And our first AAA victim of the game! 😅
13L G40 Vold (axis) vs Hobo (allies +12)
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need scramble orders for japan
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 31 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Wake Island to 16 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline IslandsCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 1 : 1/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
3 carriers moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 22 Sea Zone to 33 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 cruiser and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 submarine
7 Sea Zone : 3 carriers, 1 destroyer and 4 fighters
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 38 / 47
Russians : 41 / 54
Japanese : 42 / 42
Americans : 52 / 75
Chinese : 6 / 15
British : 28 / 32
UK_Pacific : 10 / 18
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
China and UK?
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oh yeah duh :lol:
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france gets me all the time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Yunnan
1 fighter and 6 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 7 infantry in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 1 : 0/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Yunnan : 4 infantry
Hopei : 3 infantryProduction/PUs Summary :
Germans : 38 / 47
Russians : 41 / 54
Japanese : 40 / 42
Americans : 52 / 75
Chinese : 8 / 14
British : 28 / 32
UK_Pacific : 10 / 18
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
scramble for italy?
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yes, scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 13 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
2 tactical_bombers moved from Syria to 97 Sea Zone
1 fighter moved from Syria to 97 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Syria to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 cruiser, 1 fighter and 1 transport
British roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 : 0/2 hits
1 fighter owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Italians: 1 cruiser, 1 fighter and 1 transport
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Alexandria, round 1 : 0/1 hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 1/7 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Syria
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 battleship moved from 109 Sea Zone to 106 Sea Zone
1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
West India : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 2 artilleries, 3 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 armour and 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Syria : 2 fighters and 2 tactical_bombers
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 battleship, 1 destroyer and 2 transports
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
98 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
91 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 38 / 47
Russians : 41 / 54
Japanese : 40 / 42
Americans : 52 / 75
Chinese : 8 / 14
British : 29 / 34
UK_Pacific : 10 / 11
Italians : 12 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 artilleries moved from Yugoslavia to Romania
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 artilleries, 3 infantry and 1 mech_infantry
retreated to Alexandria
British win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Romania
Italians attack with 2 armour and 2 artilleries
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tunisia
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Marshall Islands : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 cruiser and 1 destroyer
32 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 47
Russians : 38 / 54
Japanese : 40 / 42
Americans : 52 / 75
Chinese : 8 / 14
British : 29 / 34
UK_Pacific : 10 / 11
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 fighter and 2 infantry
98 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 41 / 47
Russians : 38 / 54
Japanese : 40 / 42
Americans : 52 / 75
Chinese : 8 / 14
British : 29 / 34
UK_Pacific : 10 / 11
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 8 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 artilleries and 8 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Ukraine
7 armour moved from Eastern Poland to NovgorodCombat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
8 infantry moved from Poland to Eastern Poland
6 armour moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 artilleries moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from France to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
3 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
2 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 45 PUs;
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Persia to Iraq
1 bomber moved from Russia to Iraq
1 fighter moved from Rostov to Belarus
1 tactical_bomber moved from Rostov to Belarus
1 fighter moved from Rostov to Iraq
2 armour, 1 artillery and 2 mech_infantrys moved from Smolensk to Belarus
1 infantry moved from Finland to Norway
Russians take Norway from Germans
6 infantry moved from Bryansk to Belarus
4 infantry moved from Archangel to BelarusCombat - Russians
Battle in Iraq
Russians attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 1 artillery, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 7 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 1 : 7/17 hits
Germans roll dice for 2 artilleries and 7 infantry in Belarus, round 1 : 4/9 hits
4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Belarus
6 infantry owned by the Russians , 2 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Smolensk
1 artillery moved from Karelia to Vyborg
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
8 infantry moved from Russia to Smolensk
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Tsagaan Olom
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 infantry moved from Archangel to Smolensk
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUsTerritory Summary for Russians :
Timguska : 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 4 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 12 infantry
Tsagaan Olom : 1 flag, 2 infantry
Norway : 1 flag, 1 infantry
Karelia : 1 infantry
Vyborg : 1 artillery
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 2 aaGuns, 2 armour, 1 artillery, 15 infantry and 2 mech_infantrys
Iraq : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 bomber and 1 fighter
Persia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 54
Russians : 40 / 46
Japanese : 40 / 42
Americans : 52 / 75
Chinese : 8 / 14
British : 29 / 34
UK_Pacific : 10 / 11
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 39 Sea Zone to India
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Japanese take 17 Sea Zone from AmericansCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 8 infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 13 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries, 2 fighters and 8 infantry
Casualties for British: 3 aaGuns, 1 artillery and 13 infantry
Battle in Hopei
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Removing units owned by Japanese from Amur: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 bombers moved from India to Malaya
1 fighter and 4 tactical_bombers moved from India to Shan State
1 aaGun moved from Chahar to Hopei
6 infantry moved from Manchuria to Jehol
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan StatePlace Units - Japanese
1 factory_minor placed in French Indo China
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
any scramble in japan?
-
Nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Wake Island to 32 Sea ZoneCombat - Americans
Battle in Korea
Battle in Kiangsu
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 32 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Korea from Japanese, taking Kiangsu from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 bomber moved from 32 Sea Zone to Philippines
1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
Kiangsu : 1 artillery
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
32 Sea Zone : 1 destroyer
34 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
19 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport
6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 41 / 54
Russians : 37 / 46
Japanese : 42 / 64
Americans : 55 / 78
Chinese : 10 / 14
British : 29 / 34
UK_Pacific : 6 / 0
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Burma
1 fighter moved from Shensi to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag
Shensi : 4 infantry
Yunnan : 1 fighter and 4 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 54
Russians : 37 / 46
Japanese : 38 / 64
Americans : 55 / 78
Chinese : 14 / 16
British : 29 / 34
UK_Pacific : 6 / 0
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0