@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
13L G40 GAME3 "THE RECKONING" Infrastructure vs Stalingradski (+12 Allies)+Tech
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I saw you guys were doing tech in this game and I didn’t know if either of you have seen the post I made about tech not quite working correctly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 22 PUs;
British buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
3 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from Burma to YunnanCombat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 3 infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 fighters
EDIT: Adding units owned by British to Volgograd: 3 fighters
EDIT: Turning off Edit Mode
1 artillery and 6 infantry moved from India to Burma
3 mech_infantrys moved from Burma to West India
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to 128 Sea Zone
2 fighters and 1 tactical_bomber moved from 128 Sea Zone to Volgograd
1 fighter and 1 tactical_bomber moved from India to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Volgograd
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 aaGuns, 1 artillery and 8 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery, 5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 5 infantry and 2 mech_infantrys -
@seththenewb:
I saw you guys were doing tech in this game and I didn’t know if either of you have seen the post I made about tech not quite working correctly.
Thanks Seth - I just read it tonight… then proceeded to miss 10 IPCs in tech for US, so it didn’t matter :-D …yet…
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Please use this map - I hamburgered a pretty important removal of damage, but edited it properly. It was pretty important, and I had planned on it all along (hence Russian air in Volgograd).
Those 8 UK aircraft will account for 17 German land units, in theory. I don’t know if it’s worth it…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to RostovCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 2 artilleries, 2 fighters and 6 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Rostov, round 1 : 2/10 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Morocco to Southern Italy
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 3 infantry moved from Tobruk to Alexandria
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Morocco to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 35 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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scram in 81?
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No scramble
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@seththenewb:
I saw you guys were doing tech in this game and I didn’t know if either of you have seen the post I made about tech not quite working correctly.
where is the post?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 83 PUs;
Germans buy 6 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
2 bombers moved from Germany to Northwest Persia
2 fighters moved from 96 Sea Zone to 81 Sea Zone
2 bombers moved from Tobruk to 81 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 3 bombers, 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 4 infantry
Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 3 tactical_bombers in Northwest Persia, round 1 : 4/12 hits
British roll dice for 4 infantry in Northwest Persia, round 1 : 0/4 hits
4 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 bombers, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers and 2 fighters in 81 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 81 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Germans
2 fighters moved from 81 Sea Zone to Alexandria
2 bombers moved from 81 Sea Zone to Alexandria
2 artilleries and 8 infantry moved from Tobruk to Alexandria
2 fighters moved from Morocco to 96 Sea Zone
1 fighter moved from Morocco to Alexandria
2 fighters moved from Northwest Persia to Caucasus
3 tactical_bombers moved from Northwest Persia to Caucasus
3 bombers moved from Northwest Persia to Caucasus
1 infantry moved from Tambov to Rostov
1 aaGun, 7 artilleries and 9 infantry moved from Bryansk to Rostov
8 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Novosibirsk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 transports moved from 96 Sea Zone to 97 Sea Zone
8 infantry moved from Northern Italy to 97 Sea Zone
8 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
8 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 7 infantry moved from Western Germany to Northern Italy
6 armour and 10 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Western Germany to Rostov
5 fighters moved from Western Germany to CaucasusPlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 artillery, 1 bomber, 1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
S - I messed up. Before I roll dice, I’d like to not use my two Russian fighters in Tambov. Instead, I’d like 2 infantry/artillery. I’ll roll here.
I completely forgot I’d have no place to land, and rushed through my combat moves.
a
Rolls: 1@1, 2@2; Total Hits: 21@1,: (2)2@2: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - Russians
2 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
4 armour, 3 artilleries, 15 infantry and 9 mech_infantrys moved from Volgograd to SamaraCombat - Russians
Battle in Samara
Russians attack with 4 armour, 3 artilleries, 15 infantry and 9 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 4 armour, 3 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery
Russians win, taking Kazakhstan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 fighters
EDIT: Adding units owned by Russians to West India: 2 fighters
EDIT: Removing units owned by Russians from West India: 2 fighters
EDIT: Adding units owned by Russians to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 artillery
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
4 aaGuns moved from Volgograd to SamaraTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 20 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 1 : 1/6 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber and 4 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Yunnan to French Indo China
1 armour moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Shensi to Szechwan
3 infantry moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,4,6,6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,6,3
Japanese collect 47 PUs (7 lost to blockades); end with 47 PUs total -
So this is what it’s come down to… a 61% battle for SZ6.
I assume three fighter scramble, but kamis? If so, on what ships? I assume 3 on cruisers and 3 on destroyers, but didn’t want to assume too much…
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Ok, it went bad… real bad. You ended with two damaged battleships and seven fighters… a brutal shift.
I read the opening of our thread, and we agreed to one mulligan each, attacker only. I invoke the mulligan! :-D
However, I don’t know the rules - you said it was the same as a n agreement between you and Hank. Let me know how to proceed… I rolled the rest of my battles (failed in Kwangtung, took Gibraltar and Morocco), so I’ll leave my game active on my desktop until you answer. Then, I’ll reroll on this site and edit if needed.
If it goes terribly for me again, I believe I’ll be conceding this one.
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for hank we played reroll battle twice more and i choose which one of those two we keep.
:evil:
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I have the saved file, so I’m able to roll it again with the local dicey. I’ll roll it twice and post both - one may be more obvious than the other, in which case I’ll just post it when I’m done as a completed turn for the US.
First one was an exact duplicate - 2 damaged battleships and 7 japanese fighters remained… wow. Since you get to choose which of the two you want, I’ll be conceding the game anyhow. It was at least a 158 IPC shift… plus everything that the shift will mean as a ripple effect… which was everything. I could have turned all my attention to the Europe board in a last ditch effort to hold Egypt, and might have succeeded. Might. But now, this game is no longer worth my time at a 97.3% chance of a loss. :-)
Well played - you earned it - I’ll post it to the site.
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great game.
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For you! :lol:





