13L G40 Infrastructure vs Seththenewb (Allies +10)


  • That went much better. Thanks


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 bomber moved from Greece to Volgograd
                10 armour and 18 mech_infantrys moved from Ukraine to Caucasus
                10 fighters and 2 tactical_bombers moved from Greece to Caucasus
                3 infantry moved from Belarus to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 bomber moved from Greece to Volgograd
                10 armour and 18 mech_infantrys moved from Ukraine to Caucasus
                10 fighters and 2 tactical_bombers moved from Greece to Caucasus
                3 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 10 armour, 10 fighters, 18 mech_infantrys and 2 tactical_bombers
                    Americans defend with 7 armour and 15 mech_infantrys
                        Germans roll dice for 10 armour, 10 fighters, 18 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  14/40 hits
                        Russians roll dice for 7 armour and 15 mech_infantrys in Caucasus, round 2 :  11/22 hits
                        14 mech_infantrys owned by the Americans and 11 mech_infantrys owned by the Germans lost in Caucasus
                    10 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Rostov
                    Russians win with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 11 mech_infantrys
                    Casualties for Americans: 14 mech_infantrys

    Non Combat Move - Germans
                10 fighters and 2 tactical_bombers moved from Caucasus to Greece
                1 bomber moved from Volgograd to Greece
                5 mech_infantrys moved from Romania to Ukraine
                1 aaGun moved from Romania to Bessarabia
                1 mech_infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Gibraltar
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 85 Sea Zone to 83 Sea Zone
                3 infantry moved from Normandy Bordeaux to Spain
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                6 infantry moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Poland to Eastern Poland

    Place Units - Germans
                3 artilleries placed in Greece
                3 armour placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany
                4 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Vologda to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                1 armour moved from Vologda to Evenkiyskiy
                      Russians take Urals from Japanese
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 fighters and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                3 fighters moved from Bryansk to Russia
                4 infantry moved from Vologda to Russia
                8 armour and 8 mech_infantrys moved from Vologda to Russia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 artilleries, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to 80 Sea Zone
                2 infantry moved from Eastern Persia to Persia
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
                4 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Eastern Persia to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 artilleries, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to 80 Sea Zone
                2 infantry moved from Eastern Persia to Persia
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
                4 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Eastern Persia to Persia

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Dutch New Guinea
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Japanese attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Persia, round 2 :  8/34 hits
                        Americans roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Persia
                    Japanese win, taking Persia from Americans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Tanganyika Territory
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win, taking Tanganyika Territory from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 80 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 aaGun moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
                1 artillery and 5 infantry moved from West India to Eastern Persia
                7 infantry moved from India to West India
                1 infantry moved from Burma to India
                4 infantry moved from Shan State to Burma
                3 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 infantry moved from Amur to Buryatia
                2 infantry moved from Korea to Amur
                2 infantry moved from Kansu to Olgiy
                2 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                3 infantry moved from Kweichow to Shensi
                3 infantry moved from Anhwe to Kweichow
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 aaGun and 2 artilleries placed in West India
                1 artillery and 2 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 fighters and 2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - British
                13 armour and 11 mech_infantrys moved from Iraq to Eastern Persia
                      British take Persia from Japanese
                5 fighters moved from Saudi Arabia to Eastern Persia
                1 bomber moved from Turkey to Eastern Persia
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in 71 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Eastern Persia
                    British attack with 13 armour, 1 bomber, 5 fighters and 11 mech_infantrys
                    Japanese defend with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                    British win, taking Eastern Persia from Japanese with 11 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 70
                    Casualties for Japanese: 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                    Casualties for British: 2 armour and 11 mech_infantrys

    Non Combat Move - British
                5 fighters moved from Eastern Persia to Iraq
                1 bomber moved from Eastern Persia to Iraq
                1 aaGun, 4 artilleries, 7 infantry and 2 tactical_bombers moved from Turkey to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 mech_infantry moved from Saudi Arabia to Iraq
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from 101 Sea Zone to Eastern United States

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                British collect 31 PUs (2 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific


  • Ugh, that Persia clear was a LOT more expensive than it should’ve been. I knew I’d lose air there, but thought it’d be worth it to knock out all that Japanese air.


  • And even that battle was a little costlier than it should’ve been. Not by much though . . . ugh.

    Should’ve been -40 to get +80 instead of -90 to get +70.  :|


  • you have a lowluck reroll coming to you because of my early japanese one if you want to use it there.


  • I’ll take you up on it. But for now, my little brother is back in town for a couple of days on his way to the east coast. Haven’t seen him in 3 years, so I won’t be posting as much.


  • no prob


  • keepin it fresh.


  • Thanks, turn today. My brother’s gone now. I got some games in yesterday and the rest will go through today.


  • Persia LL Rd1 (3inf, 5mech, 7arm, 9ftr, 6bmb [92 punch] vs 28inf, 4art, aa [64 punch])

    aa
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    A No aa hit = 15 hits plus
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    A aa hit = 14 hits plus
    DiceRolls: 1@5; Total Hits: 11@5: (3)

    D 10 hits plus
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Casualties
    US: 3inf, 5mech, 2arm, ftr
    Japan: 14 inf, aa

    Persia LL Rd2 (6arm, 8ftr, 6bmb [78 punch] vs 14inf, 4art [36 punch])

    A 13 hits

    D 6 hits

    Casualties
    US: 6 arm
    Japan: 13 inf

    Persia LL Rd3 (8ftr, 6bmb [60 punch] vs inf, 4art [10 punch])

    A 10 hits
    D 1 hit plus
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Wait, I goofed in there somewhere.


  • I kept an extra tank on accident after Rd1, so rolling for Rd2 attacker dice to see if it’s 9 hits or 10 hits.

    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • So you get another hit for Rd3 and that means I lose a fighter automatically. So I’m down to clearing it with 5 fighters, 6 bombers.

    Please double check

    Rd1 3inf, 5mech, 7arm, 9ftr, 6bmb
    US loses 3inf, 5mech, 2arm, ftr
    Rd2 5arm, 8ftr, 6bmb
    lose 5arm, ftr
    Rd3 7ftr, 6bmb
    lose 2 ftr

    CW/5ftr, 6bmb


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - British
                13 armour and 11 mech_infantrys moved from Iraq to Eastern Persia
                      British take Persia from Japanese
                5 fighters moved from Saudi Arabia to Eastern Persia
                1 bomber moved from Turkey to Eastern Persia
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in 71 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Eastern Persia
                    British attack with 13 armour, 1 bomber, 5 fighters and 11 mech_infantrys
                    Japanese defend with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                    British win, taking Eastern Persia from Japanese with 11 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 70
                    Casualties for Japanese: 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                    Casualties for British: 2 armour and 11 mech_infantrys

    Non Combat Move - British
                5 fighters moved from Eastern Persia to Iraq
                1 bomber moved from Eastern Persia to Iraq
                1 aaGun, 4 artilleries, 7 infantry and 2 tactical_bombers moved from Turkey to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 mech_infantry moved from Saudi Arabia to Iraq
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from 101 Sea Zone to Eastern United States

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                British collect 31 PUs (2 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Iraq: 3 bombers and 5 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Iraq: 3 bombers
                EDIT: Removing units owned by Americans from Saudi Arabia: 3 bombers
                EDIT: Adding units owned by Americans to Egypt: 6 bombers
                EDIT: Turning off Edit Mode

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