@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
G40 Stalingradski (Axis) vs Elevenjerk (Allies)
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Well. I just don’t see how I can stop Germany from pushing through to Cairo. I am gonna do my best to make it a bloody battle though :evil:
That awful start is starting to show its ugly teeth now. Those few extra turns of controlling Cairo really made a huge difference. Also your great play with Italy!!! I feel like I have just been chasing you all over the place distracting me from Cairo. I had to do it though. You really left me no choice. You have done an awesome job dictating MY moves. Making me do what is less important to my main goal.
I actually have a J4 strat that would work perfect with your G4. Cairo would be yours no problem! I would say look at my other game but I got diced so hard on UK Pacifics first turn. They attacked unprovoked so it ruined the whole strat. Its good though cause it helped me see the worst case scenario (losing a 94% chance battle) with my first move. Easy to solve. By J4 you would have like 8-10 loaded transports that you could head for Calcutta with, if it was available, or move on cairo.
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It can be shocking how fast Allied forces can pool in the Middle East area, so I’m taking nothing for granted… plus dice are still involved, so nothing has been decided :-) However, Germany has 22 aircraft, a hold on the NOs, and a rapid mobile force.
My problem is that it’s been easy for me in the past to get distracted and do things that seem smart but end up not making a difference… you can see how easy it would be for me right now to spen too many resources attacking China to revive Japan… but the object is Cairo. Even if Japan were to fall, 8 VCs = a win.
Man, you don’t know how many games it took me to learn that lesson.
I’m very interested in your complimentary Japanese J4 play - maybe at some point we could find a way to take on two other people 2 on 2? You and I could play the Axis and work out the finer points… I’m up for that if we could carve out the time and find a couple victims to play the Allies… :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Manchuria
3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters moved from 35 Sea Zone to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Japan to Anhwe
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to ManchuriaCombat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 2 armour, 1 artillery and 1 infantry; Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 fighter moved from 16 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to 19 Sea Zone
1 bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 carrier and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 aaGun moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 8 PUs;Combat Move - Americans
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Americans take French Central Africa from Italians
1 artillery and 1 infantry moved from French West Africa to Gold Coast
1 fighter moved from 87 Sea Zone to Gold Coast
1 fighter moved from 87 Sea Zone to 70 Sea Zone
4 bombers moved from British Guiana to 70 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from 71 Sea Zone to Union of South Africa
2 bombers moved from Egypt to Union of South AfricaCombat - Americans
Battle in 70 Sea Zone
Americans attack with 4 bombers and 1 fighter
Italians defend with 1 battleship and 1 transport
Americans win with 4 bombers remaining. Battle score for attacker is 17
Casualties for Italians: 1 battleship and 1 transport
Casualties for Americans: 1 fighter
Battle in Union of South Africa
Americans attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Americans win, taking Union of South Africa from Italians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gold Coast
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Americans win, taking Gold Coast from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Americans
1 fighter moved from Gold Coast to French West Africa
3 bombers moved from 70 Sea Zone to Belgian Congo
2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 destroyers moved from 87 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 70 Sea Zone to Belgian CongoPlace Units - Americans
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
Have to roll here for China…… GAY!!!
Rolls: 6@1, 1@3; Total Hits: 16@1,: (3, 3, 6, 2, 4, 2)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 3) -
Rolls: 5@1, 1@3; Total Hits: 05@1,: (5, 3, 4, 2, 6)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Rolls: 4@1, 1@3; Total Hits: 04@1,: (4, 6, 2, 2)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Rolls: 4@1, 1@3; Total Hits: 14@1,: (2, 3, 3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Rolls: 4@1, 1@3; Total Hits: 04@1,: (3, 4, 4, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rolls: 4@1, 1@3; Total Hits: 14@1,: (3, 6, 6, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
That is so damn annoying. Man I am pissed at myself for editing that fighter out. SHIT SHIT SHIT!!! The fighter will be in Hopei.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 3 infantry
EDIT: Changing ownership of Anhwe from Japanese to Chinese
EDIT: Removing units owned by Chinese from Hunan: 2 infantry
EDIT: Adding units owned by Chinese to Anhwe: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 4 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Sikang
1 artillery and 3 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,2
Chinese collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British repair 1 damage on 1 harbour; Remaining resources: 27 PUs;
British buy 8 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from Egypt to RhodesiaCombat - British
Battle in Rhodesia
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Egypt to Belgian Congo
1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 aaGun and 4 infantry moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
almost forgot the destroyer. That would have been bad :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,3,6,5
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Hopei
1 fighter moved from Queensland to Guam
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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:-) :-) :-)
:lol:
That was funny!
I’m sorry… the same thing happens to my friend and I in our face to face games… little French mech usually representing the Japanese…
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By the way, if you go to sourceforge there’s the newest triplea platform out… I’m using it now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 92 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 6 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
6 armour and 6 mech_infantrys moved from Kazakhstan to Northwest Persia
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 bomber moved from Volgograd to Shensi
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Shensi
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to SyriaCombat - Germans
Battle in Tsinghai
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Turkmenistan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 1 fighter
Russians defend with 1 bomber
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Northwest Persia
Germans attack with 14 armour, 6 artilleries, 8 infantry and 12 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 14 armour, 6 artilleries, 8 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 5 fighters
British defend with 1 destroyer
Germans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Persia to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
2 bombers moved from Shensi to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Volgograd
3 artilleries moved from Kazakhstan to Caucasus
2 armour moved from Kansu to Kazakhstan
2 infantry moved from Novosibirsk to Kansu
1 aaGun and 1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Samara to Kazakhstan
4 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bessarabia to Rostov
4 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
4 infantry moved from Belarus to Bryansk
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Syria to Greece
1 infantry moved from Bulgaria to Greece
2 bombers moved from Southern France to Southern Italy
2 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Novgorod to Archangel
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Western Germany to France
2 artilleries moved from Southern France to France
3 infantry moved from Southern France to France
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
3 artilleries placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,2,4
Germans collect 75 PUs (4 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs





