Elevenjerk (axis) vs atease (allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Albania to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 1 :  1/3 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 infantry; British defend with 1 bomber
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 1 :  2/4 hits
                        French roll dice for 1 bomber and 1 infantry in Syria, round 1 :  0/2 hits
                        1 bomber owned by the British and 1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for French: 1 infantry
                    Casualties for British: 1 bomber
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  2/5 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  0/4 hits
                        1 tactical_bomber owned by the British , 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    1 cruiser owned by the Italians retreated to 95 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 33
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 :  2/3 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                    1 fighter owned by the British could not land and were killed

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Tobruk to Libya
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                2 fighters moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Yugoslavia: 1 aaGun
                EDIT: Turning off Edit Mode


  • I am testing out a strategy that my buddy and I came up with and clearly there is a weakness.  I guess I get to see what happens in a worst case scenario.  Not the first time I have been hosed in China:)

    Was wondering about this…

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry
                EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    I am all good if you miss something in a NCM that you have to edit in before the next person goes.  Changing the purchase after seeing the results in the battles doesn’t work.


  • Point taken - I wanted to edit my purchase before but i should have informed you before all the combats. I will edit back to an inf and arty.

    And tell me what your intended strategy was after the game, perhaps there is a way to improve it!? Seems innovative and that’s never wrong.


  • If that was ur intent, I believe u and I’m ok with it :-D. Not trying to be an ass.  When I get time I’ll tell u the strat.  It will all be different now that u attacked.


  • Also,  In sz 97,  I had killed all but one guy.  I just accepted what triple a took as losses and then retreated cause you had a fighter left with no place to land.  In hindsint I am certain that you would have kept the cruiser in order to get one more shot.  I will roll them manually and we can adjust accordingly.

    I had 1 cruiser, 2 fighters, 1 bomber  You have a cruiser left

    DiceRolls: 3@3, 1@4; Total Hits: 03@3,: (6, 6, 5)1@4: (5)

    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (2, 4)1@4: (2)

    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • OK,  so I lost my italian cruiser.  Edit that out when you do your turn.  All plane landings will be the same.


  • @elevenjerk:

    If that was ur intent, I believe u and I’m ok with it :-D. Not trying to be an ass.  When I get time I’ll tell u the strat.  It will all be different now that u attacked.

    Not at all trying to be an ass! Correct to point out that it was a dick-move. And I will edit it back to an inf and an arty, that was 100% my fault.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 63 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
                EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
                EDIT: Turning off Edit Mode
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • scramble?


  • Scramble two! Keep planes last, so take last hit on Battleship before taking planes.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 armour; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 armour moved from Eastern Poland to Novgorod
                      Germans take Belarus from Russians
                1 tactical_bomber moved from Romania to Novgorod
                1 fighter and 1 tactical_bomber moved from Poland to Novgorod
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                4 armour moved from France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                1 infantry moved from Denmark to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Poland to 114 Sea Zone
                1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 3 infantry moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                2 artilleries and 5 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Novgorod
                    Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
                        AA guns fire in Novgorod :  0/3 hits
                        Germans roll dice for 1 battleship in Novgorod, round 1 :  1/1 hits
                        Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Novgorod, round 1 :  5/15 hits
                        Russians roll dice for 2 aaGuns and 10 infantry in Novgorod, round 1 :  0/10 hits
                        4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Novgorod, round 2 :  5/15 hits
                        Russians roll dice for 6 infantry in Novgorod, round 2 :  1/6 hits
                        5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Novgorod, round 3 :  7/14 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 5 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 aaGuns and 10 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  6/9 hits
                        British roll dice for 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 110 Sea Zone, round 1 :  3/7 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British , 1 fighter owned by the French , 1 destroyer owned by the Germans , 1 fighter owned by the Germans , 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 63
                    Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour and 2 artilleries
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 aaGun and 1 infantry
                        Germans roll dice for 4 armour and 2 artilleries in Normandy Bordeaux, round 1 :  1/6 hits
                        French roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 artillery owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 2 :  1/5 hits
                        French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 4 armour in Normandy Bordeaux, round 3 :  3/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 4 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 artilleries
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
                3 infantry moved from Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                2 aaGuns, 1 artillery and 7 infantry moved from Poland to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Denmark to Western Germany

    Place Units - Germans
                10 armour placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • I am a little hesitant to try and attack with Japan.  Clearly the Europe dice are on my side and the Pacific dice are on yours.

    Pretty crazy on the pacific side.  I have a 3 to 4 move plan that was completely destroyed by your attack.  You did make me adjust 1 thing that would have taken away the inf and art and the bombardment on Kwangsi.  A small window that you exploited.  Granted your odds were like 6% to win so generally that wouldn’t be the case.  But either way the average would be to take out 6 planes so it could be a good move.


  • Not sure what your strat was, but definitely put a blocker on malaya next time!


  • and yeah, ridiculous dice - those goddamn slackers in Volgorod…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Smolensk to Archangel
                6 infantry moved from Yakut S.S.R. to Yenisey
                12 infantry moved from Buryatia to Yakut S.S.R.
                1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Belarus to Bryansk
                10 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 :  3/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 :  0/2 hits
                        Germans roll dice for 1 armour in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Germans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 infantry placed in Volgograd
                1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 28 / 40
        Japanese : 31 / 42
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 17 / 22
        Italians : 17 / 15
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Damn. Thought I was doing pretty good in the game then looked at Europe after the debacle at Novgorod. I’m in trouble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from Jehol to 36 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 :  6/9 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 1 :  0/2 hits
                        1 transport owned by the British , 1 cruiser owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for British: 1 battleship, 1 cruiser and 1 transport
                Battle in Kwangtung

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hainan
                3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 artillery and 6 infantry moved from Jehol to Chahar
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 artillery and 2 bombers placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 bomber, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 bomber placed in Central United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

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