@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
British roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 3 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Egypt to Iraq
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Romania to Southern Italy
1 armour moved from Romania to Poland
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to AlexandriaPlace Units - Italians
2 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 37 / 48
Russians : 36 / 37
Japanese : 54 / 60
Americans : 54 / 80
Chinese : 9 / 11
British : 29 / 32
UK_Pacific : 5 / 5
Italians : 22 / 36
ANZAC : 11 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Egypt to Eastern Poland
1 bomber moved from Alexandria to Eastern Poland
2 bombers moved from Alexandria to Holland Belgium
1 infantry moved from Vyborg to Karelia
1 infantry moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of 97 Sea Zone from British to Italians
EDIT: Turning off Edit Mode
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Romania
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Baltic States to Novgorod
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
8 armour and 7 mech_infantrys moved from Baltic States to Romania
1 aaGun moved from Baltic States to Poland
1 aaGun, 1 armour, 13 artilleries, 22 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Yugoslavia to 97 Sea ZonePlace Units - Germans
2 infantry placed in France
6 artilleries and 4 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
Germans undo move 1.
5 artilleries and 4 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 37
Japanese : 46 / 60
Americans : 54 / 80
Chinese : 9 / 11
British : 24 / 32
UK_Pacific : 5 / 5
Italians : 22 / 36
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of 97 Sea Zone from British to Italians
EDIT: Turning off Edit ModeI had to do this to allow Germany to load the Italian transport. With an Italian destroyer present it should have been a friendly SZ.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun and 1 artillery moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Kansu
1 infantry moved from Sakha to Buryatia
1 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of 97 Sea Zone from British to Italians
EDIT: Turning off Edit ModeI had to do this to allow Germany to load the Italian transport. With an Italian destroyer present it should have been a friendly SZ.
NP, and I thought any SZ without enemy ships was a friendly SZ?
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I think that’s right by the rules.
TripleA appears to treat SZs almost the same as land territory though.
When Italy attacked SZ97 to clear the UK ships, no Italian ship survived, so “ownership” of the SZ never left UK hands as far as the program was concerned.
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I guess that explains why there’s been time’s I haven’t been able to load transports in the past, thanks for that little work around. My other work around was a lot more complicated. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Burma to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Anhwe to Chahar
1 artillery moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to 35 Sea Zone -
need scramble orders SZ35
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scramble everything, best D all the way through. Keep BB for last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Burma to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Anhwe to Chahar
1 artillery moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Java, round 1 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 3 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 tactical_bombers in 35 Sea Zone, round 1 : 13/19 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 7 destroyers, 7 fighters and 3 transports in 35 Sea Zone, round 1 : 11/21 hits
Units damaged: 1 battleship owned by the Japanese
5 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 destroyers owned by the ANZAC , 1 fighter owned by the Japanese , 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 10/15 hits
Americans roll dice for 1 battleship, 4 cruisers, 7 fighters and 3 transports in 35 Sea Zone, round 2 : 6/12 hits
4 fighters owned by the Americans , 1 cruiser owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 3 cruisers owned by the Americans , 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/9 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 35 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 transports owned by the Americans and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 97
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 3 transports
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Burma
2 mech_infantrys moved from Malaya to Burma
2 bombers moved from 35 Sea Zone to Anhwe
2 mech_infantrys moved from Anhwe to Yunnan
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Jehol to Anhwe
1 fighter moved from Japan to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6
Japanese collect 56 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 34 / 34
Japanese : 56 / 63
Americans : 54 / 80
Chinese : 7 / 11
British : 24 / 32
UK_Pacific : 5 / 5
Italians : 22 / 36
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
2 bombers moved from Philippines to 35 Sea Zone -
Kami and OOL? Or would you prefer doing OOL after you see what I get?
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I will use all of my kamikazes: 2 kamikaze on each destroyer and 2 kamikaze on the carrier.
OOL will be max defense:
both carrier hits
cruiser
fighters
battleships -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
2 bombers moved from Philippines to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in 35 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 carrier owned by the Japanese
retreated to 35 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese with 2 battleships, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -45
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 83 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Rhodesia to Belgian Congo
1 fighter moved from 41 Sea Zone to West India
1 fighter moved from 80 Sea Zone to West India
3 aaGuns, 3 artilleries, 13 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 7 infantry placed in United Kingdom
British undo move 2.
1 artillery and 5 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
Man . . . I just can’t seem to get decent dice. I knew you’d kill my fleet if you chose to move that direction, leaving it there with those transports was part of the bait to draw you away from India some. I was also supposed to be able to sink whatever you had left in that SZ. Even after you hit with the kamis, I still had 75%+
And throw in what you holding Holland means . . . sigh.





