Forgot the walk in on Guam, so edited it in
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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Man that round was a slaughterfest…
No, you’re right about German air - I wouldn’t have intercepted.
Japan is nearly done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
2 fighters moved from Volgograd to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern France to France
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
Italians undo move 2.
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Sikang to Novosibirsk
2 bombers moved from India to NovosibirskCombat - ANZAC
Battle in French Indo China
Battle in Novosibirsk
ANZAC attack with 2 bombers and 3 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 bombers and 3 fighters in Novosibirsk, round 1 : 4/5 hits
Italians roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 bomber owned by the ANZAC and 1 armour owned by the Italians lost in Novosibirsk
ANZAC win, taking French Indo China from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 bomber and 3 fighters moved from Novosibirsk to Caucasus
3 fighters moved from Szechwan to Caucasus
2 bombers moved from New South Wales to Shan StatePlace Units - ANZAC
3 mech_infantrys placed in Persia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Shan State : 2 bombers
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Philippines : 2 bombers
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag
Italian Somaliland : 1 flag
Caucasus : 1 bomber and 6 fighters
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 63 / 101
Russians : 5 / 0
Japanese : 19 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 63 / 101
Russians : 5 / 0
Japanese : 19 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 94 PUs;
Germans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Volgograd to Persia
2 bombers moved from Volgograd to Timguska
2 bombers moved from Timguska to EvenkiyskiyCombat - Germans
Battle in Evenkiyskiy
Germans attack with 2 bombers
British defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for British: 1 mech_infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - Germans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Samara
1 bomber moved from Persia to Volgograd
2 aaGuns moved from Belarus to Novgorod
1 artillery and 4 infantry moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
3 mech_infantrys moved from Novgorod to Nenetsia
1 aaGun, 15 artilleries and 39 infantry moved from Russia to SamaraPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Novgorod
Germans undo move 4.
2 infantry placed in Germany
3 artilleries placed in Western Germany
1 carrier and 2 fighters placed in 112 Sea Zone
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 8 artilleries and 36 infantry moved from Kazakhstan to Caucasus
10 infantry moved from Chahar to Suiyuyan
2 aaGuns and 8 infantry moved from Jehol to ChaharTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 10 infantry
Chahar : 2 aaGuns and 8 infantry
Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 63 / 83
Russians : 5 / 0
Japanese : 19 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 aaGun, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,2
Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs total -
The Imperial Japanese Air Force makes a return! :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 7 infantry and 5 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 bombers moved from Caucasus to 98 Sea Zone
3 bombers moved from Yunnan to Rostov
1 bomber moved from Caucasus to Rostov
7 bombers and 1 fighter moved from Caucasus to Bessarabia
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Okinawa
Battle in Bessarabia
Americans attack with 7 bombers and 1 fighter
Italians defend with 2 infantry
Americans roll dice for 7 bombers and 1 fighter in Bessarabia, round 1 : 7/8 hits
Italians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Bessarabia
Americans win, taking Okinawa from Japanese with 7 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 4 bombers and 1 destroyer in 98 Sea Zone, round 1 : 3/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Americans attack with 4 bombers
Germans defend with 1 infantry
Americans roll dice for 4 bombers in Rostov, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Shan State to Hunan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 bombers moved from 98 Sea Zone to Caucasus
7 bombers and 1 fighter moved from Bessarabia to Caucasus
4 bombers moved from Rostov to Caucasus
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries, 1 bomber and 6 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Hunan : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 destroyers and 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
United Kingdom : 2 artilleries, 5 bombers and 6 infantry
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Caucasus : 15 bombers and 1 fighter
101 Sea Zone : 5 transports
91 Sea Zone : 3 destroyers and 2 submarines
110 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 63 / 83
Russians : 4 / 0
Japanese : 19 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 12 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 3 aaGuns and 12 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Manchuria, round 1 : 5/15 hits
Japanese roll dice for 3 aaGuns and 12 infantry in Manchuria, round 1 : 5/12 hits
2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 7 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 10 infantry in Manchuria, round 2 : 4/10 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 : 2/6 hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 4/7 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries in Manchuria, round 4 : 1/2 hits
Japanese roll dice for 5 infantry in Manchuria, round 4 : 3/5 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Manchuria
Japanese win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 aaGuns and 8 infantry
Casualties for Chinese: 3 artilleries and 12 infantryNon Combat Move - Chinese
2 artilleries and 4 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Chinese undo move 1.
