13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung
                4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
                2 infantry moved from Siam to Shan State
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Hopei to Kweichow
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Suiyuyan
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes

    Combat - Japanese
                Battle in Java
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    British defend with 1 transport
                    Japanese win, taking Java from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Borneo
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 armour moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 artilleries and 1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                4 fighters and 4 tactical_bombers moved from Shan State to Yunnan
                1 bomber moved from Kweichow to Yunnan
                1 bomber moved from Suiyuyan to Anhwe
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Japan to 6 Sea Zone
                2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 aaGuns moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs total

  • TripleA

    need ool for sz43


  • The way I understood the rules, the US was not at war if I declared war against France. I never would have put myself in this position.

    Please advise. I spent time reviewing the OOB manual for 2nd edition before my Japanese turn, and read it as a DOW vs UK/Anzac or France was not a DOW against the US. I’ve played probably 40 games and didn’t know otherwise -


  • Pg 37 of the Europe 2nd edition rulebook says:

    “A declaration of war by Japan against either the United Kingdom or Anzac will immediately result in a state of war between Japan and both of those powers. A state of war between Japan and France or between Japan and the Soviet Union will not affect relations between Japan and the United States, and vice versa”.

    What am I missing? I don’t see anywhere in the book that it says the DOW brings in the US.


  • I apologize in advance if this is a very basic rule that I’m misunderstanding, or have misunderstood for a long time.

  • TripleA

    not a big problem stalingradski, we can work this out. luckily time travel into the past is pretty easy in this game.

    @rulebook:

    A declaration of war by Japan against either the United Kingdom or Anzac will immediately result in a state of war between Japan and both of those powers.the period here is important

    A state of war between Japan and France or between Japan and the Soviet Union will not affect relations between Japan and the United States, and vice versa.

    keep reading on page 37 and it spells out the usa situation.
    @rulebook:

    The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis powers on its following turn.

    you did not just declare war on france you declared war on uk/anzac. you also attacked several uk/anzac territories.

    i am surprised that you did not know that attacking uk/anzac does not bring usa into war.

    1)in this game why did you not attack the uk earlier?
    2)what incentive does japan have to not attack uk/anzac turn 1 every game?
    3)how do you want to undo this situation?

    right now i think the best solution would probably be to redo j3.

    i’m looking forward to hearing your 3 responses.


  • Ok, all it took was reading further. It’s my own d$%#&d fault  :-)

    Answer to your questions:

    1. I’m a G4/J3 or J4 Axis player. It wins me many, many games. It’s pretty much against the grain from what everyone else does, and usually catches people off guard and they don’t know how to react to a patient Axis.

    2. The incentive is keeping the US out of the war (which was why my German fleet is exposed in 91, Japanese fleet off Borneo exposed) until US 4. It keeps the US from landing off Africa, and it completely isolates Russia. I’m a G11/G12 (or later) Moscow killer, not a G6 or G7 like most.

    3. I completely messed up. I have no argument. I have no excuse for not knowing the rule. So I’m at a loss. I think based on my positioning, and what you know about my Axis game now, you can see why I was positioned as I was. Frankly it’s an embarrassment.

    I think Germany has to be what it is. I moved to 91; so be it. Dice have been rolled on Japan’s turn. However, no dice have been rolled for the US turn. I’d ask that I have the ability to do Japan’s NCM over. I think since dice were rolled, they should to be kept as is. I don’t remember who got the better of the turn. I’ll end up losing a German fleet I never meant to lose, and probably a Japanese transport off Borneo.

    If you look at my positioning, if I knew I’d be at war with the US, I generally would place Japanese destroyer blockers in SZs 55 and 46. It’s a signature move of mine if you look back at any of my Axis league wins. I aggressively buy destroyers and block, block, block. If I had realized the US was in the war, I would have used them this way.

    I also feel that beyond redoing my NCM you should have some consideration sent your way, because you’re letting me off the hook, basically. How about if you get a non-capital reroll at some point when you’re on offense, no questions asked.

    I feel like at this point I’ve already shot myself in the foot in this game, and will have an uphill battle. I’m a pretty conservatively aggressive Axis player, and don’t generally expose important fleets to attack.

    All of that having been said - I’m actually interested in how interested you are in my slooow Axis strategy. I’m 6 - 0 so far in league play using it, and expect to win every game I play with the Axis using this strategy, dice being equal. I’m not saying it from hubris, just from experience. When I don’t eff up ( :-D), it’s a tough method to beat for the Allies.

  • TripleA

    you can redo the j turn.

    if you want to redo from beginning and not attack uk to save g fleet that is fine.

    if you want to keep  j rolls and redo ncm that is cool too


  • You are a gracious competitor. My sense of honor tells me the dice should be kept, and the German fleet potentially lost. It’s ok - I deserve it. I usually learn my most important lessons the hard way  :-)

    Are you good taking a reroll at some point? It would allow me to feel there is some balance. I’ve been on the other side of letting someone off the hook, and having them come roaring back. I feel we need something to make up for the fact that you’re being an excellent sportsman.

