Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from RussiansCombat - Germans
Non Combat Move - Germans
3 bombers moved from Volgograd to 100 Sea Zone
3 fighters and 3 tactical_bombers moved from Ukraine to 100 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from 100 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 aaGun, 15 artilleries and 41 infantry moved from Samara to Volgograd
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Nenetsia to Russia
1 bomber moved from Yakut S.S.R. to Urals
1 bomber moved from Urals to Novgorod
4 armour moved from Volgograd to UkrainePlace Units - Germans
2 carriers, 2 destroyers and 2 fighters placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - Russians
Non Combat Move - Russians
10 infantry moved from Suiyuyan to Kansu
2 aaGuns moved from Chahar to Suiyuyan
8 infantry moved from Chahar to JeholTurn Complete - Russians
Territory Summary for Russians :
Jehol : 8 infantry
Suiyuyan : 2 aaGuns
Kansu : 10 infantry
Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 18 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 aaGun and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Sakha to AmurPlace Units - Japanese
1 aaGun and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,4,1
Japanese collect 8 PUs (10 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in SiberiaNon Combat Move - Americans
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hunan to Jehol
1 fighter moved from Caucasus to Egypt
15 bombers moved from Caucasus to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 carriers, 4 destroyers, 4 fighters, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Jehol : 1 mech_infantry
Okinawa : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 3 artilleries, 15 bombers and 7 infantry
Egypt : 1 fighter
United Kingdom : 2 artilleries, 6 bombers and 6 infantry
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
91 Sea Zone : 2 carriers, 7 destroyers, 3 fighters, 4 submarines and 9 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 17 / 9
Americans : 60 / 86
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 4 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 4 infantry in Manchuria, round 1 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries and 2 infantry
Kansu : 2 infantry
Sikang : 5 artilleries and 12 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 14 / 9
Americans : 60 / 86
Chinese : 23 / 29
British : 36 / 44
UK_Pacific : 18 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 38 PUs;
British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Caucasus to Rostov
2 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 bombers and 3 fighters moved from Caucasus to KazakhstanCombat - British
British creates battle in territory 98 Sea Zone
Battle in Kazakhstan
British attack with 2 bombers, 3 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Kazakhstan, round 1 : 3/6 hits
Italians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking 98 Sea Zone from Italians, taking Kazakhstan from Italians with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
British attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 1 : 3/7 hits
Italians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
British win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 bombers and 3 fighters moved from Kazakhstan to Caucasus
2 bombers, 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
5 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
6 mech_infantrys moved from India to Eastern Persia
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
2 artilleries and 7 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Sikang : 2 aaGuns
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 5 fighters, 1 harbour and 14 infantry
Algeria : 1 flag
Syria : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 1 infantry, 24 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 6 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 5 mech_infantrys
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 5 transports
Suriname : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 14 / 9
Americans : 60 / 86
Chinese : 23 / 29
British : 37 / 43
UK_Pacific : 18 / 24
Italians : 21 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Ukraine to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Volgograd to Tambov
1 infantry moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
Please use this map - NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Szechwan to Kazakhstan
2 fighters moved from French Indo China to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
2 bombers and 4 fighters moved from Caucasus to Rostov
1 fighter moved from Caucasus to KazakhstanCombat - ANZAC
Battle in Soviet Far East
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Kazakhstan
ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Kazakhstan, round 1 : 3/7 hits
Italians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
ANZAC win, taking Soviet Far East from Japanese, taking Kazakhstan from Italians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Rostov, round 1 : 3/7 hits
Italians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 mech_infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC win with 2 bombers and 4 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
2 bombers and 4 fighters moved from Rostov to Caucasus
2 bombers and 4 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Shan State to Caucasus
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Ukraine to CaucasusPlace Units - ANZAC
3 mech_infantrys placed in Persia
1 bomber and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Soviet Far East : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
Italian Somaliland : 1 flag
Caucasus : 6 bombers, 8 fighters and 4 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 13 / 9
Americans : 60 / 86
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 18 / 24
Italians : 21 / 22
ANZAC : 25 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
91 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 13 / 9
Americans : 60 / 86
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 18 / 24
Italians : 21 / 22
ANZAC : 25 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I appreciate your kindness in fighting on wordlessly against an opponent that is already dead but won’t surrender :-)
I have too much German firepower to hand over my sword. This is unofficially in the ‘already defeated but exploring options for later games’ category. Soon, it will be over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 80 PUs;
Germans buy 3 artilleries, 3 bombers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
1 bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Southern Italy
7 fighters and 3 tactical_bombers moved from 112 Sea Zone to Southern Italy
1 bomber moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
4 armour and 9 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Evenkiyskiy to Vologda
5 carriers, 5 destroyers, 3 submarines and 10 transports moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
2 fighters placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Ukraine
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in VolgogradTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
Allweneed - I got to the place units portion and realized I had forgotten to remove the damage from Volgograd (4). I had purchased 3 artillery pretty clearly for that IC.
