@dawgoneit hey dawg – i believe this was supposed to be BM not OOB
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
-
I’m happy that I get to add Ashgabat to my vocabulary…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 bombers moved from Caroline Islands to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Samara to Rostov
3 bombers moved from Sikang to Vologda
1 bomber moved from Sikang to Vologda
10 bombers moved from Szechwan to Rostov
1 bomber moved from Sikang to RostovCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Iwo Jima
Battle in Vologda
Americans attack with 4 bombers
Germans defend with 1 infantry
Americans roll dice for 4 bombers in Vologda, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Americans win, taking Iwo Jima from Japanese with 3 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Rostov
Americans attack with 11 bombers and 1 fighter
Italians defend with 4 infantry
Americans roll dice for 11 bombers and 1 fighter in Rostov, round 1 : 7/12 hits
Germans roll dice for 4 infantry in Rostov, round 1 : 2/4 hits
2 bombers owned by the Americans and 4 infantry owned by the Italians lost in Rostov
Americans win with 9 bombers and 1 fighter remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantry
Casualties for Americans: 2 bombers
Battle in Shan State
Americans attack with 3 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 mech_infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Americans roll dice for 3 bombers and 1 mech_infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
9 bombers and 1 fighter moved from Rostov to Caucasus
3 bombers moved from Vologda to Caucasus
3 bombers moved from Shan State to Yunnan
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Yunnan : 3 bombers
Shan State : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 flag, 2 artilleries and 6 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Caucasus : 12 bombers and 1 fighter
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 destroyers and 2 submarines
91 Sea Zone : 1 carrier, 1 fighter and 4 transports
110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 64 / 101
Russians : 7 / 0
Japanese : 21 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kwangsi to YunnanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 3 artilleries and 12 infantry
Yunnan : 1 artillery and 2 infantry
Szechwan : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 64 / 101
Russians : 7 / 0
Japanese : 21 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from India to French Indo China
4 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
5 mech_infantrys moved from Szechwan to French Indo China
4 bombers and 4 fighters moved from Sikang to French Indo China
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Kansu to Evenkiyskiy
UK_Pacific take Evenkiyskiy from GermansCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Italians defend with 4 infantry
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 1 : 2/8 hits
Germans roll dice for 4 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in French Indo China
British attack with 4 artilleries, 4 bombers, 8 fighters, 10 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
AA guns fire in French Indo China : 0/6 hits
British roll dice for 4 artilleries, 4 bombers, 8 fighters, 10 mech_infantrys and 1 tactical_bomber in French Indo China, round 1 : 12/27 hits
Japanese roll dice for 2 aaGuns, 1 armour, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers in French Indo China, round 1 : 10/20 hits
8 infantry owned by the Japanese , 10 mech_infantrys owned by the British , 2 aaGuns owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in French Indo China
British roll dice for 4 artilleries, 4 bombers, 8 fighters and 1 tactical_bomber in French Indo China, round 2 : 6/17 hits
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers in French Indo China, round 2 : 5/10 hits
1 armour owned by the Japanese , 4 tactical_bombers owned by the Japanese , 4 artilleries owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
British roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in French Indo China, round 3 : 10/12 hits
Japanese roll dice for 4 fighters in French Indo China, round 3 : 2/4 hits
2 fighters owned by the British and 4 fighters owned by the Japanese lost in French Indo China
British win with 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 2 aaGuns, 1 armour, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
Casualties for British: 4 artilleries, 3 fighters and 10 mech_infantrysNon Combat Move - British
2 aaGuns moved from Yunnan to Szechwan
2 mech_infantrys moved from Sikang to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Caucasus
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Egypt to Gibraltar
4 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
3 fighters moved from French Indo China to Szechwan
1 fighter moved from French Indo China to YunnanPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 fighter
Szechwan : 2 aaGuns and 3 fighters
India : 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour
Evenkiyskiy : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Algeria : 1 flag
Syria : 1 flag
Holland Belgium : 1 flag, 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 17 mech_infantrys
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 5 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Suriname : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 60 / 101
Russians : 7 / 0
Japanese : 21 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 39 / 43
UK_Pacific : 19 / 25
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i did not offer to intercept in west germany.
