Vold (Axis) vs Entek no bid no tech

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 bomber moved from Midway to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Hainan
                1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 14 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship placed in 10 Sea Zone
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Hainan : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        26 Sea Zone : 1 submarine
        10 Sea Zone : 1 battleship, 1 destroyer and 4 transports
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag, 4 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 24 / 28
        Japanese : 31 / 31
        Americans : 56 / 76
        Chinese : 12 / 14
        British : 31 / 31
        UK_Pacific : 28 / 29
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Jehol
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 1 artillery and 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Anhwe : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 24 / 28
        Japanese : 28 / 31
        Americans : 56 / 76
        Chinese : 15 / 22
        British : 31 / 31
        UK_Pacific : 28 / 29
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Kiangsi
                1 armour moved from Kweichow to Kiangsi
                1 armour moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Kwangsi
                1 bomber moved from India to Kwangsi
                1 fighter moved from Burma to Kiangsi
                1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kiangsi
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                        British roll dice for 1 armour and 1 fighter in Kiangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 2 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 mech_infantry
                        British roll dice for 2 armour, 1 bomber and 1 infantry in Kwangsi, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Kwangsi to India
                1 fighter moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from India to Volgograd
                1 bomber moved from Alexandria to Egypt

    Place Units - British
                1 airfield placed in Egypt
                1 armour and 1 fighter placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 mech_infantry and 1 tactical_bomber placed in India
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry and 1 tactical_bomber
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

    Territory Summary for British, UK_Pacific :

    Kwangsi : 2 armour
        Kiangsi : 1 armour
        Siam : 1 flag
        Hunan : 1 fighter
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Ethiopia : 1 flag
        Volgograd : 1 fighter
        76 Sea Zone : 1 transport
        109 Sea Zone : 1 flag
        Iraq : 1 artillery and 1 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser
        Persia : 1 flag, 1 armour, 1 factory_minor and 1 fighter
        91 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 24 / 28
        Japanese : 26 / 31
        Americans : 56 / 76
        Chinese : 17 / 22
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 3 submarines
                    British defend with 2 destroyers; Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 5 transports
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is -14
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber and 3 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 destroyers moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Egypt to Volgograd

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        Western Australia : 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser and 1 transport
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        Volgograd : 1 fighter

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 24 / 28
        Japanese : 26 / 31
        Americans : 56 / 76
        Chinese : 17 / 22
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 24 / 28
        Japanese : 26 / 31
        Americans : 56 / 76
        Chinese : 17 / 22
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Ukraine to Rostov
                1 tactical_bomber moved from Bessarabia to Rostov
                17 infantry moved from Smolensk to Bryansk
                4 armour moved from Ukraine to Bryansk
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Archangel to Nenetsia
                2 armour moved from Novgorod to Nenetsia
                5 artilleries, 1 infantry and 2 tactical_bombers moved from Archangel to Vologda
                4 submarines moved from 112 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 bomber moved from Greece to Russia
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                1 bomber moved from Novgorod to Urals
                1 bomber moved from Novgorod to Russia
                1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
                      Germans take Novosibirsk from Russians
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers and 4 submarines
                    British defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 5 transports
                    Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 63
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 battleship, 1 cruiser and 5 transports
                Battle in Urals
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 4 armour and 17 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 4 armour and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 5 artilleries, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 5 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Nenetsia from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,6,7,7 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.

    Non Combat Move - Germans
                4 infantry moved from Novgorod to Belarus
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Ukraine
                2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
                2 bombers moved from 91 Sea Zone to Southern France
                2 artilleries and 2 infantry moved from Yugoslavia to Albania
                2 artilleries and 2 infantry moved from Germany to Greater Southern Germany
                2 tactical_bombers moved from Vologda to Belarus
                1 bomber moved from Urals to Novgorod
                1 tactical_bomber moved from Rostov to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 bombers and 1 tactical_bomber placed in Novgorod
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                22 infantry moved from Russia to Bryansk
                1 infantry moved from Jehol to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 1 artillery and 22 infantry
                    Germans defend with 4 armour and 17 infantry
                        Russians roll dice for 2 armour, 1 artillery and 22 infantry in Bryansk, round 2 :  5/25 hits
                        Germans roll dice for 4 armour and 17 infantry in Bryansk, round 2 :  5/21 hits
                        5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 1 artillery and 17 infantry in Bryansk, round 3 :  4/20 hits
                        Germans roll dice for 4 armour and 12 infantry in Bryansk, round 3 :  9/16 hits
                        9 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                    8 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 4 armour and 8 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 14 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry
                EDIT: Adding units owned by Russians to Kansu: 2 infantry
                EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Central Mongolia: 1 infantry
                EDIT: Turning off Edit Mode

