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13LG40 NT RGP44 (allies+8) vs Seth (axis)


  • I’m attacking sz97 and will roll it here because triplea will roll your subs first even though I have a destroyer present. Knowing if you get a hit with your subs will impact your decision, so I’ll just roll here so you pick your casualties without knowing whether my destroyer is dead in the water.

    Sz 97 (dd, 3ftr, bmb vs 4ss, dd)
    ADiceRolls: 1@2 3@3 1@4; Total Hits: 11@2: (2)3@3: (4, 6, 6)1@4: (6)

    sz97battle.tsvg


  • Good job Italy.  :-P

    Ok, so where would you like the hit?

  • 15

    sub


  • Alright, defender’s roll.

    DiceRolls: 4@1 1@2; Total Hits: 14@1: (4, 4, 3, 3)1@2: (1)


  • I will lose a fighter

    Sz97 Rd2 (dd, 2ftr, bmb vs 3ss, dd)

    A

    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (2, 1)1@4: (6)


  • Kill the subs or kill dd + 2 subs?

  • 15

    kill the subs


  • D
    DiceRolls: 3@1 1@2; Total Hits: 13@1: (5, 1, 5)1@2: (5)


  • I lose the dd

    A
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 4)1@4: (4)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • I clear sz97 with loss of dd and fighter. I’ll edit the map to match these results.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 3 fighters
                    British defend with 1 destroyer and 4 submarines
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 24
                    Casualties for British: 1 destroyer and 4 submarines
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • The actual results on triplea were almost identical. I ended up editing the fighter out and everything else is set.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Queensland to Caroline Islands
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                2 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 bomber, 2 fighters and 2 infantry
        Korea : 1 artillery and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 artillery and 2 infantry
        New Guinea : 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 23 / 30
        Japanese : 41 / 57
        Americans : 60 / 80
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 24 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        Trans-Jordan : 2 infantry
        Morocco : 2 infantry
        Russia : 1 fighter
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 23 / 30
        Japanese : 41 / 57
        Americans : 60 / 80
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 24 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Tambov to Caucasus
                2 infantry moved from Volgograd to Samara
                3 fighters moved from Ukraine to Russia
                1 bomber and 2 fighters moved from Tambov to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                21 armour, 17 artilleries, 5 infantry and 12 mech_infantrys moved from Tambov to Bryansk
                2 artilleries moved from Rostov to Bryansk
                1 armour moved from Volgograd to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                1 tactical_bomber moved from Tambov to Samara
                1 tactical_bomber moved from Tambov to Caucasus


  • Intercept Moscow? 7 on 8

    And slight change, adding a fighter from SITA to the Cau battle.

  • 15

    if i’m the 8 then yeah intercept


  • Yeah, unfortunately you’re the 8. I’m hoping to at least break even this round after losing out big time last SBR. Maybe dicey will give me the dice you got last time and I get several of your fighters.


  • Oh thank GOD yes! Whew, I about had a heart attack when I saw 3 red dice, but they were MY red dice this time around. I thought I was in for a repeat of the last SBR. I shot down 3 fighters, didn’t lose any air, and did 13 damage.

    Which is a HUGE improvement over the last time around when I lost 2 fighters, 2 bombers, didn’t shoot down any of your air, and only did 6 damage for all my pains. Which 3 fighters did you want to lose? I chose the Frenchie and 2 Brits. But let me know what you’d prefer to keep instead.


  • Dang, didn’t think that through all the time. I guess I’ll lose one of my bombers after all since he has 1 move left.

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