@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
@Avner scramble 111
Ok, all it took was reading further. It’s my own d$%#&d fault :-)
Answer to your questions:
1. I’m a G4/J3 or J4 Axis player. It wins me many, many games. It’s pretty much against the grain from what everyone else does, and usually catches people off guard and they don’t know how to react to a patient Axis.
2. The incentive is keeping the US out of the war (which was why my German fleet is exposed in 91, Japanese fleet off Borneo exposed) until US 4. It keeps the US from landing off Africa, and it completely isolates Russia. I’m a G11/G12 (or later) Moscow killer, not a G6 or G7 like most.
3. I completely messed up. I have no argument. I have no excuse for not knowing the rule. So I’m at a loss. I think based on my positioning, and what you know about my Axis game now, you can see why I was positioned as I was. Frankly it’s an embarrassment.
I think Germany has to be what it is. I moved to 91; so be it. Dice have been rolled on Japan’s turn. However, no dice have been rolled for the US turn. I’d ask that I have the ability to do Japan’s NCM over. I think since dice were rolled, they should to be kept as is. I don’t remember who got the better of the turn. I’ll end up losing a German fleet I never meant to lose, and probably a Japanese transport off Borneo.
If you look at my positioning, if I knew I’d be at war with the US, I generally would place Japanese destroyer blockers in SZs 55 and 46. It’s a signature move of mine if you look back at any of my Axis league wins. I aggressively buy destroyers and block, block, block. If I had realized the US was in the war, I would have used them this way.
I also feel that beyond redoing my NCM you should have some consideration sent your way, because you’re letting me off the hook, basically. How about if you get a non-capital reroll at some point when you’re on offense, no questions asked.
I feel like at this point I’ve already shot myself in the foot in this game, and will have an uphill battle. I’m a pretty conservatively aggressive Axis player, and don’t generally expose important fleets to attack.
All of that having been said - I’m actually interested in how interested you are in my slooow Axis strategy. I’m 6 - 0 so far in league play using it, and expect to win every game I play with the Axis using this strategy, dice being equal. I’m not saying it from hubris, just from experience. When I don’t eff up ( :-D), it’s a tough method to beat for the Allies.
you can redo the j turn.
if you want to redo from beginning and not attack uk to save g fleet that is fine.
if you want to keep j rolls and redo ncm that is cool too
You are a gracious competitor. My sense of honor tells me the dice should be kept, and the German fleet potentially lost. It’s ok - I deserve it. I usually learn my most important lessons the hard way :-)
Are you good taking a reroll at some point? It would allow me to feel there is some balance. I’ve been on the other side of letting someone off the hook, and having them come roaring back. I feel we need something to make up for the fact that you’re being an excellent sportsman.
I’ll take the J3 map, download and edit the NCM as much as possible. I think it’ll mostly be consolidating the entire fleet off Celebes and giving up the transport off Borneo. I don’t think anything else has to change.
I’m regretful this happened at all.
You are a gracious competitor. My sense of honor tells me the dice should be kept, and the German fleet potentially lost. It’s ok - I deserve it. I usually learn my most important lessons the hard way :-)
Are you good taking a reroll at some point? It would allow me to feel there is some balance. I’ve been on the other side of letting someone off the hook, and having them come roaring back. I feel we need something to make up for the fact that you’re being an excellent sportsman.
I’ll take the J3 map, download and edit the NCM as much as possible. I think it’ll mostly be consolidating the entire fleet off Celebes and giving up the transport off Borneo. I don’t think anything else has to change.
I’m regretful this happened at all.
it’s not a big deal.
i dont need a reroll. the dice are random. sometimes they can kill you and there is nothing you can do about it.
well you can always complain.
:-)
Ok, fair enough. At least grant me that I’ll do the same thing you did for me if ever needed.
Here’s the revised NCM.
