13L G40 wheatbeer (Axis) vs Mallery29 (Allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 2 infantry
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is 4
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 cruiser

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        96 Sea Zone : 1 cruiser
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Southern France to Normandy Bordeaux
                2 submarines moved from 111 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                4 infantry moved from Bulgaria to Greece
                1 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Western Germany to Greece
                1 fighter moved from Northern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to Greece
                1 bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

  • '17

    need scramble orders SZ110


  • At work, so I’ll have to look at it later tonight…not sure on the matchup (unless you tell me what I have available), then I can answer you, but work computer won’t allow TripleA.

    I had no place to put the Bomber…it came down to your BB and my Bomber.  I couldn’t leave a FTR against your BB and risk missing.  I was screwed regardless.  I have to figure out how I’m going to save myself on this one.

    I think I have a DD in SZ110, but if you can just write the matchup, and what I have in reserve in the UK (I think I have 3-4 planes, not sure though), I can answer you so you can move on.

  • '17

    I see most players use the CV in the attack on SZ97 (which gives a bigger edge to the Allies) and land in Malta (usually with more than just a bomber left sink the carrier takes the initial hits).

    In SZ110

    Germany has 2 sub, 2 fig, 2 tact, 1 strat

    UK has 1 dd, and can scramble up to 3 of their 4 fighters (3 UK, 1 French).


  • Just sink the damn ship! No scramble….

    I was trying to save the CV in case the rolls went well. It was a risk that I wanted to try.  But with Egypt falling, the CV is probably useless to me for a bit.  Oh well.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Southern France to Normandy Bordeaux
                2 submarines moved from 111 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                4 infantry moved from Bulgaria to Greece
                1 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Western Germany to Greece
                1 fighter moved from Northern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to Greece
                1 bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 cruiser
                Battle in Greece
                    Germans attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Greece, round 1 :  1/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Greece, round 2 :  5/8 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 1 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Greece to Syria
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Bulgaria to Romania
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                2 armour moved from Yugoslavia to Poland
                5 armour and 2 mech_infantrys moved from France to Germany
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Western Germany
                1 artillery moved from France to Western Germany
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from 110 Sea Zone to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 armour moved from Southern France to Yugoslavia
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries, 1 infantry and 7 mech_infantrys placed in Germany
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    Sorry about the EDIT. The 2 Germans on Northern Italy originally came from Yugoslavia, but I accidentally moved everything on Yugoslavia to Romania before clicking done.

    If that’s a problem let me know.

    Also, do you want to me to just assume no scramble in situations where it where the odds are against you and no bombardment?


  • Unless it was a loner transport…. :evil:

    I trust you wouldn’t cheat a crappy player  :wink:

    Why haven’t you beat me yet…? :x

  • '17

    I’ll get right on that  :lol:

    In seriousness though, if you don’t think this one will be much fun, we could start a non-league game and maybe flip sides. The Axis are more intuitive (not sure if you’ve gotten to play as them much).


  • @wheatbeer:

    I’ll get right on that  :lol:

    In seriousness though, if you don’t think this one will be much fun, we could start a non-league game and maybe flip sides. The Axis are more intuitive (not sure if you’ve gotten to play as them much).

    I’m having fun and learning at the same time.  Don’t worry about it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                2 infantry moved from Belarus to Baltic States
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Baltic States : 2 infantry
        Bryansk : 5 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 1 armour, 4 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 4 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 tactical_bomber moved from Kwangsi to 41 Sea Zone
                2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to Burma
                1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from French Indo China to Yunnan
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yunnan, round 1 :  0/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 3 :  1/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Burma
                    Japanese attack with 2 bombers, 8 fighters and 7 tactical_bombers
                    British defend with 3 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                        AA guns fire in Burma :  2/9 hits
                        2 fighters owned by the Japanese lost in Burma
                        Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in Burma, round 1 :  7/15 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 1 :  2/8 hits
                        4 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 3 aaGuns owned by the British lost in Burma
                        Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 2 :  11/13 hits
                        UK_Pacific roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 :  4/4 hits
                        1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in Burma
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -21
                    Casualties for Japanese: 5 fighters and 3 tactical_bombers
                    Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                2 fighters moved from Burma to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from Kiangsi to Japan
                4 infantry moved from Jehol to Manchuria
                2 artilleries and 4 infantry moved from Anhwe to Hunan
                3 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Chahar to Anhwe
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 3 tactical_bombers moved from Burma to Siam
                2 bombers moved from Burma to Siam

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries placed in Manchuria
                3 infantry placed in Japan
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 32 / 32
        Americans : 52 / 52
        Chinese : 8 / 15
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Guam to 25 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters and 1 harbour
        Midway : 1 airfield
        25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        56 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 32 / 32
        Americans : 52 / 77
        Chinese : 8 / 15
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 16 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 32 / 32
        Americans : 52 / 77
        Chinese : 8 / 8
        British : 27 / 34
        UK_Pacific : 25 / 26
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 armour and 2 mech_infantrys; Remaining resources: 20 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Italian Somaliland to Ethiopia
                      British take Ethiopia from Italians
                1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 transport moved from 106 Sea Zone to 101 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to Brazil: 1 infantry
                EDIT: Removing units owned by British from Suriname: 1 armour and 1 infantry
                EDIT: Removing units owned by British from 88 Sea Zone: 1 destroyer and 1 transport
                EDIT: Adding units owned by British to Eastern United States: 1 armour
                EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Adding units owned by British to Brazil: 3 infantry
                EDIT: Changing ownership of Brazil from Neutral_Allies to British
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                1 aaGun, 1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,1,5,4,4,6
                UK_Pacific collect 24 PUs (1 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 aaGun, 1 armour and 5 infantry

    Territory Summary for British, UK_Pacific :

    Kiangsi : 1 infantry
        Burma : 1 mech_infantry
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        39 Sea Zone : 1 battleship
        Eastern United States : 1 armour, 1 artillery and 1 infantry
        Belgian Congo : 2 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 artillery
        Eastern Persia : 1 flag
        101 Sea Zone : 2 transports
        71 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 3 infantry
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 32 / 52
        UK_Pacific : 25 / 29
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Syria
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Poland
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 1 :  3/8 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Syria
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 aaGun and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern Italy to Syria

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 29 / 52
        UK_Pacific : 25 / 29
        Italians : 17 / 29
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 artillery and 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 29 / 52
        UK_Pacific : 25 / 29
        Italians : 17 / 29
        ANZAC : 13 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        Libya : 1 flag, 1 infantry
        72 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 9 / 8
        British : 29 / 52
        UK_Pacific : 25 / 29
        Italians : 16 / 29
        ANZAC : 13 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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