@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
G40L hobo (axis) vs. Boldfresh (allies +6) game 2
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R5. well, the germans will have moscow on G6 - a sure win right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Kiangsi to Chahar
1 bomber moved from Kiangsi to 17 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 fighter moved from 35 Sea Zone to New Guinea
2 fighters moved from 42 Sea Zone to New Guinea
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Sumatra from UK_Pacific, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
3 fighters moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from Malaya to Shan State
1 infantry moved from Sikang to Szechwan
1 artillery and 2 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
2 fighters moved from Yunnan to Kiangsu
2 tactical_bombers moved from Yunnan to Kiangsu
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Chahar to Kiangsu
1 bomber moved from 17 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 airfield and 3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 8 infantry and 6 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 2 artilleries and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
46 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 54 / 64
Russians : 23 / 23
Japanese : 60 / 67
Americans : 51 / 72
Chinese : 4 / 5
British : 32 / 32
UK_Pacific : 5 / 11
Italians : 18 / 19
ANZAC : 12 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 7 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
1 armour and 3 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Morocco to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
5 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in French West Africa
Americans attack with 1 armour and 3 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 3 infantry in French West Africa, round 1 : 2/4 hits
Italians roll dice for 1 infantry in French West Africa, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 7 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 7 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central AmericaPlace Units - Americans
5 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Central United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield, 6 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_major and 7 infantry
Central America : 4 aaGuns, 1 artillery, 1 infantry and 4 mech_infantrys
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 fighters
United Kingdom : 1 bomber
French West Africa : 1 flag, 1 armour and 2 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 destroyer
87 Sea Zone : 2 transports
86 Sea Zone : 2 transports
89 Sea Zone : 3 carriers, 1 cruiser and 2 destroyers
93 Sea Zone : 1 submarine
64 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 5 transports
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 23 / 23
Japanese : 60 / 67
Americans : 52 / 72
Chinese : 4 / 5
British : 32 / 32
UK_Pacific : 5 / 11
Italians : 17 / 19
ANZAC : 12 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 8 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 23 / 23
Japanese : 57 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 32 / 32
UK_Pacific : 5 / 11
Italians : 17 / 19
ANZAC : 12 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 41 Sea Zone
1 bomber moved from Persia to Ukraine
1 infantry moved from Iraq to Syria
British take Syria from Italians -
was through the combat move and in noncombat when it froze up. only one roll so i will edit the damage to match. disregard that last post, didn’t have the walkin of ethiopia on it, will repost.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Persia to Ukraine
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 fighter moved from India to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Persia to Ukraine
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
2 fighters moved from Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
2 submarines placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 airfield placed in Trans-JordanTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
43 Sea Zone : 1 flag
63 Sea Zone : 1 transport
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 airfield, 3 fighters and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Syria : 1 flag, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
Caucasus : 1 bomber
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour, 1 artillery and 5 infantry
Persia : 1 flag
98 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 54 / 64
Russians : 23 / 23
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 36 / 37
UK_Pacific : 6 / 6
Italians : 15 / 19
ANZAC : 12 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
man, what the allies are pulling here is cruel and unusual punishment - sorry hobo. :|
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pressed done instead of post by accident
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Queensland
2 mech_infantrys moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Northern Territory : 1 airfield
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Trans-Jordan : 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
French Central Africa : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 22 / 23
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 36 / 37
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 12 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from Morocco to GibraltarTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 22 / 23
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 36 / 37
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 12 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
1 submarine moved from 95 Sea Zone to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea Zone
4 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Southern Italy to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
4 infantry moved from Smolensk to Russia
Germans take Russia from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians -
need scramble/submerge orders for z92
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
1 submarine moved from 95 Sea Zone to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea Zone
4 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Southern Italy to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
4 infantry moved from Smolensk to Russia
Germans take Russia from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 1 : 7/8 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 2 bombers and 5 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 5 mech_infantrys in Volgograd, round 1 : 2/7 hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
3 aaGuns, 9 armour, 5 artilleries, 29 infantry and 23 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Smolensk to Rostov
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Bryansk
4 fighters and 4 tactical_bombers moved from 92 Sea Zone to Southern France
2 tactical_bombers moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in France
1 artillery and 7 infantry placed in Western Germany
3 submarines placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 bombers
EDIT: Adding units owned by Germans to Bryansk: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 62 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 artillery, 5 fighters, 1 infantry and 6 tactical_bombers
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 bombers and 2 mech_infantrys
Rostov : 1 flag, 3 aaGuns, 12 armour, 5 artilleries, 32 infantry and 23 mech_infantrys
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 cruiser and 1 transport
92 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 62 / 105
Russians : 14 / 0
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 36 / 37
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 12 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
4 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 artilleries moved from Caucasus to Turkey
5 armour moved from Kazakhstan to Turkey
15 infantry moved from Caucasus to TurkeyCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 4 mech_infantrys
Russians roll dice for 2 artilleries and 5 infantry in Volgograd, round 1 : 4/7 hits
Germans roll dice for 4 mech_infantrys in Volgograd, round 1 : 0/4 hits
4 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Battle in Turkey
Russians attack with 5 armour, 2 artilleries and 15 infantry
Neutral_True defend with 8 infantry
Russians roll dice for 5 armour, 2 artilleries and 15 infantry in Turkey, round 1 : 6/22 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 2/8 hits
2 infantry owned by the Russians and 6 infantry owned by the Neutral_True lost in Turkey
13 infantry owned by the Russians , 5 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
Neutral_True win with 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Russians
4 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus
1 fighter and 6 infantry moved from Shensi to Hopei
2 aaGuns and 12 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Hopei : 1 fighter and 6 infantry
Kazakhstan : 2 aaGuns and 12 infantry
Volgograd : 2 artilleries, 1 factory_minor and 5 infantry
Caucasus : 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 44 infantry and 4 mech_infantrys
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 60 / 105
Russians : 16 / 0
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 36 / 37
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 12 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Kiangsu to Sikang
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Kiangsu to Burma
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Sikang
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to 42 Sea Zone -
any scramble for aussie?
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