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13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 94 PUs;
                Germans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Volgograd to Persia
                2 bombers moved from Volgograd to Timguska
                2 bombers moved from Timguska to Evenkiyskiy

    Combat - Germans
                Battle in Evenkiyskiy
                    Germans attack with 2 bombers
                    British defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 mech_infantry
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.

    Non Combat Move - Germans
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 bomber moved from Evenkiyskiy to Yakut S.S.R.
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Volgograd to Samara
                1 bomber moved from Persia to Volgograd
                2 aaGuns moved from Belarus to Novgorod
                1 artillery and 4 infantry moved from Germany to Western Germany
                3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
                3 mech_infantrys moved from Novgorod to Nenetsia
                1 aaGun, 15 artilleries and 39 infantry moved from Russia to Samara

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                Germans undo move 4.
                2 infantry placed in Germany
                3 artilleries placed in Western Germany
                1 carrier and 2 fighters placed in 112 Sea Zone
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - Russians

    Non Combat Move - Russians
                4 aaGuns, 8 artilleries and 36 infantry moved from Kazakhstan to Caucasus
                10 infantry moved from Chahar to Suiyuyan
                2 aaGuns and 8 infantry moved from Jehol to Chahar

    Turn Complete - Russians

    Territory Summary for Russians :

    Suiyuyan : 10 infantry
        Chahar : 2 aaGuns and 8 infantry
        Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 5 / 0
        Japanese : 19 / 18
        Americans : 58 / 83
        Chinese : 20 / 26
        British : 36 / 43
        UK_Pacific : 19 / 25
        Italians : 19 / 19
        ANZAC : 22 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 aaGun, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,2
                Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs total


  • The Imperial Japanese Air Force makes a return!  :roll:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 7 infantry and 5 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                4 bombers moved from Caucasus to 98 Sea Zone
                3 bombers moved from Yunnan to Rostov
                1 bomber moved from Caucasus to Rostov
                7 bombers and 1 fighter moved from Caucasus to Bessarabia
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Okinawa
                Battle in Bessarabia
                    Americans attack with 7 bombers and 1 fighter
                    Italians defend with 2 infantry
                        Americans roll dice for 7 bombers and 1 fighter in Bessarabia, round 1 :  7/8 hits
                        Italians roll dice for 2 infantry in Bessarabia, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Bessarabia
                    Americans win, taking Okinawa from Japanese with 7 bombers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 98 Sea Zone
                    Americans attack with 4 bombers and 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 4 bombers and 1 destroyer in 98 Sea Zone, round 1 :  3/5 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Americans attack with 4 bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 4 bombers in Rostov, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Americans win with 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Shan State to Hunan
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                4 bombers moved from 98 Sea Zone to Caucasus
                7 bombers and 1 fighter moved from Bessarabia to Caucasus
                4 bombers moved from Rostov to Caucasus
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                4 bombers moved from Eastern United States to United Kingdom
                3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                3 artilleries, 1 bomber and 6 infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Okinawa : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 2 destroyers and 1 transport
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 4 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        United Kingdom : 2 artilleries, 5 bombers and 6 infantry
        Morocco : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Caucasus : 15 bombers and 1 fighter
        101 Sea Zone : 5 transports
        91 Sea Zone : 3 destroyers and 2 submarines
        110 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 4 / 0
        Japanese : 19 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 36 / 43
        UK_Pacific : 19 / 25
        Italians : 19 / 19
        ANZAC : 22 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 12 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 3 artilleries and 12 infantry
                    Japanese defend with 3 aaGuns and 12 infantry
                        Chinese roll dice for 3 artilleries and 12 infantry in Manchuria, round 1 :  5/15 hits
                        Japanese roll dice for 3 aaGuns and 12 infantry in Manchuria, round 1 :  5/12 hits
                        2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 3 artilleries and 7 infantry in Manchuria, round 2 :  3/10 hits
                        Japanese roll dice for 10 infantry in Manchuria, round 2 :  4/10 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 :  2/6 hits
                        Japanese roll dice for 7 infantry in Manchuria, round 3 :  4/7 hits
                        1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 2 artilleries in Manchuria, round 4 :  1/2 hits
                        Japanese roll dice for 5 infantry in Manchuria, round 4 :  3/5 hits
                        2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win with 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 aaGuns and 8 infantry
                    Casualties for Chinese: 3 artilleries and 12 infantry

