I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
Mryogen (allies+10) vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central AfricaCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 battleship and 2 cruisers
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiserNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 62
Russians : 36 / 41
Japanese : 35 / 35
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 33
UK_Pacific : 14 / 14
Italians : 17 / 24
ANZAC : 14 / 29
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Whoa, hey . . . I just noticed that you put a minor factory in Persia. You can’t build a factory on a territory on the same turn you take it. I don’t know if you want to redo it from UK or just change your purchase or placement.
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I didn’t even realize that I couldn’t strange the computer allowed it. I will use the 12 IPC for destroyer in SZ 106 and Art. in UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 factory_minor
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour, 2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Baltic States
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Eastern Poland to Romania
1 armour moved from Romania to Yugoslavia
3 armour and 2 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Western UkraineCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 4 armour, 2 infantry and 2 mech_infantrys
Neutral_Allies defend with 5 infantry
4 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; British defend with 1 fighter
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for French: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 fighterNon Combat Move - Germans
3 fighters moved from Western Germany to Egypt
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from 110 Sea Zone to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
3 aaGuns, 5 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Norway to FinlandPlace Units - Germans
1 bomber and 2 infantry placed in Western Germany
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 41 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Smolensk to Archangel
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Russia to BryanskCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 1 artillery and 4 infantry
Archangel : 1 artillery
Bessarabia : 1 armour and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 9 infantry and 1 mech_infantry
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 12 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 48
Russians : 34 / 39
Japanese : 35 / 35
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 33
UK_Pacific : 14 / 14
Italians : 17 / 24
ANZAC : 14 / 29
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from French Indo China to Shan State
2 bombers moved from Kwangsi to India
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
4 fighters and 3 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA guns
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in BorneoNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from India to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 7 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to BrazilPlace Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 1 cruiser and 1 destroyer
10 Sea Zone : 4 destroyers
54 Sea Zone : 2 infantry and 1 transport
Central United States : 1 factory_major and 1 fighter
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
86 Sea Zone : 1 transport
101 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Brazil : 1 flag, 1 armour and 4 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 34 / 39
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 16
British : 29 / 33
UK_Pacific : 9 / 14
Italians : 17 / 24
ANZAC : 14 / 29
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Szechwan : 3 artilleries, 1 fighter and 17 infantry
Production/PUs Summary :
Germans : 41 / 48
Russians : 34 / 39
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 13
British : 29 / 33
UK_Pacific : 9 / 14
Italians : 17 / 24
ANZAC : 14 / 29
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from Malaya to India
1 fighter moved from Malaya to India
1 tactical_bomber moved from Malaya to India
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 armour and 2 artilleries moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 1/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 111 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Italian Somaliland, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 111 Sea Zone to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Belgian Congo : 1 armour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 2 artilleries
Italian Somaliland : 1 flag, 1 artillery and 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 2 destroyers
71 Sea Zone : 1 transport
Persia : 1 flag, 2 infantry
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 48
Russians : 34 / 39
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 13
British : 30 / 29
UK_Pacific : 9 / 7
Italians : 16 / 24
ANZAC : 14 / 29
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
2 transports moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Bulgaria to Romania
1 battleship and 1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Yugoslavia
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to EgyptCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 4 infantry
Neutral_Allies defend with 3 infantry
1 infantry retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 3 infantry
Battle in Greece
Italians attack with 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Greece to Egypt
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,5,4,1,2
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Java : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 41 / 48
Russians : 34 / 39
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 13
British : 28 / 29
UK_Pacific : 9 / 7
Italians : 22 / 32
ANZAC : 14 / 17
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 34 / 39
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 13
British : 28 / 29
UK_Pacific : 9 / 7
Italians : 22 / 32
ANZAC : 14 / 17
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 5 artilleries and 13 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
3 bombers moved from Eastern Poland to Russia
2 mech_infantrys moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
4 armour moved from Romania to Belarus
1 submarine moved from 106 Sea Zone to 103 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,3,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 bombers moved from Russia to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
2 infantry placed in France
Germans undo move 1.
2 infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
Another prefect round for ya, am I just crazy or this dice program hates me. 2 wins 13 loses 90% loses due to luck…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 12 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 4 infantry moved from Bryansk to Belarus
1 fighter moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 armour moved from Ukraine to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 8 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry
AA guns fire in Belarus : 0/1 hits
Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in Belarus, round 1 : 6/27 hits
Germans roll dice for 3 aaGuns, 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Belarus, round 1 : 11/27 hits
11 infantry owned by the Russians , 3 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits
Germans roll dice for 8 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Belarus, round 2 : 10/24 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans , 4 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 4 artilleries and 1 fighter in Belarus, round 3 : 2/6 hits
Germans roll dice for 8 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Belarus, round 3 : 8/20 hits
1 armour owned by the Russians , 2 infantry owned by the Germans , 4 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Germans win with 8 armour, 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -58
Casualties for Germans: 3 aaGuns and 9 infantry
Casualties for Russians: 1 armour, 8 artilleries, 1 fighter, 16 infantry and 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 2 aaGuns, 1 factory_minor and 9 infantry
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 44
Russians : 33 / 38
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 13
British : 28 / 29
UK_Pacific : 9 / 7
Italians : 22 / 32
ANZAC : 14 / 17
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
DONE
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GG
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I know this is pretty dated (1998!) and the colors hurt your eyes some. But read Don Rae’s essays if you want to be a more competitive player. And when you’re done reading them, read them a 2nd time. Come back to them after a couple of weeks of applying his ideas and then read them again!
http://donsessays.freeservers.com/
He wrote those five essays way before there was anything but A&A classic. So not everything is applicable anymore (we have new units he didn’t write about and the values have changed for some of the others he studied) and some of it’s just written towards the classic map. However, I have yet to find a series of essays as well thought out and written as his are. Other essays and writings I’ve seen have talked about openings, recommended moves & buys, etc. But not too many go deeper into WHY you should make certain moves/buys and why others aren’t so great.
You should really key in on when he writes about deadzones, infantry push mechanics, and setting up stable fronts. The infantry push mechanic has changed some since you can now get mech that move 2 spaces. But the basic premise behind it hasn’t changed, protect your valuable pieces!