i assumed as i had a 4 against 2, and german air is more important than usa air that you would not want to intercept.
and it worked out well for you as the aagunners were well rested and got one of my bombers.
if you do want to roll for intercept please do so. -
Man that round was a slaughterfest…
No, you’re right about German air - I wouldn’t have intercepted.
Japan is nearly done.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
2 fighters moved from Volgograd to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern France to France
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
Italians undo move 2.
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Sikang to Novosibirsk
2 bombers moved from India to NovosibirskCombat - ANZAC
Battle in French Indo China
Battle in Novosibirsk
ANZAC attack with 2 bombers and 3 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 bombers and 3 fighters in Novosibirsk, round 1 : 4/5 hits
Italians roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 bomber owned by the ANZAC and 1 armour owned by the Italians lost in Novosibirsk
ANZAC win, taking French Indo China from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 bomber and 3 fighters moved from Novosibirsk to Caucasus
3 fighters moved from Szechwan to Caucasus
2 bombers moved from New South Wales to Shan StatePlace Units - ANZAC
3 mech_infantrys placed in Persia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Shan State : 2 bombers
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Philippines : 2 bombers
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag
Italian Somaliland : 1 flag
Caucasus : 1 bomber and 6 fighters
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 63 / 101
Russians : 5 / 0
Japanese : 19 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 63 / 101
Russians : 5 / 0
Japanese : 19 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 94 PUs;
Germans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Volgograd to Persia
2 bombers moved from Volgograd to Timguska
2 bombers moved from Timguska to EvenkiyskiyCombat - Germans
Battle in Evenkiyskiy
Germans attack with 2 bombers
British defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for British: 1 mech_infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - Germans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Samara
1 bomber moved from Persia to Volgograd
2 aaGuns moved from Belarus to Novgorod
1 artillery and 4 infantry moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
3 mech_infantrys moved from Novgorod to Nenetsia
1 aaGun, 15 artilleries and 39 infantry moved from Russia to SamaraPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Novgorod
Germans undo move 4.
2 infantry placed in Germany
3 artilleries placed in Western Germany
1 carrier and 2 fighters placed in 112 Sea Zone
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 8 artilleries and 36 infantry moved from Kazakhstan to Caucasus
10 infantry moved from Chahar to Suiyuyan
2 aaGuns and 8 infantry moved from Jehol to ChaharTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 10 infantry
Chahar : 2 aaGuns and 8 infantry
Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 63 / 83
Russians : 5 / 0
Japanese : 19 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 aaGun, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,2
Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs total -
The Imperial Japanese Air Force makes a return! :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 7 infantry and 5 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 bombers moved from Caucasus to 98 Sea Zone
3 bombers moved from Yunnan to Rostov
1 bomber moved from Caucasus to Rostov
7 bombers and 1 fighter moved from Caucasus to Bessarabia
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Okinawa
Battle in Bessarabia
Americans attack with 7 bombers and 1 fighter
Italians defend with 2 infantry
Americans roll dice for 7 bombers and 1 fighter in Bessarabia, round 1 : 7/8 hits
Italians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Bessarabia
Americans win, taking Okinawa from Japanese with 7 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 4 bombers and 1 destroyer in 98 Sea Zone, round 1 : 3/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Americans attack with 4 bombers
Germans defend with 1 infantry
Americans roll dice for 4 bombers in Rostov, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Shan State to Hunan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 bombers moved from 98 Sea Zone to Caucasus
7 bombers and 1 fighter moved from Bessarabia to Caucasus
4 bombers moved from Rostov to Caucasus
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries, 1 bomber and 6 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Hunan : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 destroyers and 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
United Kingdom : 2 artilleries, 5 bombers and 6 infantry
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Caucasus : 15 bombers and 1 fighter
101 Sea Zone : 5 transports
91 Sea Zone : 3 destroyers and 2 submarines
110 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 63 / 83
Russians : 4 / 0
Japanese : 19 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 12 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 3 aaGuns and 12 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Manchuria, round 1 : 5/15 hits
Japanese roll dice for 3 aaGuns and 12 infantry in Manchuria, round 1 : 5/12 hits
2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 7 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 10 infantry in Manchuria, round 2 : 4/10 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 : 2/6 hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 4/7 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries in Manchuria, round 4 : 1/2 hits
Japanese roll dice for 5 infantry in Manchuria, round 4 : 3/5 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Manchuria
Japanese win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 aaGuns and 8 infantry
Casualties for Chinese: 3 artilleries and 12 infantryNon Combat Move - Chinese
2 artilleries and 4 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Chinese undo move 1.
