G40 Stalingradski (Axis) vs Elevenjerk (Allies)


  • Looks like US started with an extra plane in W US according to my setup sheets.  Is that new?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • scramble orders.  Have a carrier, cruiser, 2 fighters, 1 tac, 1 strat (Taranto). Don’t know how to do this the right way.  I assume I should make all my combat moves and save, then send to you?


  • I redid the move.  The only thing that ended up different is that there are 4 chinese in yunnan instead of 5 (result of the first time I did it).  I didn’t see my bid pieces up there but I am not too concerned about it since this is more of a learning the process for me.  Don’t really care if I win.  In fact, I don’t expect too cause I think the game is too unbalanced to the Axis.  It takes good dice and some axis mistakes for the allies to be able to win.

    Italyscrambleorders_30742.0_J1.tsvg


  • Hey there - just got back to the board, getting my daughter to sleep to watch GoT  :-D

    I put your bid units in UK and Sudan as you asked… but it may be that when I started over, I forgot to put them back in?

    Go ahead and use the edit function - it’s good to mess around with anyhow - people end up using it all the time because there’s so much to keep track of, stuff always gets missed.

    Yes I think to extra fighter in W US.

    Yes to scramble for Taranto! 1 Italian fighter, 1 German fighter, 1 German tac.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 106 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Ethiopia
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 96 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -48
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Burma to Shan State
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 fighter moved from Burma to India
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 battleship moved from 111 Sea Zone to 118 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry


  • Ouch!  was having a hard time connecting with my 4’s in 97.  I knew it was a little thin but I had to risk it.  I also hate that ethiopia battle. It goes bad a lot!  I am glad I made it out of there with a victory even.  Especially when the Bombardment misses.  That is a real downer :-(


  • 5 out of 5 on your first roll was pretty harsh as well :-o


  • That was awful dice, and to be honest, without some similar luck for you over the next turn or so, it will be next to impossible for the Allies to win.

    I’ll keep going, but if we need to start over we can at any time. This will be a good game for you to learn the program and get used to the board, etc.

    Taranto is a nice move when it goes at least average, but man you got diced.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Egypt
                    Italians attack with 2 armour and 2 infantry
                    ANZAC defend with 2 infantry; British defend with 1 artillery and 1 harbour
                    Italians win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 artillery
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Albania to Bulgaria
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • NEVER SAY DIE!!! It is not a big deal.  Like I said, I just want to learn the ins and outs of the whole format of playing this way. Plus I want to see your strat play out a little more.  The BEST case scenario version. The allies have a low chance of winning anyways.  I love the retreat you did in 111.  Never thought of that before but that works beautiful.  Believe it or not, I took 2 subs 2 fighters and 2 tacs to that battle once.  They scrambled and I won with only 1 fighter left.

    So on the scramble for Taranto,  How do I know which units to pull for you? (didn’t have to do it a lot since I had a whole lot of misses :-D)  I wasn’t sure if you were looking to keep the italians or the germans.  I pulled the German Tac before the fighters cause it only defends on 3 and I would have pulled the german fighter next assuming you would want the Italians to remain.  I mainly just played it like I would if I was you but everyone is different.  Do I need to ask before the battle or put posts after each round of battle?

    I did the battle in the calculator and I had like a 64% chance of winning with the scramble.  I went in somewhat risky because no matter how much you take its all gone the next round anyway.  I hate landing 2 planes on carrier cause they can get 3 hits and retreat if I kept planes and they would be dead w/o getting to fight longer.  I also took the destroyer to 96 cause I usually will lose the plane and leave the transport…which would have happened since you got a hit there as well.

    One last getting diced story.  I am China.  Japan does the standard attack on Yunnan J1.  I get 0 hits.  I attack with all 8 inf (6 from Szechwan, 2 from Kwiechow) and fighter on his 3 inf and art.  He won with an art left.  I had to retreat with only my fighter.  I think, if I remember correctly, I missed like 23 1’s and  3’s before I got my first hit.  Luckily he had never played before so I think I am still going to beat him but man… I was in shock.

