G40 Stalingradski (Axis) vs Elevenjerk (Allies)
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I forgot to move the 6 russian inf from amur to Buryatia. Should I start over or can you just edit that?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
2 fighters and 2 tactical_bombers moved from Anhwe to Hunan
1 fighter moved from Formosa to HunanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
1 fighter moved from Korea to Kiangsu
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 20 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
At the end of your turn, once all your NCM is done, you just click Post Turn Summary.
It then automatically posts the game to this site, and saves it with a file name reflecting whose turn just went… so the one you can download from me will include ‘J1’; your next post will be A1 for the US, etc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total -
Looks like US started with an extra plane in W US according to my setup sheets. Is that new?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
scramble orders. Have a carrier, cruiser, 2 fighters, 1 tac, 1 strat (Taranto). Don’t know how to do this the right way. I assume I should make all my combat moves and save, then send to you?
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I redid the move. The only thing that ended up different is that there are 4 chinese in yunnan instead of 5 (result of the first time I did it). I didn’t see my bid pieces up there but I am not too concerned about it since this is more of a learning the process for me. Don’t really care if I win. In fact, I don’t expect too cause I think the game is too unbalanced to the Axis. It takes good dice and some axis mistakes for the allies to be able to win.
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Hey there - just got back to the board, getting my daughter to sleep to watch GoT :-D
I put your bid units in UK and Sudan as you asked… but it may be that when I started over, I forgot to put them back in?
Go ahead and use the edit function - it’s good to mess around with anyhow - people end up using it all the time because there’s so much to keep track of, stuff always gets missed.
Yes I think to extra fighter in W US.
Yes to scramble for Taranto! 1 Italian fighter, 1 German fighter, 1 German tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 106 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -48
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 fighter moved from Burma to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 111 Sea Zone to 118 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
Ouch! was having a hard time connecting with my 4’s in 97. I knew it was a little thin but I had to risk it. I also hate that ethiopia battle. It goes bad a lot! I am glad I made it out of there with a victory even. Especially when the Bombardment misses. That is a real downer :-(
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5 out of 5 on your first roll was pretty harsh as well :-o
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That was awful dice, and to be honest, without some similar luck for you over the next turn or so, it will be next to impossible for the Allies to win.
I’ll keep going, but if we need to start over we can at any time. This will be a good game for you to learn the program and get used to the board, etc.
Taranto is a nice move when it goes at least average, but man you got diced.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 2 armour and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
NEVER SAY DIE!!! It is not a big deal. Like I said, I just want to learn the ins and outs of the whole format of playing this way. Plus I want to see your strat play out a little more. The BEST case scenario version. The allies have a low chance of winning anyways. I love the retreat you did in 111. Never thought of that before but that works beautiful. Believe it or not, I took 2 subs 2 fighters and 2 tacs to that battle once. They scrambled and I won with only 1 fighter left.
So on the scramble for Taranto, How do I know which units to pull for you? (didn’t have to do it a lot since I had a whole lot of misses :-D) I wasn’t sure if you were looking to keep the italians or the germans. I pulled the German Tac before the fighters cause it only defends on 3 and I would have pulled the german fighter next assuming you would want the Italians to remain. I mainly just played it like I would if I was you but everyone is different. Do I need to ask before the battle or put posts after each round of battle?
I did the battle in the calculator and I had like a 64% chance of winning with the scramble. I went in somewhat risky because no matter how much you take its all gone the next round anyway. I hate landing 2 planes on carrier cause they can get 3 hits and retreat if I kept planes and they would be dead w/o getting to fight longer. I also took the destroyer to 96 cause I usually will lose the plane and leave the transport…which would have happened since you got a hit there as well.
One last getting diced story. I am China. Japan does the standard attack on Yunnan J1. I get 0 hits. I attack with all 8 inf (6 from Szechwan, 2 from Kwiechow) and fighter on his 3 inf and art. He won with an art left. I had to retreat with only my fighter. I think, if I remember correctly, I missed like 23 1’s and 3’s before I got my first hit. Luckily he had never played before so I think I am still going to beat him but man… I was in shock.
Anyway, I will do the other moves a little later. I have something to do for a couple hours.
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I like your attitude! There’s a lot to say for just playing, regardless of the odds, and taking something out of it. Some of my best lessons have been learned when I kept going long after I was toast, and you get into some strange late game stuff… and I’ve also seen games that looked completely lost for my opponent, and four rounds later, I’m asking what the eff? And now I’m losing :-D
SZ111 battle I learned right here from others - I hadn’t done it either, until it was done to me.
As far as taking casualties, usually people ask Order Of Loss (OOL) when in doubt. If you’re going to fight to the bitter end, usually max defense is best - but sometimes someone might have a good reason to keep a sub instead of a destroyer, or not tip a carrier, etc. So in cases when you’re not quite sure, it’s worth your time to slow the game down and ask your opponent for OOL. In this case (Taranto), what you did was fine.
Agreed to the aircraft on the carrier inside the med… I usually park the aircraft on Malta after taranto. They can make it to Egypt U2, and create a nice defense there - especically if you can afford an airbase.
Dice story - I’ve got some too… it’s a part of the game I never get totally comfortable with. I think of A&A as chess with dice, ratger than as Risk on steroids, if you know what I mean. This is a strategy game at heart, not a dice game at heart.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour
Italians win with 1 artillery remaining. Battle score for attacker is 2
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun and 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 118 Sea Zone
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 118 Sea ZoneCombat - Germans
Battle in 118 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter and 6 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 fighter moved from Greece to Egypt
2 bombers moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 109 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
2 aaGuns moved from Germany to Poland
2 artilleries and 7 infantry moved from Yugoslavia to Romania
6 armour and 4 mech_infantrys moved from France to Germany
2 artilleries moved from France to Western Germany
2 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 armour, 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
2 armour placed in Volgograd
3 artilleries placed in Ukraine
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total