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13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • Please use this map - NCM edit.

    I16 edit.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Ukraine
                2 bombers moved from Szechwan to Kazakhstan
                2 fighters moved from French Indo China to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan
                2 bombers and 4 fighters moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan

    Combat - ANZAC
                Battle in Soviet Far East
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Kazakhstan
                    ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Kazakhstan, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Soviet Far East from Japanese, taking Kazakhstan from Italians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Rostov, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 mech_infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
                    ANZAC win with 2 bombers and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                2 bombers and 4 fighters moved from Rostov to Caucasus
                2 bombers and 4 fighters moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                1 bomber moved from Shan State to Caucasus
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Ukraine to Caucasus

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                1 bomber and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Soviet Far East : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer
        Italian Somaliland : 1 flag
        Caucasus : 6 bombers, 8 fighters and 4 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Caucasus : 1 infantry
        91 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I appreciate your kindness in fighting on wordlessly against an opponent that is already dead but won’t surrender  :-)

    I have too much German firepower to hand over my sword. This is unofficially in the ‘already defeated but exploring options for later games’ category. Soon, it will be over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 80 PUs;
                Germans buy 3 artilleries, 3 bombers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Kazakhstan
                1 mech_infantry moved from Timguska to Kazakhstan
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 mech_infantry
                    ANZAC defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Germans: 1 mech_infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Gibraltar causes 5 damage total.

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Western Germany to Southern Italy
                7 fighters and 3 tactical_bombers moved from 112 Sea Zone to Southern Italy
                1 bomber moved from Kazakhstan to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Ukraine to Rostov
                4 armour and 9 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Evenkiyskiy to Vologda
                5 carriers, 5 destroyers, 3 submarines and 10 transports moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 fighters placed in Novgorod
                3 mech_infantrys placed in Ukraine
                Germans undo move 2.
                3 mech_infantrys placed in Ukraine
                3 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                3 artilleries placed in Volgograd

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • Allweneed - I got to the place units portion and realized I had forgotten to remove the damage from Volgograd (4). I had purchased 3 artillery pretty clearly for that IC.

    I edited out the damage and placed the three artillery, and removed a fighter I had purchased and added 2 infantry in Europe, which along with the 4 IPCs in damage = 10 for the fighter. I apologize for this - I think it’s pretty easy to see with my setup what my intentions were, and where I would have placed them.

    I defer to your judgement - I understand if you want them taken off the front.

  • TripleA

    @Stalingradski:

    I appreciate your kindness in fighting on wordlessly against an opponent that is already dead but won’t surrender  :-)

    I have too much German firepower to hand over my sword. This is unofficially in the ‘already defeated but exploring options for later games’ category. Soon, it will be over.

    no problem.

  • TripleA

    @Stalingradski:

    Allweneed - I got to the place units portion and realized I had forgotten to remove the damage from Volgograd (4). I had purchased 3 artillery pretty clearly for that IC.

    I edited out the damage and placed the three artillery, and removed a fighter I had purchased and added 2 infantry in Europe, which along with the 4 IPCs in damage = 10 for the fighter. I apologize for this - I think it’s pretty easy to see with my setup what my intentions were, and where I would have placed them.

    I defer to your judgement - I understand if you want them taken off the front.

    no problem, i trust you

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Samara
                      Russians take Samara from Italians
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Italians
                9 infantry moved from Kansu to Timguska
                      Russians take Timguska from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Suiyuyan to Kansu
                3 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                4 infantry moved from Jehol to Chahar

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 4 infantry
        Kansu : 2 aaGuns
        Chahar : 4 infantry
        Timguska : 9 infantry
        Novosibirsk : 1 infantry
        Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
        Samara : 1 mech_infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 19 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 aaGun; Remaining resources: 4 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 5 Sea Zone to Japan
                1 infantry moved from Amur to Korea

    Place Units - Japanese
                1 aaGun placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,2,1,5,2,2
                Japanese collect 2 PUs (11 lost to blockades); end with 6 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 mech_infantry moved from Jehol to Amur
                15 bombers moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                6 bombers moved from United Kingdom to Normandy Bordeaux
                3 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 2 carriers, 7 destroyers, 1 fighter, 7 infantry and 9 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                5 artilleries and 13 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 5 artilleries, 21 bombers, 2 fighters and 13 infantry
                    Italians defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 16 infantry
                        AA guns fire in Normandy Bordeaux :  0/3 hits
                        Americans roll dice for 5 artilleries, 21 bombers, 2 fighters and 13 infantry in Normandy Bordeaux, round 1 :  17/41 hits
                        Italians roll dice for 1 aaGun, 3 artilleries and 16 infantry in Normandy Bordeaux, round 1 :  4/19 hits
                        1 aaGun owned by the Italians , 4 infantry owned by the Americans and 16 infantry owned by the Italians lost in Normandy Bordeaux
                        Americans roll dice for 5 artilleries, 21 bombers, 2 fighters and 9 infantry in Normandy Bordeaux, round 2 :  20/37 hits
                        Italians roll dice for 3 artilleries in Normandy Bordeaux, round 2 :  0/3 hits
                        3 artilleries owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 5 artilleries, 21 bombers, 2 fighters and 9 infantry remaining. Battle score for attacker is 53
                    Casualties for Italians: 1 aaGun, 3 artilleries and 16 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                21 bombers moved from Normandy Bordeaux to United Kingdom
                3 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Egypt to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                7 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Okinawa : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag, 1 artillery and 1 mech_infantry
        Siberia : 1 flag
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 7 bombers, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters
        United Kingdom : 24 bombers
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        93 Sea Zone : 3 submarines
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        110 Sea Zone : 2 carriers, 8 destroyers, 2 fighters, 1 submarine and 9 transports

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 17 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 2 artilleries and 2 infantry
        Manchuria : 1 flag
        Kansu : 2 infantry
        Sikang : 7 artilleries and 19 infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 17 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British repair 3 damage on 3 harbours; Remaining resources: 40 PUs;
                British buy 1 carrier and 2 fighters; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Rostov
                6 fighters moved from Caucasus to Rostov
                4 bombers moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                5 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 91 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 8 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 1 :  5/10 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Denmark
                Battle in Rostov
                    British attack with 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        British roll dice for 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 1 :  8/13 hits
                        Italians roll dice for 3 infantry in Rostov, round 1 :  0/3 hits
                        3 infantry owned by the Germans lost in Rostov
                    British win, taking Denmark from Germans, taking Rostov from Italians with 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                4 bombers, 6 fighters and 1 tactical_bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                5 mech_infantrys moved from Northwest Persia to Caucasus
                6 mech_infantrys moved from Eastern Persia to Northwest Persia
                6 mech_infantrys moved from India to Eastern Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 fighters
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 43 PUs; end with 47 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Normandy Bordeaux : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Denmark : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag, 1 infantry and 1 mech_infantry
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 6 mech_infantrys
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 6 fighters and 4 transports

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 5 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 43 / 52
        UK_Pacific : 18 / 23
        Italians : 15 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i made a noncombat edit of landing 2 uk fighters in normandy instead of london. if you do not want the edit you can edit it back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Ukraine to Rostov
                1 fighter moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from ANZAC
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 5 infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Rostov from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to Western Germany
                5 infantry moved from Northern Italy to Western Germany
                2 aaGuns, 11 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Northern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 aaGun moved from Tambov to Rostov
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                3 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,1,1,4
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from French Indo China to Volgograd
                1 bomber and 1 fighter moved from Caucasus to Ukraine
                1 mech_infantry moved from Caucasus to Kazakhstan
                      ANZAC take Kazakhstan from Italians
                5 bombers, 7 fighters and 3 mech_infantrys moved from Caucasus to Rostov