2 artilleries and 4 infantry placed in Jehol
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 2 artilleries and 4 infantry
Kansu : 2 infantry
Szechwan : 1 artillery and 2 infantry
Sikang : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 4 / 0
Japanese : 19 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Gibraltar to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 8 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 1 : 5/10 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win with 8 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
5 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Szechwan to Caucasus
1 fighter moved from Yunnan to Caucasus
2 aaGuns moved from Szechwan to Sikang
4 bombers, 1 fighter and 1 tactical_bomber moved from India to Caucasus
6 mech_infantrys moved from India to Eastern Persia
5 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Sikang : 2 aaGuns
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Evenkiyskiy : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour and 7 infantry
Algeria : 1 flag
Syria : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag
Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry, 17 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 6 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 5 mech_infantrys
98 Sea Zone : 1 destroyer
Suriname : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 5 transportsProduction/PUs Summary :
Germans : 61 / 83
Russians : 4 / 0
Japanese : 19 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 38 / 44
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Volgograd to Rostov
Italians take Rostov from BritishCombat - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Volgograd to Ukraine
2 mech_infantrys moved from Volgograd to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
This game is over (except it isn’t…)… I’ve been around the block enogh to see when the writing is on the wall… has been for a few turns. I’ve been looking for a fumble or interception to keep me in the game… no such luck yet.
I’ll be continuing for a few more turns, and use the last few tricks I have up my sleeve.
It’s tough to go through the Pacific bomber strat during league games - I’ve had no experience with it so I get to learn onstage :-)
But I will - I just need to see it more often. I come from an A&A background that is more meat and potatoes based (infantry/destroyers/fighters). I also haven’t read up on it, or watched other people’s games. Hank was the first time I’d seen it; you are second. I know you guys are gaming partners, so it isn’t surprising you’ve had time to continuously improve your strategies. I look forward to taking my lumps, turning them into battle scars, and coming through it stronger :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC repair 5 damage on 5 factory_minors; Remaining resources: 35 PUs;
ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Shan State to Volgograd
1 bomber moved from Caucasus to RussiaCombat - ANZAC
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.
Battle in FormosaNon Combat Move - ANZAC
1 bomber moved from Russia to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber moved from Shan State to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 bombers moved from Philippines to Szechwan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from New South Wales to Shan StatePlace Units - ANZAC
3 mech_infantrys placed in Persia
2 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Szechwan : 2 bombers
Shan State : 1 bomber
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer and 1 transport
Italian Somaliland : 1 flag
Caucasus : 3 bombers, 6 fighters and 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 61 / 83
Russians : 3 / 0
Japanese : 18 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 19 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 3 / 0
Japanese : 18 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 19 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from RussiansCombat - Germans
Non Combat Move - Germans
3 bombers moved from Volgograd to 100 Sea Zone
3 fighters and 3 tactical_bombers moved from Ukraine to 100 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from 100 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 aaGun, 15 artilleries and 41 infantry moved from Samara to Volgograd
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Nenetsia to Russia
1 bomber moved from Yakut S.S.R. to Urals
1 bomber moved from Urals to Novgorod
4 armour moved from Volgograd to UkrainePlace Units - Germans
2 carriers, 2 destroyers and 2 fighters placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - Russians
Non Combat Move - Russians
10 infantry moved from Suiyuyan to Kansu
2 aaGuns moved from Chahar to Suiyuyan
8 infantry moved from Chahar to JeholTurn Complete - Russians
Territory Summary for Russians :
Jehol : 8 infantry
Suiyuyan : 2 aaGuns
Kansu : 10 infantry
Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 18 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 aaGun and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Sakha to AmurPlace Units - Japanese
1 aaGun and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,4,1
Japanese collect 8 PUs (10 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in SiberiaNon Combat Move - Americans
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hunan to Jehol
1 fighter moved from Caucasus to Egypt
15 bombers moved from Caucasus to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 carriers, 4 destroyers, 4 fighters, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Jehol : 1 mech_infantry
Okinawa : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 3 artilleries, 15 bombers and 7 infantry
Egypt : 1 fighter
United Kingdom : 2 artilleries, 6 bombers and 6 infantry
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
91 Sea Zone : 2 carriers, 7 destroyers, 3 fighters, 4 submarines and 9 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 17 / 9
Americans : 60 / 86
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 4 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 4 infantry in Manchuria, round 1 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries and 2 infantry
Kansu : 2 infantry
Sikang : 5 artilleries and 12 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 2 / 0
Japanese : 14 / 9
Americans : 60 / 86
Chinese : 23 / 29
British : 36 / 44
UK_Pacific : 18 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