    Place Units - Russians
                3 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 11 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 17 / 20
        Japanese : 26 / 31
        Americans : 56 / 76
        Chinese : 17 / 22
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to Jehol
                2 fighters and 2 tactical_bombers moved from Korea to Jehol
                1 artillery moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 infantry moved from Kiangsu to Shantung
                1 bomber moved from Marianas to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi
                2 tactical_bombers moved from Kwangtung to Kiangsi
                2 bombers moved from Kwangtung to Hainan
                1 bomber moved from Kwangtung to Hainan
                1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Korea to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 artilleries and 2 tactical_bombers
                    British defend with 1 armour
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 armour; Chinese defend with 1 airfield
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for British: 2 armour
                Battle in Hainan
                    Japanese attack with 3 bombers
                    ANZAC defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 bomber
                    ANZAC win with 1 artillery and 1 bomber remaining. Battle score for attacker is -33
                    Casualties for Japanese: 3 bombers
                    Casualties for ANZAC: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 1 bomber and 2 submarines remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
                2 tactical_bombers moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu

    Place Units - Japanese
                1 mech_infantry placed in Korea
                1 infantry and 2 mech_infantrys placed in Kwangtung
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hainan to Jehol
                3 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany causes 0 damage total.
                Battle in Jehol
                    Americans attack with 1 bomber
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 bomber in Jehol, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 1 bomber in Jehol, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in Jehol, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber in Jehol, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Jehol
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Jehol to Chahar
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States
                Americans undo move 1.
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Chahar : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports
        2 Sea Zone : 1 flag
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 flag, 4 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
        Libya : 1 flag
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 15 / 20
        Japanese : 32 / 32
        Americans : 56 / 76
        Chinese : 13 / 22
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 artillery and 3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield, 1 artillery and 4 infantry
        Jehol : 1 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 15 / 20
        Japanese : 31 / 32
        Americans : 56 / 76
        Chinese : 14 / 20
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to Kazakhstan
                1 fighter moved from Volgograd to Russia
                1 bomber and 1 tactical_bomber moved from India to Kazakhstan
                1 fighter moved from Hunan to Kwangsi
                1 bomber moved from Egypt to 92 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    retreated to Kazakhstan
                    Germans win with 1 armour remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in 92 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 2 destroyers
                        British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers

    Non Combat Move - British
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from Persia to Caucasus
                1 bomber moved from Kazakhstan to Russia
                1 mech_infantry moved from India to Yunnan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 armour placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 fighter
        Siam : 1 flag
        Yunnan : 1 mech_infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 1 submarine
        39 Sea Zone : 1 destroyer and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 bomber, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Ethiopia : 1 flag
        Russia : 1 bomber and 1 fighter
        Caucasus : 1 armour
        109 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        81 Sea Zone : 1 cruiser and 1 transport
        Persia : 1 flag, 1 armour and 1 factory_minor

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 15 / 20
        Japanese : 31 / 32
        Americans : 56 / 76
        Chinese : 14 / 20
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Volgograd to Russia
                2 fighters moved from New South Wales to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Hainan : 1 flag, 1 artillery and 1 harbour
        Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Western Australia : 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        62 Sea Zone : 1 carrier and 2 fighters
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 15 / 20
        Japanese : 31 / 32
        Americans : 56 / 76
        Chinese : 14 / 20
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 15 / 20
        Japanese : 31 / 32
        Americans : 56 / 76
        Chinese : 14 / 20
        British : 31 / 31
        UK_Pacific : 28 / 28
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    scramble uk?

  • '20 '19 '18 '17 '16

    No Scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 battleship, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Urals to Russia
                5 artilleries moved from Vologda to Russia
                2 armour moved from Nenetsia to Russia
                1 infantry moved from Smolensk to Russia
                4 armour and 8 infantry moved from Bryansk to Russia
                6 bombers and 1 tactical_bomber moved from Novgorod to Russia
                2 tactical_bombers moved from Belarus to Russia
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber and 1 tactical_bomber moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
                1 fighter and 1 mech_infantry moved from Ukraine to Russia
                1 armour moved from Kazakhstan to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                2 bombers moved from Southern France to 109 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Russia
                    Germans attack with 8 armour, 5 artilleries, 6 bombers, 1 fighter, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 11 infantry
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 4 artilleries, 6 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 2 armour, 1 artillery and 11 infantry
                    Casualties for British: 1 bomber and 1 fighter
                Battle in Volgograd
                    Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers and 3 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 109 Sea Zone from British with 2 bombers and 3 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Western Germany
                2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries and 2 infantry moved from Albania to Greece
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
                6 bombers moved from Russia to Greece
                1 bomber moved from Caucasus to Southern Italy
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Caucasus to Greece
                2 tactical_bombers moved from Russia to Ukraine
                2 artilleries moved from Western Germany to Northern Italy
                4 infantry moved from Belarus to Baltic States

    Place Units - Germans
                1 battleship and 2 destroyers placed in 97 Sea Zone
                2 destroyers and 1 submarine placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 71 PUs; end with 91 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs

  • '20 '19 '18 '17 '16

    And that’s game!  Good one.

  • '13

    Actually I think I have to take another VC don’t I?  But if you are willing to concede and post the loss at this point I will not argue.

    Have we done two League games together or is this the first?  If this is the first, do you want to flip sides and rematch?

    V

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