Scramble Normandy and 114. Not 113.
13L G40 PGMatt (Allies +10) vs Amon-Sul (Axis)
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The subs stay :-)
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I mean the subs fight :)
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subs, destroyers, cruisers, bats
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
5 bombers moved from Eastern United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 5 bombers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 4 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 5 bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 2 battleships, 2 cruisers and 4 destroyers
Casualties for Americans: 2 fighters and 2 submarinesNon Combat Move - Americans
5 bombers moved from 26 Sea Zone to Hawaiian Islands
4 destroyers and 5 submarines moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,4,4
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
subs, destroyers, cruisers, bats
Brutal dice on both sides in the second battle of Pearl until the last round!
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U submerged my subs. Why?
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U submerged my subs. Why?
That happened automatically once my subs were dead, my planes couldn’t hit your subs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to SikangPlace Units - Chinese
9 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Sikang : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 46 / 65
Russians : 37 / 49
Japanese : 50 / 50
Americans : 50 / 69
Chinese : 2 / 4
British : 28 / 22
UK_Pacific : 14 / 25
Italians : 23 / 42
ANZAC : 22 / 34
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Malaya to Shan State
8 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 bomber and 1 fighter moved from India to Shan State
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to Mozambique
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 80 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State -
@PGMatt:
U submerged my subs. Why?
That happened automatically once my subs were dead, my planes couldn’t hit your subs.
than u smashed me on dice big time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Malaya to Shan State
8 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 bomber and 1 fighter moved from India to Shan State
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to Mozambique
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 80 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Malaya to Shan StateCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Shan State
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Shan State to India
2 aaGuns moved from Burma to Yunnan
4 mech_infantrys moved from Siam to Yunnan
1 aaGun moved from India to 39 Sea Zone
1 aaGun, 1 battleship and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from 80 Sea Zone to Eastern Persia
2 bombers moved from Western Germany to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 bomber placed in Quebec
British undo move 2.
British undo move 1.
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,6,4,5,3,4,2,5,6
British collect 20 PUs (8 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
1 bomber and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 bomber and 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 aaGuns, 8 infantry and 4 mech_infantrys
Shan State : 3 infantry
India : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 6 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Mozambique : 1 flag, 1 artillery and 1 infantry
Eire : 1 flag
Angola : 1 flag
Eastern Persia : 1 aaGun and 2 mech_infantrysProduction/PUs Summary :
Germans : 46 / 65
Russians : 37 / 49
Japanese : 48 / 50
Americans : 50 / 69
Chinese : 3 / 4
British : 28 / 20
UK_Pacific : 15 / 16
Italians : 23 / 42
ANZAC : 22 / 34
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Bulgaria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Iraq to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Libya to Caucasus
1 bomber moved from Algeria to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Bulgaria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Iraq to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Libya to Caucasus
1 bomber moved from Algeria to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 artillery, 2 bombers, 4 fighters and 4 infantry
Russians defend with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians win, taking Caucasus from Russians with 2 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Russians: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 aaGun moved from Greece to Turkey
1 aaGun moved from Bulgaria to Greece
2 aaGuns and 1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Southern France to Yugoslavia
2 bombers moved from Caucasus to Turkey
3 fighters moved from Caucasus to Iraq
1 fighter moved from Caucasus to Turkey
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
2 artilleries and 1 infantry placed in Iraq
3 artilleries and 3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,2,5,1,2,4,1,5
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag, 2 armour
100 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Turkey : 1 aaGun, 2 bombers and 1 fighter
Saudi Arabia : 1 flag
Bulgaria : 2 aaGuns and 1 artillery
Greece : 1 aaGun
Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry
Northwest Persia : 1 flag
Yugoslavia : 1 armour -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 62 Sea Zone to 42 Sea Zone
4 infantry moved from Colombia to Brazil
3 infantry moved from Venezuela to Brazil
1 bomber moved from Queensland to BrazilPlace Units - ANZAC
1 factory_minor placed in Brazil
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
ANZAC collect 26 PUs (3 lost to blockades); end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 submarine and 1 transport
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine
Chile : 1 flag
Argentina : 1 flag
Eastern Persia : 1 flag, 3 infantry
Brazil : 1 flag, 1 bomber, 1 factory_minor and 12 infantry
Venezuela : 1 flag
Colombia : 1 flagProduction/PUs Summary :
Germans : 46 / 65
Russians : 35 / 49
Japanese : 48 / 50
Americans : 50 / 69
Chinese : 3 / 4
British : 28 / 20
UK_Pacific : 15 / 16
Italians : 25 / 40
ANZAC : 29 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 46 / 65
Russians : 35 / 49
Japanese : 48 / 50
Americans : 50 / 69
Chinese : 3 / 4
British : 30 / 20
UK_Pacific : 15 / 16
Italians : 23 / 40
ANZAC : 29 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
I’m giving the neutral attack a try in another game. Â I really like how it boosts Germany’s income without having to go to war with the US or Russia.
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@PGMatt:
I’m giving the neutral attack a try in another game. � I really like how it boosts Germany’s income without having to go to war with the US or Russia.
I am glad U re accepting some new ideas, altough this tactics of mine needs to be improved.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 harbour, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 3 infantry moved from Germany to Poland
9 artilleries moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Yugoslavia to Romania
2 artilleries and 7 infantry moved from Bulgaria to Romania
1 armour moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
2 bombers moved from Holland Belgium to Finland
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone