Mryogen (allies+10) vs seththenewb (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 battleship and 2 cruisers
                    Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -8
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 41
        Japanese : 35 / 35
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 29 / 33
        UK_Pacific : 14 / 14
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Whoa, hey . . . I just noticed that you put a minor factory in Persia. You can’t build a factory on a territory on the same turn you take it. I don’t know if you want to redo it from UK or just change your purchase or placement.


  • I didn’t even realize that I couldn’t strange the computer allowed it.  I will use the 12 IPC for destroyer in SZ 106 and Art. in UK.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 factory_minor
                EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to United Kingdom: 1 artillery
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour, 2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
                1 bomber and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Romania to Baltic States
                1 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 infantry moved from Poland to Baltic States
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Eastern Poland to Romania
                1 armour moved from Romania to Yugoslavia
                3 armour and 2 mech_infantrys moved from France to Yugoslavia
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to Western Ukraine

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Baltic States
                    Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Germans attack with 4 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Allies defend with 5 infantry
                    4 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Romania
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Germans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; British defend with 1 fighter
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for French: 1 artillery, 1 fighter and 1 infantry
                    Casualties for British: 1 fighter

    Non Combat Move - Germans
                3 fighters moved from Western Germany to Egypt
                1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from 110 Sea Zone to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                1 fighter moved from Baltic States to Eastern Poland
                3 aaGuns, 5 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 bomber and 2 infantry placed in Western Germany
                3 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 41 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 fighter moved from Novgorod to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 armour moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 1 infantry
        Bryansk : 1 artillery and 4 infantry
        Archangel : 1 artillery
        Bessarabia : 1 armour and 1 mech_infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 9 infantry and 1 mech_infantry
        Western Ukraine : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 12 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 39
        Japanese : 35 / 35
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 29 / 33
        UK_Pacific : 14 / 14
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from French Indo China to Shan State
                2 bombers moved from Kwangsi to India
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State

    Combat - Japanese
                Strategic bombing raid in India
                    1 bomber killed by AA guns
                    Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                Battle in Borneo

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi
                1 carrier and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
                1 bomber moved from India to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 factory_minor placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 7 destroyers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Hawaiian Islands to Central United States
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from Central United States to Eastern United States
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour moved from 86 Sea Zone to Brazil

    Place Units - Americans
                3 destroyers and 2 transports placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 1 cruiser and 1 destroyer
        10 Sea Zone : 4 destroyers
        54 Sea Zone : 2 infantry and 1 transport
        Central United States : 1 factory_major and 1 fighter
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        86 Sea Zone : 1 transport
        101 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
        Brazil : 1 flag, 1 armour and 4 infantry

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 39
        Japanese : 44 / 45
        Americans : 52 / 72
        Chinese : 6 / 16
        British : 29 / 33
        UK_Pacific : 9 / 14
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Szechwan : 3 artilleries, 1 fighter and 17 infantry

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 39
        Japanese : 44 / 45
        Americans : 52 / 72
        Chinese : 6 / 13
        British : 29 / 33
        UK_Pacific : 9 / 14
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 artillery moved from Ethiopia to Italian Somaliland
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Union of South Africa
                1 fighter moved from Malaya to India
                1 fighter moved from Malaya to India
                1 tactical_bomber moved from Malaya to India
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 armour and 2 artilleries moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 6 :  1/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 6 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in 111 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Germans lost in 111 Sea Zone
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Italian Somaliland
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Italian Somaliland, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from 111 Sea Zone to United Kingdom

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
                British collect 28 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Belgian Congo : 1 armour, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour and 2 artilleries
        Italian Somaliland : 1 flag, 1 artillery and 2 infantry
        Ethiopia : 1 flag
        76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 2 destroyers
        71 Sea Zone : 1 transport
        Persia : 1 flag, 2 infantry
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 39
        Japanese : 44 / 45
        Americans : 52 / 72
        Chinese : 6 / 13
        British : 30 / 29
        UK_Pacific : 9 / 7
        Italians : 16 / 24
        ANZAC : 14 / 29
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Syria to Egypt
                      Italians take Trans-Jordan from British
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Bulgaria to Romania
                1 battleship and 1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                2 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Yugoslavia
                1 armour moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Egypt

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 fighter and 4 infantry
                    Neutral_Allies defend with 3 infantry
                    1 infantry retreated to Bulgaria
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in Greece
                    Italians attack with 1 bomber and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 bomber moved from Greece to Egypt
                1 fighter moved from Yugoslavia to Southern Italy

    Place Units - Italians
                1 factory_minor placed in Egypt
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,5,4,1,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Java : 1 flag, 1 infantry
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 39
        Japanese : 44 / 45
        Americans : 52 / 72
        Chinese : 6 / 13
        British : 28 / 29
        UK_Pacific : 9 / 7
        Italians : 22 / 32
        ANZAC : 14 / 17
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - French
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 39
        Japanese : 44 / 45
        Americans : 52 / 72
        Chinese : 6 / 13
        British : 28 / 29
        UK_Pacific : 9 / 7
        Italians : 22 / 32
        ANZAC : 14 / 17
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 5 artilleries and 13 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                3 bombers moved from Eastern Poland to Russia
                2 mech_infantrys moved from Romania to Bessarabia
                1 bomber moved from Western Germany to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Western Germany to Bessarabia
                4 armour moved from Romania to Belarus
                1 submarine moved from 106 Sea Zone to 103 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,3,8 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in Bessarabia
                    Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Belarus
                1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                3 bombers moved from Russia to Eastern Poland
                3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                2 infantry placed in France
                Germans undo move 1.
                2 infantry placed in Western Germany
                2 armour and 5 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs


  • Another prefect round for ya, am I just crazy or this dice program hates me.  2 wins 13 loses 90% loses due to luck…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 artilleries and 12 infantry moved from Novgorod to Belarus
                1 artillery moved from Archangel to Belarus
                1 artillery and 4 infantry moved from Bryansk to Belarus
                1 fighter moved from Ukraine to Belarus
                1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Ukraine to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 8 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry
                        AA guns fire in Belarus :  0/1 hits
                        Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in Belarus, round 1 :  6/27 hits
                        Germans roll dice for 3 aaGuns, 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Belarus, round 1 :  11/27 hits
                        11 infantry owned by the Russians , 3 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Belarus, round 2 :  4/16 hits
                        Germans roll dice for 8 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Belarus, round 2 :  10/24 hits
                        5 infantry owned by the Russians , 4 infantry owned by the Germans , 4 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 armour, 4 artilleries and 1 fighter in Belarus, round 3 :  2/6 hits
                        Germans roll dice for 8 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Belarus, round 3 :  8/20 hits
                        1 armour owned by the Russians , 2 infantry owned by the Germans , 4 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Belarus
                    Germans win with 8 armour, 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -58
                    Casualties for Germans: 3 aaGuns and 9 infantry
                    Casualties for Russians: 1 armour, 8 artilleries, 1 fighter, 16 infantry and 1 mech_infantry

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 2 aaGuns, 1 factory_minor and 9 infantry
        Western Ukraine : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 44
        Russians : 33 / 38
        Japanese : 44 / 45
        Americans : 52 / 72
        Chinese : 6 / 13
        British : 28 / 29
        UK_Pacific : 9 / 7
        Italians : 22 / 32
        ANZAC : 14 / 17
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • DONE


  • GG


  • I know this is pretty dated (1998!) and the colors hurt your eyes some. But read Don Rae’s essays if you want to be a more competitive player. And when you’re done reading them, read them a 2nd time. Come back to them after a couple of weeks of applying his ideas and then read them again!

    http://donsessays.freeservers.com/

    He wrote those five essays way before there was anything but A&A classic. So not everything is applicable anymore (we have new units he didn’t write about and the values have changed for some of the others he studied) and some of it’s just written towards the classic map. However, I have yet to find  a series of essays as well thought out and written as his are. Other essays and writings I’ve seen have talked about openings, recommended moves & buys, etc. But not too many go deeper into WHY you should make certain moves/buys and why others aren’t so great.

    You should really key in on when he writes about deadzones, infantry push mechanics, and setting up stable fronts. The infantry push mechanic has changed some since you can now get mech that move 2 spaces. But the basic premise behind it hasn’t changed, protect your valuable pieces!

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