    Combat - ANZAC
                Air Battle in Ukraine
                    ANZAC attacks with 2 units heading to Ukraine
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Battle in Rostov
                    ANZAC attack with 5 bombers, 7 fighters and 3 mech_infantrys
                    Italians defend with 1 aaGun and 4 infantry
                        AA guns fire in Rostov :  0/3 hits
                        ANZAC roll dice for 5 bombers, 7 fighters and 3 mech_infantrys in Rostov, round 1 :  8/15 hits
                        Italians roll dice for 1 aaGun and 4 infantry in Rostov, round 1 :  0/4 hits
                        1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Rostov
                    ANZAC win, taking Rostov from Italians with 5 bombers, 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 aaGun and 4 infantry
                Cleaning up after air battles

    Non Combat Move - ANZAC
                3 mech_infantrys moved from Persia to Caucasus
                5 bombers and 7 fighters moved from Rostov to Caucasus
                1 bomber moved from Volgograd to Caucasus
                1 bomber and 1 fighter moved from Ukraine to Caucasus
                1 fighter moved from French Indo China to Caucasus
                1 infantry moved from Soviet Far East to Siberia

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                2 bombers placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Soviet Far East : 1 flag
        Siberia : 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer
        Italian Somaliland : 1 flag
        Rostov : 1 flag, 3 mech_infantrys
        Caucasus : 7 bombers, 9 fighters and 3 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 4 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 41 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 4 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 41 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans repair 18 damage on 4 factory_majors and 14 factory_minors; Remaining resources: 65 PUs;
                Germans buy 5 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Caucasus
                2 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Caucasus
                16 armour, 18 artilleries, 1 bomber, 43 infantry and 29 mech_infantrys moved from Volgograd to Caucasus
                1 fighter moved from Novgorod to Caucasus
                1 bomber moved from Southern France to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 16 armour, 18 artilleries, 7 bombers, 12 fighters, 43 infantry, 29 mech_infantrys and 6 tactical_bombers
                    ANZAC defend with 7 bombers, 9 fighters and 3 mech_infantrys; French defend with 1 infantry; British defend with 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
                    Germans win, taking Caucasus from Russians with 13 armour, 7 bombers, 10 fighters and 6 tactical_bombers remaining. Battle score for attacker is 296
                    Casualties for ANZAC: 7 bombers, 9 fighters and 3 mech_infantrys
                    Casualties for Germans: 3 armour, 18 artilleries, 2 fighters, 43 infantry and 29 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                5 carriers, 5 destroyers, 4 submarines and 10 transports moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Vologda to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Russia to Samara
                4 infantry moved from Southern France to France
                3 mech_infantrys moved from Ukraine to Tambov
                1 aaGun moved from Russia to Samara
                1 bomber moved from Caucasus to Volgograd
                10 fighters and 6 tactical_bombers moved from Caucasus to Volgograd
                1 aaGun moved from Novgorod to Belarus
                3 bombers moved from Caucasus to Russia
                3 bombers moved from Caucasus to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                5 artilleries and 5 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 5 carriers, 5 destroyers and 4 submarines
                EDIT: Adding units owned by Germans to 113 Sea Zone: 5 carriers, 5 destroyers and 4 submarines
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                2 artilleries and 5 infantry placed in Germany
                Germans undo move 4.
                5 artilleries and 2 infantry placed in Germany
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 artilleries and 11 infantry
                EDIT: Adding units owned by Germans to Germany: 4 artilleries and 11 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs


  • Well.

    I depended on 2 infantry and an artillery to take out the UK infantry in Denmark. Oops. I should have brought another infantry, I guess. It meant everything considering the US goes first. If Denmark had been taken out, W Germany would have fallen, but with massive casualties to the only US land forces in the theater, and my air power could have returned just in time to maybe, just maybe, hold you at bay.

    But, it was fun ripping the Caucasus apart with my last gasp. If I had made a credible defense in the Atlantic, the push for Egypt would at the very least create some tense moments.

    I’ll surrender when Germany is dead, which will be soon!  :-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - Russians
                4 infantry moved from Manchuria to Korea
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Korea, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Korea, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Korea, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Kansu to Timguska

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 4 infantry
        Suiyuyan : 4 infantry
        Evenkiyskiy : 1 infantry
        Yenisey : 1 infantry
        Timguska : 2 aaGuns and 5 infantry
        Urals : 1 infantry
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 8 / 0
        Japanese : 8 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 38 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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