G40 Stalingradski (Axis) vs Elevenjerk (Allies)


  • @elevenjerk:

    OK.  There were a couple things that came up in that turn.

    1.  French Central Africa -  I attacked with 1 bomber on your 1 inf and 2 bombers.  I got the first hit so I removed 1 of your bombers cause I assumed you would have wanted the inf to defend till the end with a 2.  Turns out you got a hit on that same roll.  You can choose and edit what you would have done.

    2.  I tried to move the Chinese fighter to a different spot after going past the NCM part of my move and the edit function doesn’t allow me to edit a chinese fighter back into the game.  So now we just have to remember where he is…… Kwiechow :x  Lesson learned… don’t edit the chinese fighter!!!

    3.  I had forgotten to NCM the Russian tanks and tac.  I moved them to the correct spot.  It no effect on the Japan turn but if you feel it was to late then you can edit them back in.

    So you and infrastructure live near each other and play live games also?  Thats pretty cool.  I tried to get my buddy to play but he thinks triple a messed up his computer.  I told him that it is almost 10 years old… your computer just sucks:)

    Hey eleven -

    #1 yes to keeping the bomber, and I edited it back in. If you had two aircraft attacking, I would probably lose a bomber first… or if you had the ability to do a follow up, etc. I wouldn’t have attacked in the first place, actually, if you’d had more than one aircraft in range - German bombers are too precious, but it was worth losing one to me to slow down UK economy and make you use other forces to get Africa boac.

    #2 noted!

    #3 no problem with NCMs, etc - I play by the same spirit as playing together at the table, and I’d always be ok with something like that in a face to face game.

    As to Infra and I - yes, we live about an hour apart, and have been playing some form of A&A together for about 17 or 18 years. Now we both have kids, so things have slowed down… way less Jamesons and Guiness would be one example…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from Queensland to Guam

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 81 PUs;
                Germans buy 2 armour, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                3 infantry moved from Samara to Novosibirsk
                2 armour and 2 mech_infantrys moved from Yenisey to Kansu
                2 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                1 bomber moved from Kazakhstan to Sikang
                2 fighters moved from Novgorod to Novosibirsk
                3 artilleries moved from Volgograd to Kazakhstan
                4 infantry moved from Volgograd to Kazakhstan
                7 infantry moved from Volgograd to Caucasus
                6 artilleries moved from Volgograd to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 bomber moved from Russia to Kansu
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                1 tactical_bomber moved from Ukraine to Kazakhstan

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 3 fighters and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 6 artilleries, 9 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 armour, 6 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 3 artilleries, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 3 artilleries, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Germans attack with 1 bomber
                    Russians defend with 1 aaGun
                    Germans win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 bomber moved from Sikang to Volgograd
                1 bomber moved from Kansu to Volgograd
                3 fighters moved from Novosibirsk to Volgograd
                1 tactical_bomber moved from Kazakhstan to Volgograd
                2 tactical_bombers moved from Ukraine to Volgograd
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                2 bombers moved from French Central Africa to 91 Sea Zone
                2 bombers moved from 91 Sea Zone to Southern France
                2 infantry moved from France to Southern France
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 artillery moved from Albania to Bulgaria
                3 mech_infantrys moved from Slovakia Hungary to Bessarabia
                2 infantry moved from Romania to Bulgaria
                4 mech_infantrys moved from Greater Southern Germany to Romania
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to France
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun moved from Vologda to Novosibirsk
                3 infantry moved from Russia to Samara
                6 armour moved from Volgograd to Kazakhstan
                4 mech_infantrys moved from Volgograd to Kazakhstan
                1 aaGun moved from Volgograd to Kazakhstan
                1 aaGun and 3 infantry moved from Tambov to Volgograd
                4 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Novgorod to Bryansk
                2 armour moved from Volgograd to Caucasus
                2 mech_infantrys moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Volgograd to Caucasus
                4 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Volgograd
                2 armour moved from Volgograd to Caucasus

    Place Units - Germans
                1 fighter placed in Western Germany
                3 infantry placed in Western Germany
                2 armour and 1 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 infantry and 2 mech_infantrys placed in Novgorod
                3 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,1,3
                Germans collect 72 PUs (4 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - Russians
                1 bomber moved from Northwest Persia to Ukraine
                4 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 4 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.

    Non Combat Move - Russians
                1 bomber moved from Ukraine to Syria
                2 aaGuns, 3 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
                5 fighters moved from Northwest Persia to India
                1 tactical_bomber moved from Northwest Persia to India
                2 bombers moved from Northwest Persia to India
                2 armour moved from Iraq to Eastern Persia

    Turn Complete - Russians


  • Well.  I just don’t see how I can stop Germany from pushing through to Cairo.  I am gonna do my best to make it a bloody battle though :evil:

    That awful start is starting to show its ugly teeth now.  Those few extra turns of controlling Cairo really made a huge difference.  Also your great play with Italy!!!  I feel like I have just been chasing you all over the place distracting me from Cairo.  I had to do it though.  You really left me no choice.  You have done an awesome job dictating MY moves.  Making me do what is less important to my main goal.

