Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
subs, destroyers, cruisers, bats
Brutal dice on both sides in the second battle of Pearl until the last round!
U submerged my subs. Why?
U submerged my subs. Why?
That happened automatically once my subs were dead, my planes couldn’t hit your subs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Sikang
Place Units - Chinese
9 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Sikang : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 46 / 65
Russians : 37 / 49
Japanese : 50 / 50
Americans : 50 / 69
Chinese : 2 / 4
British : 28 / 22
UK_Pacific : 14 / 25
Italians : 23 / 42
ANZAC : 22 / 34
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Malaya to Shan State
8 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 bomber and 1 fighter moved from India to Shan State
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to Mozambique
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 80 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State
@PGMatt:
U submerged my subs. Why?
That happened automatically once my subs were dead, my planes couldn’t hit your subs.
than u smashed me on dice big time
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Malaya to Shan State
8 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 bomber and 1 fighter moved from India to Shan State
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to Mozambique
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 80 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Shan State
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Shan State to India
2 aaGuns moved from Burma to Yunnan
4 mech_infantrys moved from Siam to Yunnan
1 aaGun moved from India to 39 Sea Zone
1 aaGun, 1 battleship and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from 80 Sea Zone to Eastern Persia
2 bombers moved from Western Germany to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 bomber placed in Quebec
British undo move 2.
British undo move 1.
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,6,4,5,3,4,2,5,6
British collect 20 PUs (8 lost to blockades); end with 20 PUs total
Place Units - UK_Pacific
1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 bomber and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 aaGuns, 8 infantry and 4 mech_infantrys
Shan State : 3 infantry
India : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 6 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Mozambique : 1 flag, 1 artillery and 1 infantry
Eire : 1 flag
Angola : 1 flag
Eastern Persia : 1 aaGun and 2 mech_infantrys
Production/PUs Summary :
Germans : 46 / 65
Russians : 37 / 49
Japanese : 48 / 50
Americans : 50 / 69
Chinese : 3 / 4
British : 28 / 20
UK_Pacific : 15 / 16
Italians : 23 / 42
ANZAC : 22 / 34
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Bulgaria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Iraq to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Libya to Caucasus
1 bomber moved from Algeria to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Bulgaria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Iraq to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Libya to Caucasus
1 bomber moved from Algeria to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 artillery, 2 bombers, 4 fighters and 4 infantry
Russians defend with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians win, taking Caucasus from Russians with 2 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Russians: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Italians
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 aaGun moved from Greece to Turkey
1 aaGun moved from Bulgaria to Greece
2 aaGuns and 1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Southern France to Yugoslavia
2 bombers moved from Caucasus to Turkey
3 fighters moved from Caucasus to Iraq
1 fighter moved from Caucasus to Turkey
1 artillery moved from Morocco to Algeria
Place Units - Italians
2 artilleries and 1 infantry placed in Iraq
3 artilleries and 3 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,2,5,1,2,4,1,5
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag, 2 armour
100 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Turkey : 1 aaGun, 2 bombers and 1 fighter
Saudi Arabia : 1 flag
Bulgaria : 2 aaGuns and 1 artillery
Greece : 1 aaGun
Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry
Northwest Persia : 1 flag
Yugoslavia : 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 62 Sea Zone to 42 Sea Zone
4 infantry moved from Colombia to Brazil
3 infantry moved from Venezuela to Brazil
1 bomber moved from Queensland to Brazil
Place Units - ANZAC
1 factory_minor placed in Brazil
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
ANZAC collect 26 PUs (3 lost to blockades); end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 submarine and 1 transport
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine
Chile : 1 flag
Argentina : 1 flag
Eastern Persia : 1 flag, 3 infantry
Brazil : 1 flag, 1 bomber, 1 factory_minor and 12 infantry
Venezuela : 1 flag
Colombia : 1 flag
Production/PUs Summary :
Germans : 46 / 65
Russians : 35 / 49
Japanese : 48 / 50
Americans : 50 / 69
Chinese : 3 / 4
British : 28 / 20
UK_Pacific : 15 / 16
Italians : 25 / 40
ANZAC : 29 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 46 / 65
Russians : 35 / 49
Japanese : 48 / 50
Americans : 50 / 69
Chinese : 3 / 4
British : 30 / 20
UK_Pacific : 15 / 16
Italians : 23 / 40
ANZAC : 29 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
I’m giving the neutral attack a try in another game. Â I really like how it boosts Germany’s income without having to go to war with the US or Russia.