    Anyway, I will do the other moves a little later.  I have something to do for a couple hours.


  • I like your attitude! There’s a lot to say for just playing, regardless of the odds, and taking something out of it. Some of my best lessons have been learned when I kept going long after I was toast, and you get into some strange late game stuff… and I’ve also seen games that looked completely lost for my opponent, and four rounds later, I’m asking what the eff? And now I’m losing  :-D

    SZ111 battle I learned right here from others - I hadn’t done it either, until it was done to me.

    As far as taking casualties, usually people ask Order Of Loss (OOL) when in doubt. If you’re going to fight to the bitter end, usually max defense is best - but sometimes someone might have a good reason to keep a sub instead of a destroyer, or not tip a carrier, etc. So in cases when you’re not quite sure, it’s worth your time to slow the game down and ask your opponent for OOL. In this case (Taranto), what you did was fine.

    Agreed to the aircraft on the carrier inside the med… I usually park the aircraft on Malta after taranto. They can make it to Egypt U2, and create a nice defense there - especically if you can afford an airbase.

    Dice story - I’ve got some too… it’s a part of the game I never get totally comfortable with. I think of A&A as chess with dice, ratger than as Risk on steroids, if you know what I mean. This is a strategy game at heart, not a dice game at heart.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour
                    Italians win with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 aaGun and 1 artillery

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 118 Sea Zone
                6 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter moved from Southern Italy to Greece
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 bombers moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 118 Sea Zone

    Combat - Germans
                Battle in 118 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Greece
                    Germans attack with 3 armour, 2 bombers, 1 fighter and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Greece to Egypt
                2 bombers moved from Greece to Egypt
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 109 Sea Zone
                1 aaGun moved from France to Normandy Bordeaux
                2 aaGuns moved from Germany to Poland
                2 artilleries and 7 infantry moved from Yugoslavia to Romania
                6 armour and 4 mech_infantrys moved from France to Germany
                2 artilleries moved from France to Western Germany
                2 infantry moved from Norway to Finland
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                2 infantry placed in Western Germany
                1 armour, 1 artillery and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 4 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                2 armour placed in Volgograd
                3 artilleries placed in Ukraine
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • I like it so far.  It was so hard for me to see how germany could get through russia by letting them off the hook for so long but the way that you can restrict the uk is quite simply…. AWESOME!!  I know I have gotten hosed a bit but even so.  You have already given me ideas on how I would do it.  We shall see what america can do, but due to one of the greatest flaws of the game, we won’t see that for another couple turns :-D  Well… defenseless transport is the greatest flaw.  Have you been reading that thread? It’s a long one.


  • Been doing my moves so fast due to lack of time but I wish I could take that one back.  I wanted to declare war on the Japanese and support china a bit.  Didn’t declare war in the Politics and then just spaced that I could reload the game and do it.  I think it would have made this game a bit more interesting due to the sheer dominance you are showing right now.  I tried doing the turn again but I think since I already did russia it won’t let me connect to the dice server to see what would have happened.  Maybe it is a good time for me to learn how to edit :-D


  • Ok, home from work…  :-)

    Yes, Germany can really clamp down on the UK for the first three or four turns, while the US is out of the war. And if you dedicate to a sub/fighter a turn combo for the Atlantic, by the time the US shows up Germany is a beast in the Atlantic, and can hold their own… and most importantly, Russia has been isolated.

    Germany vs Russia one on one, given enough time, is no contest.

    I’ve read the thread about defenseless transports, and I’m ok with it overall. It took me awhile to get used to it, but it’s just part of the game now. It makes it very hard on the Allies to set up and maintain supply lines, which is good - because it basically balanced the game. If we were rolling d12s I might give the transport a hit on a 1, though…  :-D

    Go ahead and mess with the edit function - I don’t mind if you change territory owners, etc. I’ll hold off until you tell me to go!


  • What if I just redo the Russian move.  Does that cause any problems with the forum side of things?

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