    I actually have a J4 strat that would work perfect with your G4.  Cairo would be yours no problem!  I would say look at my other game but I got diced so hard on UK Pacifics first turn.  They attacked unprovoked so it ruined the whole strat.  Its good though cause it helped me see the worst case scenario (losing a 94% chance battle) with my first move.  Easy to solve.  By J4 you would have like 8-10 loaded transports that you could head for Calcutta with, if it was available, or move on cairo.


  • It can be shocking how fast Allied forces can pool in the Middle East area, so I’m taking nothing for granted… plus dice are still involved, so nothing has been decided  :-)  However, Germany has 22 aircraft, a hold on the NOs, and a rapid mobile force.

    My problem is that it’s been easy for me in the past to get distracted and do things that seem smart but end up not making a difference… you can see how easy it would be for me right now to spen too many resources attacking China to revive Japan… but the object is Cairo. Even if Japan were to fall, 8 VCs = a win.

    Man, you don’t know how many games it took me to learn that lesson.

    I’m very interested in your complimentary Japanese J4 play - maybe at some point we could find a way to take on two other people 2 on 2? You and I could play the Axis and work out the finer points… I’m up for that if we could carve out the time and find a couple victims to play the Allies…  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 battleship moved from 37 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 battleship moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to Manchuria
                3 tactical_bombers moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                2 fighters moved from 35 Sea Zone to Yunnan
                3 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Japan to Anhwe
                1 bomber moved from Kwangsi to Yunnan
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to Manchuria

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                    Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 2 armour, 1 artillery and 1 infantry; Chinese defend with 1 artillery and 2 infantry
                    Japanese win with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters and 2 infantry
                    Casualties for British: 2 armour, 1 artillery and 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Korea to Manchuria
                1 fighter moved from 16 Sea Zone to Japan
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 fighter moved from Manchuria to 19 Sea Zone
                1 bomber moved from Anhwe to Kwangsi
                1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 cruiser moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Yunnan to 43 Sea Zone
                1 carrier and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 aaGun moved from Korea to Manchuria
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 bomber, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter and 4 infantry placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 8 PUs;

    Combat Move - Americans
                1 mech_infantry moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      Americans take French Central Africa from Italians
                1 artillery and 1 infantry moved from French West Africa to Gold Coast
                1 fighter moved from 87 Sea Zone to Gold Coast
                1 fighter moved from 87 Sea Zone to 70 Sea Zone
                4 bombers moved from British Guiana to 70 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 armour moved from 71 Sea Zone to Union of South Africa
                2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                2 artilleries moved from 71 Sea Zone to Union of South Africa
                2 bombers moved from Egypt to Union of South Africa

    Combat - Americans
                Battle in 70 Sea Zone
                    Americans attack with 4 bombers and 1 fighter
                    Italians defend with 1 battleship and 1 transport
                    Americans win with 4 bombers remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 battleship and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in Union of South Africa
                    Americans attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                    Americans win, taking Union of South Africa from Italians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Gold Coast
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    Americans win, taking Gold Coast from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Americans
                1 fighter moved from Gold Coast to French West Africa
                3 bombers moved from 70 Sea Zone to Belgian Congo
                2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 3 destroyers moved from 87 Sea Zone to 91 Sea Zone
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Egypt to Iraq
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 70 Sea Zone to Belgian Congo

    Place Units - Americans
                8 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs


  • Have to roll here for China…… GAY!!!

    DiceRolls: 6@1, 1@3; Total Hits: 16@1,: (3, 3, 6, 2, 4, 2)1@3: (3)

    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 3)


  • DiceRolls: 5@1, 1@3; Total Hits: 05@1,: (5, 3, 4, 2, 6)1@3: (5)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • DiceRolls: 4@1, 1@3; Total Hits: 04@1,: (4, 6, 2, 2)1@3: (5)

    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • DiceRolls: 4@1, 1@3; Total Hits: 14@1,: (2, 3, 3, 2)1@3: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • DiceRolls: 4@1, 1@3; Total Hits: 04@1,: (3, 4, 4, 5)1@3: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • DiceRolls: 4@1, 1@3; Total Hits: 14@1,: (3, 6, 6, 3)1@3: (3)

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • That is so damn annoying.  Man I am pissed at myself for editing that fighter out.  SHIT SHIT SHIT!!!  The fighter will be in Hopei.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 3 infantry
                EDIT: Changing ownership of Anhwe from Japanese to Chinese
                EDIT: Removing units owned by Chinese from Hunan: 2 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kweichow: 4 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Sikang
                1 artillery and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,2
                Chinese collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 1 damage on 1 harbour; Remaining resources: 27 PUs;
                British buy 8 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters and 1 tactical_bomber moved from Egypt to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 3 fighters and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Rhodesia to Tanganyika Territory
                2 mech_infantrys moved from Egypt to Belgian Congo
                1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun and 4 infantry moved from India to West India
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry


  • almost forgot the destroyer.  That would have been bad :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,3,6,5
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total

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