@PGMatt:
I’m giving the neutral attack a try in another game. � I really like how it boosts Germany’s income without having to go to war with the US or Russia.
I am glad U re accepting some new ideas, altough this tactics of mine needs to be improved.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 harbour, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries and 3 infantry moved from Germany to Poland
9 artilleries moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Yugoslavia to Romania
2 artilleries and 7 infantry moved from Bulgaria to Romania
1 armour moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
2 bombers moved from Holland Belgium to Finland
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 harbour, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries and 3 infantry moved from Germany to Poland
9 artilleries moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Yugoslavia to Romania
2 artilleries and 7 infantry moved from Bulgaria to Romania
1 armour moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
2 bombers moved from Holland Belgium to Finland
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
French defend with 1 infantry; British defend with 1 harbour
Germans win, taking Egypt from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 9 artilleries
Russians defend with 1 aaGun and 4 artilleries
Germans win, taking Eastern Poland from Russians with 5 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 4 artilleries
Casualties for Russians: 1 aaGun and 4 artilleries
Battle in Finland
Germans attack with 2 bombers
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 7 artilleries and 3 infantry
Russians defend with 3 artilleries
Germans win, taking Poland from Russians with 7 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 artilleries
Battle in Romania
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Romania from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Finland to Western Germany
6 armour and 3 mech_infantrys moved from Southern France to Yugoslavia
3 aaGuns, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 armour moved from Persia to Iraq
3 mech_infantrys moved from Greece to Iraq
6 submarines moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
1 bomber and 1 tactical_bomber placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 harbour placed in Greece
3 transports placed in 100 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,1,1,6,2,6,6,3,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Germans :
Egypt : 1 flag, 1 armour and 1 harbour
Normandy Bordeaux : 1 flag, 4 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 5 artilleries and 6 infantry
Poland : 7 artilleries and 3 infantry
Germany : 1 factory_major
Holland Belgium : 1 airfield
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 5 artilleries
Portugal : 1 flag
100 Sea Zone : 3 transports
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Turkey : 1 flag
85 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 1 harbour
Iraq : 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
Spain : 1 flag, 1 factory_minor
110 Sea Zone : 7 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Belarus to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 5 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 0/6 hits
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Caucasus
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Volgograd
Italians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Szechwan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 mech_infantrys moved from Novgorod to Belarus
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 2.
Russians undo move 2.
1 armour and 2 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Territory Summary for Russians :
Szechwan : 1 armour and 2 mech_infantrys
Belarus : 2 artilleries, 4 infantry and 4 mech_infantrys
Karelia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 1 infantry and 3 mech_infantrys
Ukraine : 1 armour, 1 factory_minor and 6 infantry
Volgograd : 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Samara : 1 artillery and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 54 / 70
Russians : 29 / 32
Japanese : 47 / 50
Americans : 50 / 69
Chinese : 4 / 4
British : 28 / 20
UK_Pacific : 15 / 16
Italians : 23 / 40
ANZAC : 29 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Our time differences are confusing the issue too. I wake up mid afternoon for you, and play, then I don’t get a chance to play again most days until dead of morning the following day.
I’m -8 GMT, i’m guessing your +2 or 3?
@PGMatt:
Our time differences are confusing the issue too. I wake up mid afternoon for you, and play, then I don’t get a chance to play again most days until dead of morning the following day.
I’m -8 GMT, i’m guessing your +2 or 3?
I m +1 (Rome, Berlin, Wien time zone)
Zagreb actually, capital of Croatia a new member of the European Union from 1st of July 8-)
hehe, just take Ur time, we ll play when we can :)
You re in the West of the States?
Bad dice for U in the Caucausus.