Oh you’re right. Delete the mech in Egypt.
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to GuamPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Kenya: 1 infantry
EDIT: Adding units owned by French to Ethiopia: 1 infantry
EDIT: Changing ownership of Ethiopia from Italians to French
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber, 7 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
4 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 10 transports moved from 112 Sea Zone to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
5 artilleries moved from Western Germany to 113 Sea Zone
5 armour, 5 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
5 armour, 5 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom -
need scramble orders SZ110
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scramble all the fighters . . . I have a marginally better chance at winning. Who knows what’ll happen?
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Do you want 2 UK, 1 French? Or 3 UK?
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Throw the Frenchy up and we’ll see what happens :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber, 7 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
4 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 10 transports moved from 112 Sea Zone to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
5 artilleries moved from Western Germany to 113 Sea Zone
5 armour, 5 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
5 armour, 5 artilleries and 10 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 10 transports
French defend with 1 fighter; British defend with 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 fighter owned by the French , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 10 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 destroyer and 2 fighters
Battle in United Kingdom
Germans attack with 5 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
AA fire in United Kingdom : 3/12 hits
3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/29 hits
British roll dice for 5 aaGuns, 3 fighters and 15 infantry in United Kingdom, round 2 : 5/18 hits
1 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in United Kingdom, round 3 : 17/24 hits
British roll dice for 3 fighters and 12 infantry in United Kingdom, round 3 : 8/15 hits
12 infantry owned by the British , 5 infantry owned by the Germans , 3 fighters owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans captures 24PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 3 artilleries, 3 fighters and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 3 fighters and 13 infantry
Battle in 119 Sea Zone
Germans attack with 2 submarines
British defend with 1 carrier
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 119 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier in 119 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
1 carrier and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 aaGuns, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
3 armour and 3 mech_infantrys moved from Archangel to Baltic States
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 112 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 57 PUs; end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 57 / 96
Russians : 28 / 29
Japanese : 49 / 68
Americans : 52 / 74
Chinese : 14 / 14
British : 18 / 0
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Belarus to Novgorod
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Novgorod
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Italians
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 10 transports
Germans win with 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 6 artilleries and 20 infantry moved from Belarus to Eastern Poland
1 fighter moved from Eastern Poland to Bryansk
1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
2 armour and 4 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Bessarabia to Bryansk
5 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 19:09:48
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from Sumatra to 42 Sea Zone
2 bombers moved from Borneo to Java
2 fighters moved from French Indo China to Kwangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Buryatia
retreated to Buryatia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Buryatia to Manchuria
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Philippines
2 fighters moved from Kwangsi to Philippines
2 bombers moved from Java to Malaya
1 fighter moved from 42 Sea Zone to Malaya
3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from French Indo China to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 armour and 1 mech_infantry moved from Manchuria to JeholPlace Units - Japanese
1 airfield placed in Manchuria
1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 53 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 55 / 96
Russians : 33 / 39
Japanese : 55 / 60
Americans : 52 / 74
Chinese : 13 / 14
British : 18 / 0
UK_Pacific : 6 / 6
Italians : 14 / 33
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 cruiser, 1 destroyer and 10 transports
Americans win with 2 bombers remaining. Battle score for attacker is 70
Casualties for Germans: 1 cruiser, 1 destroyer and 10 transports
Casualties for Americans: 1 bomber and 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
4 bombers moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
5 bombers moved from Central America to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
3 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in Yunnan
2 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,4,4,3,1,6,3,2,5,2,2,3,1,1,1,5
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 82 Sea Zone
3 mech_infantrys moved from India to YunnanCombat - British
Non Combat Move - British
1 infantry moved from Burma to Yunnan
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian CongoPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia -
need intercept orders GIB
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send up the fighter
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wheat, i’m pointing out our game for someone to study your axis. bumping for him to find it easier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to PersiaCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 1 interceptors out of Gibraltar
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 6 damage total.
Battle in Northwest Persia
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Persia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Persia
2 fighters moved from Northwest Persia to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries, 1 fighter and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 55 / 96
Russians : 31 / 39
Japanese : 55 / 60
Americans : 52 / 74
Chinese : 13 / 18
British : 18 / 0
UK_Pacific : 6 / 6
Italians : 16 / 30
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to YunnanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs