0%

13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Germans take Evenkiyskiy from UK_Pacific
                1 mech_infantry moved from Nenetsia to Timguska
                      Germans take Timguska from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 bombers moved from Volgograd to 100 Sea Zone
                3 fighters and 3 tactical_bombers moved from Ukraine to 100 Sea Zone
                3 bombers, 3 fighters and 3 tactical_bombers moved from 100 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 aaGun, 15 artilleries and 41 infantry moved from Samara to Volgograd
                3 mech_infantrys moved from Volgograd to Ukraine
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                2 mech_infantrys moved from Nenetsia to Russia
                1 bomber moved from Yakut S.S.R. to Urals
                1 bomber moved from Urals to Novgorod
                4 armour moved from Volgograd to Ukraine

    Place Units - Germans
                2 carriers, 2 destroyers and 2 fighters placed in 112 Sea Zone
                1 submarine placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians
                10 infantry moved from Suiyuyan to Kansu
                2 aaGuns moved from Chahar to Suiyuyan
                8 infantry moved from Chahar to Jehol

    Turn Complete - Russians

    Territory Summary for Russians :

    Jehol : 8 infantry
        Suiyuyan : 2 aaGuns
        Kansu : 10 infantry
        Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 18 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Sakha to Amur

    Place Units - Japanese
                1 aaGun and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,4,1
                Japanese collect 8 PUs (10 lost to blockades); end with 9 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia

    Combat - Americans
                Battle in Siberia

    Non Combat Move - Americans
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Hunan to Jehol
                1 fighter moved from Caucasus to Egypt
                15 bombers moved from Caucasus to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom
                2 carriers, 4 destroyers, 4 fighters, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                3 bombers and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Jehol : 1 mech_infantry
        Okinawa : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Siberia : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 3 artilleries, 15 bombers and 7 infantry
        Egypt : 1 fighter
        United Kingdom : 2 artilleries, 6 bombers and 6 infantry
        Morocco : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        91 Sea Zone : 2 carriers, 7 destroyers, 3 fighters, 4 submarines and 9 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 17 / 9
        Americans : 60 / 86
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Manchuria, round 1 :  2/6 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 1 :  1/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 2 artilleries and 2 infantry
        Kansu : 2 infantry
        Sikang : 5 artilleries and 12 infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 14 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 44
        UK_Pacific : 18 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British repair 6 damage on 6 factory_majors; Remaining resources: 38 PUs;
                British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Caucasus to Rostov
                2 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
                2 bombers and 3 fighters moved from Caucasus to Kazakhstan

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Kazakhstan
                    British attack with 2 bombers, 3 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Kazakhstan, round 1 :  3/6 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    British win, taking 98 Sea Zone from Italians, taking Kazakhstan from Italians with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    British attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                    British win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 bombers and 3 fighters moved from Kazakhstan to Caucasus
                2 bombers, 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                5 mech_infantrys moved from Northwest Persia to Caucasus
                5 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                6 mech_infantrys moved from India to Eastern Persia
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 artilleries and 7 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 5 fighters, 1 harbour and 14 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 1 infantry, 24 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 5 mech_infantrys
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 5 transports
        Suriname : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 14 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 37 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Ukraine to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Ukraine to Southern Italy
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 aaGun moved from Volgograd to Tambov
                1 infantry moved from Ukraine to Rostov
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Normandy Bordeaux
                Italians undo move 1.
                2 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total


  • Please use this map - NCM edit.

    I16 edit.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Ukraine
                2 bombers moved from Szechwan to Kazakhstan
                2 fighters moved from French Indo China to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan
                2 bombers and 4 fighters moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan

    Combat - ANZAC
                Battle in Soviet Far East
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Kazakhstan
                    ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Kazakhstan, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Soviet Far East from Japanese, taking Kazakhstan from Italians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Rostov, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 mech_infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
                    ANZAC win with 2 bombers and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                2 bombers and 4 fighters moved from Rostov to Caucasus
                2 bombers and 4 fighters moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                1 bomber moved from Shan State to Caucasus
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Ukraine to Caucasus

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                1 bomber and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Soviet Far East : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer
        Italian Somaliland : 1 flag
        Caucasus : 6 bombers, 8 fighters and 4 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Caucasus : 1 infantry
        91 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I appreciate your kindness in fighting on wordlessly against an opponent that is already dead but won’t surrender  :-)

    I have too much German firepower to hand over my sword. This is unofficially in the ‘already defeated but exploring options for later games’ category. Soon, it will be over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 80 PUs;
                Germans buy 3 artilleries, 3 bombers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Kazakhstan
                1 mech_infantry moved from Timguska to Kazakhstan
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 mech_infantry
                    ANZAC defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Germans: 1 mech_infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Gibraltar causes 5 damage total.

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Western Germany to Southern Italy
                7 fighters and 3 tactical_bombers moved from 112 Sea Zone to Southern Italy
                1 bomber moved from Kazakhstan to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Ukraine to Rostov
                4 armour and 9 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Evenkiyskiy to Vologda
                5 carriers, 5 destroyers, 3 submarines and 10 transports moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 fighters placed in Novgorod
                3 mech_infantrys placed in Ukraine
                Germans undo move 2.
                3 mech_infantrys placed in Ukraine
                3 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                3 artilleries placed in Volgograd

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • Allweneed - I got to the place units portion and realized I had forgotten to remove the damage from Volgograd (4). I had purchased 3 artillery pretty clearly for that IC.

    I edited out the damage and placed the three artillery, and removed a fighter I had purchased and added 2 infantry in Europe, which along with the 4 IPCs in damage = 10 for the fighter. I apologize for this - I think it’s pretty easy to see with my setup what my intentions were, and where I would have placed them.

    I defer to your judgement - I understand if you want them taken off the front.

  • TripleA

    @Stalingradski:

    I appreciate your kindness in fighting on wordlessly against an opponent that is already dead but won’t surrender  :-)

    I have too much German firepower to hand over my sword. This is unofficially in the ‘already defeated but exploring options for later games’ category. Soon, it will be over.

    no problem.

  • TripleA

    @Stalingradski:

    Allweneed - I got to the place units portion and realized I had forgotten to remove the damage from Volgograd (4). I had purchased 3 artillery pretty clearly for that IC.

    I edited out the damage and placed the three artillery, and removed a fighter I had purchased and added 2 infantry in Europe, which along with the 4 IPCs in damage = 10 for the fighter. I apologize for this - I think it’s pretty easy to see with my setup what my intentions were, and where I would have placed them.

    I defer to your judgement - I understand if you want them taken off the front.

    no problem, i trust you

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Samara
                      Russians take Samara from Italians
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Italians
                9 infantry moved from Kansu to Timguska
                      Russians take Timguska from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Suiyuyan to Kansu
                3 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                4 infantry moved from Jehol to Chahar

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 4 infantry
        Kansu : 2 aaGuns
        Chahar : 4 infantry
        Timguska : 9 infantry
        Novosibirsk : 1 infantry
        Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
        Samara : 1 mech_infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 19 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 aaGun; Remaining resources: 4 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 5 Sea Zone to Japan
                1 infantry moved from Amur to Korea

    Place Units - Japanese
                1 aaGun placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,2,1,5,2,2
                Japanese collect 2 PUs (11 lost to blockades); end with 6 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 mech_infantry moved from Jehol to Amur
                15 bombers moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                6 bombers moved from United Kingdom to Normandy Bordeaux
                3 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 2 carriers, 7 destroyers, 1 fighter, 7 infantry and 9 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                5 artilleries and 13 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 5 artilleries, 21 bombers, 2 fighters and 13 infantry
                    Italians defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 16 infantry
                        AA guns fire in Normandy Bordeaux :  0/3 hits
                        Americans roll dice for 5 artilleries, 21 bombers, 2 fighters and 13 infantry in Normandy Bordeaux, round 1 :  17/41 hits
                        Italians roll dice for 1 aaGun, 3 artilleries and 16 infantry in Normandy Bordeaux, round 1 :  4/19 hits
                        1 aaGun owned by the Italians , 4 infantry owned by the Americans and 16 infantry owned by the Italians lost in Normandy Bordeaux
                        Americans roll dice for 5 artilleries, 21 bombers, 2 fighters and 9 infantry in Normandy Bordeaux, round 2 :  20/37 hits
                        Italians roll dice for 3 artilleries in Normandy Bordeaux, round 2 :  0/3 hits
                        3 artilleries owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 5 artilleries, 21 bombers, 2 fighters and 9 infantry remaining. Battle score for attacker is 53
                    Casualties for Italians: 1 aaGun, 3 artilleries and 16 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                21 bombers moved from Normandy Bordeaux to United Kingdom
                3 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Egypt to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                7 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Okinawa : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag, 1 artillery and 1 mech_infantry
        Siberia : 1 flag
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 7 bombers, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters
        United Kingdom : 24 bombers
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        93 Sea Zone : 3 submarines
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        110 Sea Zone : 2 carriers, 8 destroyers, 2 fighters, 1 submarine and 9 transports

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 17 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 2 artilleries and 2 infantry
        Manchuria : 1 flag
        Kansu : 2 infantry
        Sikang : 7 artilleries and 19 infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 17 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British repair 3 damage on 3 harbours; Remaining resources: 40 PUs;
                British buy 1 carrier and 2 fighters; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Rostov
                6 fighters moved from Caucasus to Rostov
                4 bombers moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                5 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 91 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 8 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 1 :  5/10 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Denmark
                Battle in Rostov
                    British attack with 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        British roll dice for 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 1 :  8/13 hits
                        Italians roll dice for 3 infantry in Rostov, round 1 :  0/3 hits
                        3 infantry owned by the Germans lost in Rostov
                    British win, taking Denmark from Germans, taking Rostov from Italians with 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                4 bombers, 6 fighters and 1 tactical_bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                5 mech_infantrys moved from Northwest Persia to Caucasus
                6 mech_infantrys moved from Eastern Persia to Northwest Persia
                6 mech_infantrys moved from India to Eastern Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 fighters
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 43 PUs; end with 47 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Normandy Bordeaux : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Denmark : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag, 1 infantry and 1 mech_infantry
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 6 mech_infantrys
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 6 fighters and 4 transports

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 5 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 43 / 52
        UK_Pacific : 18 / 23
        Italians : 15 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 2
  • 18
  • 115
  • 79
  • 125
  • 179
  • 157
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

18.0k

Users

40.8k

Topics

1.8m

Posts