    Non Combat Move - Chinese
                2 artilleries and 4 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Jehol
                Chinese undo move 1.
                2 artilleries and 4 infantry placed in Jehol
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 2 artilleries and 4 infantry
        Kansu : 2 infantry
        Szechwan : 1 artillery and 2 infantry
        Sikang : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 4 / 0
        Japanese : 19 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 36 / 43
        UK_Pacific : 19 / 25
        Italians : 19 / 19
        ANZAC : 22 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Caucasus to Rostov
                      British take Rostov from Germans
                1 armour moved from Rostov to Caucasus
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Gibraltar to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 8 fighters and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 1 :  5/10 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                    British win with 8 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                5 fighters moved from Holland Belgium to United Kingdom
                3 fighters moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Szechwan to Caucasus
                1 fighter moved from Yunnan to Caucasus
                2 aaGuns moved from Szechwan to Sikang
                4 bombers, 1 fighter and 1 tactical_bomber moved from India to Caucasus
                6 mech_infantrys moved from India to Eastern Persia
                5 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 mech_infantrys placed in Egypt
                1 artillery placed in United Kingdom
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Evenkiyskiy : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour and 7 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry, 17 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 2 mech_infantrys
        Eastern Persia : 1 flag, 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 5 mech_infantrys
        98 Sea Zone : 1 destroyer
        Suriname : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 5 transports

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 4 / 0
        Japanese : 19 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 38 / 44
        UK_Pacific : 19 / 25
        Italians : 19 / 19
        ANZAC : 22 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Samara to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 infantry moved from Volgograd to Rostov
                      Italians take Rostov from British

    Combat - Italians

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Southern Italy to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 fighters moved from Volgograd to Ukraine
                2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total


  • This game is over (except it isn’t…)… I’ve been around the block enogh to see when the writing is on the wall… has been for a few turns. I’ve been looking for a fumble or interception to keep me in the game… no such luck yet.

    I’ll be continuing for a few more turns, and use the last few tricks I have up my sleeve.

    It’s tough to go through the Pacific bomber strat during league games - I’ve had no experience with it so I get to learn onstage  :-)

    But I will - I just need to see it more often. I come from an A&A background that is more meat and potatoes based (infantry/destroyers/fighters). I also haven’t read up on it, or watched other people’s games. Hank was the first time I’d seen it; you are second. I know you guys are gaming partners, so it isn’t surprising you’ve had time to continuously improve your strategies. I look forward to taking my lumps, turning them into battle scars, and coming through it stronger  :evil:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC repair 5 damage on 5 factory_minors; Remaining resources: 35 PUs;
                ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 bomber moved from Shan State to Volgograd
                1 bomber moved from Caucasus to Russia

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 4 damage total.
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Russia causes 4 damage total.
                Battle in Formosa

    Non Combat Move - ANZAC
                1 bomber moved from Russia to Caucasus
                1 bomber moved from Volgograd to Caucasus
                1 bomber moved from Shan State to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                2 bombers moved from Philippines to Szechwan
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 bomber moved from New South Wales to Shan State

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                2 fighters placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Szechwan : 2 bombers
        Shan State : 1 bomber
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer and 1 transport
        Italian Somaliland : 1 flag
        Caucasus : 3 bombers, 6 fighters and 3 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 3 / 0
        Japanese : 18 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 19 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Caucasus : 1 infantry
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 3 / 0
        Japanese : 18 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 19 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Germans take Evenkiyskiy from UK_Pacific
                1 mech_infantry moved from Nenetsia to Timguska
                      Germans take Timguska from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 bombers moved from Volgograd to 100 Sea Zone
                3 fighters and 3 tactical_bombers moved from Ukraine to 100 Sea Zone
                3 bombers, 3 fighters and 3 tactical_bombers moved from 100 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 aaGun, 15 artilleries and 41 infantry moved from Samara to Volgograd
                3 mech_infantrys moved from Volgograd to Ukraine
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                2 mech_infantrys moved from Nenetsia to Russia
                1 bomber moved from Yakut S.S.R. to Urals
                1 bomber moved from Urals to Novgorod
                4 armour moved from Volgograd to Ukraine

