13L G40 Vold (axis) vs Hobo (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Malaya
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 fighter and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 2 infantry
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 35 / 61
        Russians : 38 / 46
        Japanese : 29 / 42
        Americans : 52 / 56
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • sub fighting z111?

  • '13

    yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Combat Move - French
                1 cruiser moved from 110 Sea Zone to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone

    Combat - French
                Battle in 111 Sea Zone
                    French attack with 1 cruiser and 1 fighter
                    Germans defend with 1 battleship and 1 submarine
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 cruiser in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 cruiser in 111 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French and 1 battleship owned by the Germans lost in 111 Sea Zone
                    retreated to 111 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship
                    Casualties for French: 1 cruiser

    Non Combat Move - French
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Southern France : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 35 / 61
        Russians : 38 / 46
        Japanese : 29 / 42
        Americans : 52 / 56
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • fighter got the hit so had to be taken on battleship.

  • '13

    no worries, dems the breaks.  Here’s G2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Russians

    Purchase Units - Russians
                Russians buy 1 bomber and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 tactical_bomber moved from Karelia to Belarus
                2 fighters moved from Karelia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Rostov
                1 tactical_bomber moved from Belarus to Rostov
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Western Ukraine to Smolensk
                2 armour moved from Bryansk to Smolensk
                2 aaGuns moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Smolensk
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Karelia to Finland
                2 aaGuns and 5 infantry moved from Novgorod to Archangel
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 bomber and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Romania : 1 flag, 1 infantry
        Belarus : 1 infantry
        Karelia : 1 artillery and 1 infantry
        Bryansk : 6 infantry
        Rostov : 2 fighters and 1 tactical_bomber
        Archangel : 2 aaGuns and 5 infantry
        Russia : 1 airfield, 1 bomber, 1 factory_major and 8 infantry
        Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor and 6 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 2 armour, 1 artillery and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 infantry
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 42 / 54
        Japanese : 29 / 42
        Americans : 52 / 56
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '13

    India scramble or escort?


  • scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 4 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
                2 carriers moved from 36 Sea Zone to 38 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
                2 infantry moved from Siam to Shan State
                2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 3 infantry moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to India
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
                1 battleship and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                2 fighters moved from Kwangsi to Malaya
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                British scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                Air Battle in India
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in 39 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 battleship and 1 fighter
                Battle in Malaya
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in French Indo China
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                2 bombers moved from India to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Anhwe
                1 fighter moved from Shan State to 38 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
                1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 aaGun moved from Jehol to Chahar

    Place Units - Japanese
                1 harbour placed in Hainan
                1 airfield placed in Kwangsi
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total


  • need scramble orders for japan

  • '13

    none


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 31 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 17 Sea Zone to 16 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 bomber moved from Wake Island to 16 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 fighter moved from 31 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Wake Island to 6 Sea Zone
                1 fighter moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
                1 fighter moved from Wake Island to Caroline Islands

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 1 :  1/5 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/2 hits
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 1 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Wake Island
                3 carriers moved from 10 Sea Zone to 7 Sea Zone
                4 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 submarine moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 fighter and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5
                Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 bomber
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 cruiser and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 1 transport
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 submarine
        7 Sea Zone : 3 carriers, 1 destroyer and 4 fighters
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 41 / 54
        Japanese : 42 / 42
        Americans : 52 / 75
        Chinese : 6 / 15
        British : 28 / 32
        UK_Pacific : 10 / 18
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '13

    China and UK?


  • oh yeah duh  :lol:

  • '13

    france gets me all the time


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Szechwan to Yunnan
                1 fighter and 6 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 7 infantry in Yunnan, round 1 :  1/7 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 4 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 1 :  0/7 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
        Yunnan : 4 infantry
        Hopei : 3 infantry

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 41 / 54
        Japanese : 40 / 42
        Americans : 52 / 75
        Chinese : 8 / 14
        British : 28 / 32
        UK_Pacific : 10 / 18
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • scramble for italy?

  • '13

    yes, scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 13 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                2 tactical_bombers moved from Syria to 97 Sea Zone
                1 fighter moved from Syria to 97 Sea Zone
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                2 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                2 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Syria to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 2 fighters and 2 tactical_bombers
                    Italians defend with 1 cruiser, 1 fighter and 1 transport
                        British roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 :  0/2 hits
                        1 fighter owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Italians: 1 cruiser, 1 fighter and 1 transport
                Battle in Kenya
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Alexandria, round 1 :  0/1 hits
                        British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 1 :  1/7 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Syria
                2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Eastern Persia to West India
                1 battleship moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                1 destroyer and 2 transports placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
        West India : 1 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 2 artilleries, 3 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 armour and 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Syria : 2 fighters and 2 tactical_bombers
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        98 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        91 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 41 / 54
        Japanese : 40 / 42
        Americans : 52 / 75
        Chinese : 8 / 14
        British : 29 / 34
        UK_Pacific : 10 / 11
        Italians : 12 / 13
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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