OOL 91 is max defense/unit values, since I have a place to land.
the dice gods are happy with me. i scored a perfect first round.
you might not have a place to land so i will need ool
bb tip, carrier tip, carrier, cruiser, tac -
in other words, keep the fighter and burning battleship :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 carrier and 1 cruiser moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 1 : 5/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans retreated to 88 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 carrier, 1 cruiser and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA guns fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 : 2/5 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 1 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Germans forced to land in Morocco
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 101 Sea Zone
4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 2 submarines and 1 transport
10 Sea Zone : 4 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 factory_major and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
United Kingdom : 1 bomber
101 Sea Zone : 1 destroyer
88 Sea Zone : 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 53
Americans : 52 / 77
Chinese : 3 / 7
British : 33 / 25
UK_Pacific : 13 / 24
Italians : 18 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 53
Americans : 52 / 77
Chinese : 3 / 4
British : 33 / 25
UK_Pacific : 13 / 24
Italians : 18 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 91 Sea Zone
1 bomber and 1 mech_infantry moved from Egypt to Kenya
2 infantry moved from Tanganyika Territory to Kenya
2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Kenya
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Kenya, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
British attack with 4 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 4 fighters in 91 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry and 3 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 artillery moved from Iraq to Trans-Jordan
1 bomber moved from Kenya to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
1 transport moved from 101 Sea Zone to 88 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,2,3,3
British collect 26 PUs (8 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
3 artilleries and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 artilleries and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 3 aaGuns, 2 artilleries, 12 infantry and 4 mech_infantrys
India : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 armour, 1 artillery, 1 bomber and 2 infantry
Gibraltar : 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
French Guiana : 3 infantry and 1 mech_infantry
106 Sea Zone : 2 destroyers
Iraq : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
Suriname : 1 flag
88 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 51 / 53
Americans : 52 / 77
Chinese : 3 / 4
British : 34 / 28
UK_Pacific : 14 / 12
Italians : 17 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well, SZ91 - 5 hits for 5 units and 15 pips… 1 hit for the Kriegsmarine for 5 units and 16 pips… that’s a huge swing. I consider the price for my folly to be paid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern France to United Kingdom
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 transport
French defend with 1 cruiser
Italians win, taking 98 Sea Zone from Neutral with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 aaGun moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 98 Sea Zone to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Java, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
2 fighters moved from 37 Sea Zone to Burma
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Burma : 2 fighters
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 2 transports
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
Ethiopia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 36 / 37
Japanese : 51 / 53
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 14 / 12
Italians : 19 / 36
ANZAC : 11 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 36 / 37
Japanese : 51 / 53
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 14 / 12
Italians : 19 / 36
ANZAC : 11 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Southern Italy to Egypt
1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Egypt
6 aaGuns, 5 armour, 4 artilleries, 14 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
5 infantry moved from Romania to Eastern Poland
2 infantry moved from Germany to 113 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter and 2 infantry placed in Western Germany
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
i clicked past the post turn button.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Yunnan to French Indo China
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from Anhwe to 20 Sea Zone
1 bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 3 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 transports
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
4 artilleries and 2 infantry moved from Yunnan to French Indo China
1 aaGun and 1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 factory_minor, 1 fighter and 4 infantry placed in Japan
Japanese undo move 3.
1 fighter and 4 infantry placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from United Kingdom to Morocco
Combat - Americans
Battle in Celebes
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Celebes from Japanese, taking Morocco from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber and 1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from 33 Sea Zone to Queensland
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
26 Sea Zone : 4 destroyers, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 4 destroyers, 3 submarines and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 bomber and 2 fighters
Morocco : 1 flag, 1 armour and 1 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 46
Russians : 36 / 36
Japanese : 53 / 56
Americans : 54 / 75
Chinese : 1 / 4
British : 32 / 28
UK_Pacific : 13 / 12
Italians : 19 / 36
ANZAC : 11 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Tsinghai : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 41 / 46
Russians : 36 / 36
Japanese : 52 / 56
Americans : 54 / 75
Chinese : 2 / 3
British : 32 / 28
UK_Pacific : 13 / 12
Italians : 19 / 36
ANZAC : 11 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0