    Place Units - Germans
                2 carriers, 2 destroyers and 2 fighters placed in 112 Sea Zone
                1 submarine placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians
                10 infantry moved from Suiyuyan to Kansu
                2 aaGuns moved from Chahar to Suiyuyan
                8 infantry moved from Chahar to Jehol

    Turn Complete - Russians

    Territory Summary for Russians :

    Jehol : 8 infantry
        Suiyuyan : 2 aaGuns
        Kansu : 10 infantry
        Caucasus : 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 18 / 9
        Americans : 59 / 87
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Sakha to Amur

    Place Units - Japanese
                1 aaGun and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,4,1
                Japanese collect 8 PUs (10 lost to blockades); end with 9 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia

    Combat - Americans
                Battle in Siberia

    Non Combat Move - Americans
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Hunan to Jehol
                1 fighter moved from Caucasus to Egypt
                15 bombers moved from Caucasus to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom
                2 carriers, 4 destroyers, 4 fighters, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                3 bombers and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Jehol : 1 mech_infantry
        Okinawa : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Siberia : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 3 artilleries, 15 bombers and 7 infantry
        Egypt : 1 fighter
        United Kingdom : 2 artilleries, 6 bombers and 6 infantry
        Morocco : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        91 Sea Zone : 2 carriers, 7 destroyers, 3 fighters, 4 submarines and 9 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 17 / 9
        Americans : 60 / 86
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Manchuria, round 1 :  2/6 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 1 :  1/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 2 artilleries and 2 infantry
        Kansu : 2 infantry
        Sikang : 5 artilleries and 12 infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 14 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 44
        UK_Pacific : 18 / 25
        Italians : 22 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British repair 6 damage on 6 factory_majors; Remaining resources: 38 PUs;
                British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Caucasus to Rostov
                2 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
                2 bombers and 3 fighters moved from Caucasus to Kazakhstan

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Kazakhstan
                    British attack with 2 bombers, 3 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Kazakhstan, round 1 :  3/6 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    British win, taking 98 Sea Zone from Italians, taking Kazakhstan from Italians with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    British attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                    British win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 bombers and 3 fighters moved from Kazakhstan to Caucasus
                2 bombers, 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                5 mech_infantrys moved from Northwest Persia to Caucasus
                5 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                6 mech_infantrys moved from India to Eastern Persia
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 artilleries and 7 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 5 fighters, 1 harbour and 14 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 1 infantry, 24 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 5 mech_infantrys
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 5 transports
        Suriname : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 14 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 37 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Ukraine to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Ukraine to Southern Italy
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 aaGun moved from Volgograd to Tambov
                1 infantry moved from Ukraine to Rostov
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Normandy Bordeaux
                Italians undo move 1.
                2 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total


  • Please use this map - NCM edit.

    I16 edit.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Ukraine
                2 bombers moved from Szechwan to Kazakhstan
                2 fighters moved from French Indo China to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan
                2 bombers and 4 fighters moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan

    Combat - ANZAC
                Battle in Soviet Far East
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Kazakhstan
                    ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Kazakhstan, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Soviet Far East from Japanese, taking Kazakhstan from Italians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    ANZAC attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Rostov, round 1 :  3/7 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 mech_infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
                    ANZAC win with 2 bombers and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                2 bombers and 4 fighters moved from Rostov to Caucasus
                2 bombers and 4 fighters moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                1 bomber moved from Shan State to Caucasus
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Ukraine to Caucasus

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                1 bomber and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Soviet Far East : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer
        Italian Somaliland : 1 flag
        Caucasus : 6 bombers, 8 fighters and 4 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 13 / 9
        Americans : 60 / 86
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 18 / 24
        Italians : 21 / 22
        ANZAC : 25 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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