2 artilleries and 4 infantry placed in Jehol
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 2 artilleries and 4 infantry
Kansu : 2 infantry
Szechwan : 1 artillery and 2 infantry
Sikang : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 4 / 0
Japanese : 19 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 43
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Gibraltar to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 8 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 1 : 5/10 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win with 8 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
5 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Szechwan to Caucasus
1 fighter moved from Yunnan to Caucasus
2 aaGuns moved from Szechwan to Sikang
4 bombers, 1 fighter and 1 tactical_bomber moved from India to Caucasus
6 mech_infantrys moved from India to Eastern Persia
5 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Sikang : 2 aaGuns
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Evenkiyskiy : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour and 7 infantry
Algeria : 1 flag
Syria : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag
Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry, 17 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 6 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 5 mech_infantrys
98 Sea Zone : 1 destroyer
Suriname : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 5 transportsProduction/PUs Summary :
Germans : 61 / 83
Russians : 4 / 0
Japanese : 19 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 38 / 44
UK_Pacific : 19 / 25
Italians : 19 / 19
ANZAC : 22 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Volgograd to Rostov
Italians take Rostov from BritishCombat - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Volgograd to Ukraine
2 mech_infantrys moved from Volgograd to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
This game is over (except it isn’t…)… I’ve been around the block enogh to see when the writing is on the wall… has been for a few turns. I’ve been looking for a fumble or interception to keep me in the game… no such luck yet.
I’ll be continuing for a few more turns, and use the last few tricks I have up my sleeve.
It’s tough to go through the Pacific bomber strat during league games - I’ve had no experience with it so I get to learn onstage :-)
But I will - I just need to see it more often. I come from an A&A background that is more meat and potatoes based (infantry/destroyers/fighters). I also haven’t read up on it, or watched other people’s games. Hank was the first time I’d seen it; you are second. I know you guys are gaming partners, so it isn’t surprising you’ve had time to continuously improve your strategies. I look forward to taking my lumps, turning them into battle scars, and coming through it stronger :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC repair 5 damage on 5 factory_minors; Remaining resources: 35 PUs;
ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Shan State to Volgograd
1 bomber moved from Caucasus to RussiaCombat - ANZAC
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.
Battle in FormosaNon Combat Move - ANZAC
1 bomber moved from Russia to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber moved from Shan State to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 bombers moved from Philippines to Szechwan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from New South Wales to Shan StatePlace Units - ANZAC
3 mech_infantrys placed in Persia
2 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Szechwan : 2 bombers
Shan State : 1 bomber
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer and 1 transport
Italian Somaliland : 1 flag
Caucasus : 3 bombers, 6 fighters and 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 61 / 83
Russians : 3 / 0
Japanese : 18 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 19 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 3 / 0
Japanese : 18 / 9
Americans : 59 / 87
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 19 / 25
Italians : 22 / 22
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