    I’ll take the J3 map, download and edit the NCM as much as possible. I think it’ll mostly be consolidating the entire fleet off Celebes and giving up the transport off Borneo. I don’t think anything else has to change.

    I’m regretful this happened at all.

  • TripleA

    @Stalingradski:

    You are a gracious competitor. My sense of honor tells me the dice should be kept, and the German fleet potentially lost. It’s ok - I deserve it. I usually learn my most important lessons the hard way  :-)

    Are you good taking a reroll at some point? It would allow me to feel there is some balance. I’ve been on the other side of letting someone off the hook, and having them come roaring back. I feel we need something to make up for the fact that you’re being an excellent sportsman.

    I’ll take the J3 map, download and edit the NCM as much as possible. I think it’ll mostly be consolidating the entire fleet off Celebes and giving up the transport off Borneo. I don’t think anything else has to change.

    I’m regretful this happened at all.

    it’s not a big deal.

    i dont need a reroll. the dice are random. sometimes they can kill you and there is nothing you can do about it.

    well you can always complain.


  • :-)

    Ok, fair enough. At least grant me that I’ll do the same thing you did for me if ever needed.

    Here’s the revised NCM.


  • OOL 91 is max defense/unit values, since I have a place to land.

  • TripleA

    the dice gods are happy with me. i scored a perfect first round.

    you might not have a place to land so i will need ool


  • bb tip, carrier tip, carrier, cruiser, tac -

    in other words, keep the fighter and burning battleship  :-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 carrier and 1 cruiser moved from 101 Sea Zone to 90 Sea Zone
                1 carrier and 1 cruiser moved from 90 Sea Zone to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 1 :  5/5 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                    1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans retreated to 88 Sea Zone
                    Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 tactical_bomber
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                        AA guns fire in Caroline Islands :  1/2 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 :  2/5 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 1 :  1/3 hits
                        3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    1 fighter owned by the Germans forced to land in Morocco

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 fighter
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 2 submarines and 1 transport
        10 Sea Zone : 4 destroyers, 1 submarine and 1 transport
        16 Sea Zone : 1 submarine
        Central United States : 4 aaGuns, 1 factory_major and 3 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters
        United Kingdom : 1 bomber
        101 Sea Zone : 1 destroyer
        88 Sea Zone : 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 52 / 53
        Americans : 52 / 77
        Chinese : 3 / 7
        British : 33 / 25
        UK_Pacific : 13 / 24
        Italians : 18 / 19
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Szechwan
                1 fighter and 2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Szechwan, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 52 / 53
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 33 / 25
        UK_Pacific : 13 / 24
        Italians : 18 / 19
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from United Kingdom to 91 Sea Zone
                1 bomber and 1 mech_infantry moved from Egypt to Kenya
                2 infantry moved from Tanganyika Territory to Kenya
                2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Kenya
                    British attack with 1 bomber, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Kenya, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Kenya, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 battleship and 1 transport
                        British roll dice for 4 fighters in 91 Sea Zone, round 1 :  3/4 hits
                        Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 battleship and 1 transport
                    Casualties for British: 1 fighter
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 infantry and 3 mech_infantrys moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to India
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 artillery moved from Iraq to Trans-Jordan
                1 bomber moved from Kenya to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar
                3 infantry and 1 mech_infantry moved from Brazil to French Guiana
                1 transport moved from 101 Sea Zone to 88 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,2,3,3
                British collect 26 PUs (8 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 3 artilleries and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 2 infantry
        Burma : 3 aaGuns, 2 artilleries, 12 infantry and 4 mech_infantrys
        India : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Sumatra : 1 flag
        39 Sea Zone : 1 battleship and 1 cruiser
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 armour, 1 artillery, 1 bomber and 2 infantry
        Gibraltar : 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 infantry and 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        French Guiana : 3 infantry and 1 mech_infantry
        106 Sea Zone : 2 destroyers
        Iraq : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 1 flag
        Suriname : 1 flag
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 51 / 53
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 34 / 28
        UK_Pacific : 14 / 12
        Italians : 17 / 19
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Well, SZ91 - 5 hits for 5 units and 15 pips… 1 hit for the Kriegsmarine for 5 units and 16 pips… that’s a huge swing. I consider the price for my folly to be paid.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 bomber moved from Southern France to United Kingdom

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 destroyers, 1 fighter and 1 transport
                    French defend with 1 cruiser
                    Italians win, taking 98 Sea Zone from Neutral with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                1 aaGun moved from Romania to Bulgaria
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Southern France to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from 98 Sea Zone to Greece

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from India to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Java, round 1 :  2/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 3 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales
                2 fighters moved from 37 Sea Zone to Burma

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Burma : 2 fighters
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 2 transports
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 destroyer and 1 transport
        Ethiopia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 36 / 37
        Japanese : 51 / 53
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 32 / 28
        UK_Pacific : 14 / 12
        Italians : 19 / 36
        ANZAC : 11 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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