I edited out the damage and placed the three artillery, and removed a fighter I had purchased and added 2 infantry in Europe, which along with the 4 IPCs in damage = 10 for the fighter. I apologize for this - I think it’s pretty easy to see with my setup what my intentions were, and where I would have placed them.
I defer to your judgement - I understand if you want them taken off the front.
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I appreciate your kindness in fighting on wordlessly against an opponent that is already dead but won’t surrender :-)
I have too much German firepower to hand over my sword. This is unofficially in the ‘already defeated but exploring options for later games’ category. Soon, it will be over.
no problem.
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Allweneed - I got to the place units portion and realized I had forgotten to remove the damage from Volgograd (4). I had purchased 3 artillery pretty clearly for that IC.
I edited out the damage and placed the three artillery, and removed a fighter I had purchased and added 2 infantry in Europe, which along with the 4 IPCs in damage = 10 for the fighter. I apologize for this - I think it’s pretty easy to see with my setup what my intentions were, and where I would have placed them.
I defer to your judgement - I understand if you want them taken off the front.
no problem, i trust you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - Russians
1 mech_infantry moved from Caucasus to Samara
Russians take Samara from Italians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Italians
9 infantry moved from Kansu to Timguska
Russians take Timguska from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Suiyuyan to Kansu
3 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
4 infantry moved from Jehol to ChaharTurn Complete - Russians
Territory Summary for Russians :
Manchuria : 4 infantry
Kansu : 2 aaGuns
Chahar : 4 infantry
Timguska : 9 infantry
Novosibirsk : 1 infantry
Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
Samara : 1 mech_infantryProduction/PUs Summary :
Germans : 62 / 83
Russians : 5 / 0
Japanese : 13 / 9
Americans : 60 / 86
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 18 / 24
Italians : 19 / 22
ANZAC : 25 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 aaGun; Remaining resources: 4 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 aaGun placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,2,1,5,2,2
Japanese collect 2 PUs (11 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Jehol to Amur
15 bombers moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to Normandy Bordeaux
3 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 7 destroyers, 1 fighter, 7 infantry and 9 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries and 13 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 5 artilleries, 21 bombers, 2 fighters and 13 infantry
Italians defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 16 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Americans roll dice for 5 artilleries, 21 bombers, 2 fighters and 13 infantry in Normandy Bordeaux, round 1 : 17/41 hits
Italians roll dice for 1 aaGun, 3 artilleries and 16 infantry in Normandy Bordeaux, round 1 : 4/19 hits
1 aaGun owned by the Italians , 4 infantry owned by the Americans and 16 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 5 artilleries, 21 bombers, 2 fighters and 9 infantry in Normandy Bordeaux, round 2 : 20/37 hits
Italians roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 0/3 hits
3 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 5 artilleries, 21 bombers, 2 fighters and 9 infantry remaining. Battle score for attacker is 53
Casualties for Italians: 1 aaGun, 3 artilleries and 16 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
21 bombers moved from Normandy Bordeaux to United Kingdom
3 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Egypt to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
7 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Okinawa : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 1 mech_infantry
Siberia : 1 flag
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 7 bombers, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
United Kingdom : 24 bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Tunisia : 1 flag
Tobruk : 1 flag
93 Sea Zone : 3 submarines
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
110 Sea Zone : 2 carriers, 8 destroyers, 2 fighters, 1 submarine and 9 transportsProduction/PUs Summary :
Germans : 62 / 83
Russians : 5 / 0
Japanese : 11 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 18 / 24
Italians : 17 / 22
ANZAC : 25 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 2 artilleries and 2 infantry
Manchuria : 1 flag
Kansu : 2 infantry
Sikang : 7 artilleries and 19 infantryProduction/PUs Summary :
Germans : 62 / 83
Russians : 5 / 0
Japanese : 11 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 18 / 24
Italians : 17 / 22
ANZAC : 25 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British repair 3 damage on 3 harbours; Remaining resources: 40 PUs;
British buy 1 carrier and 2 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Rostov
6 fighters moved from Caucasus to Rostov
4 bombers moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 8 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 1 : 5/10 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Denmark
Battle in Rostov
British attack with 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 1 : 8/13 hits
Italians roll dice for 3 infantry in Rostov, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Rostov
British win, taking Denmark from Germans, taking Rostov from Italians with 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
4 bombers, 6 fighters and 1 tactical_bomber moved from Rostov to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 mech_infantrys moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Persia to Northwest Persia
6 mech_infantrys moved from India to Eastern Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 43 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Sikang : 2 aaGuns
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Normandy Bordeaux : 1 armour, 1 artillery, 2 fighters and 2 infantry
Algeria : 1 flag
Syria : 1 flag
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 infantry and 1 mech_infantry
Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 6 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 6 mech_infantrys
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 carriers, 2 destroyers, 6 fighters and 4 transportsProduction/PUs Summary :
Germans : 57 / 83
Russians : 5 / 0
Japanese : 11 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 43 / 52
UK_Pacific : 18 / 23
Italians : 15 / 22
ANZAC : 25 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





