The American Front: An Alternate History Map For A&A 1914

  • Customizer

    Yeah, I’m also still debating how I’m going to divide up territories…Should I do strictly states, or sub-regions (N. Texas, Northern VA, etc.)?


  • probably should be in the variant section of the forums…


  • Since WWI is its own thing perhaps we should keep it all condensed here.

    We don’t need WWI cross contamination in the WWII sections.


  • Great! If you need assistance hit me up lol. I was going to do one of these, only make it a tad bit smaller. more of a sub map to the original board.

    If people want to play a world wide alternate scenario of this I would reccomend using Italy piecs to represent the CSA, as in this alternate timeline Italy stayed out of the war for either side.

    Also, are ya going to represent the Great Lakes at all? It was an important area in the book but one that could be taken out for the sake of gameplay.

  • Customizer

    Hmmm…Hadn’t really thought about it. I suppose I could stick a cruiser or two up there…

    Thanks for reminding me about the Italy thing, although for some reason using orange units to represent butternut leaves a bad taste in my mouth… but seeing as how Mr. Jensen implied there were barely enough units for OOB setup as it is, it might be the only option (besides purchasing another copy).

    Could also use 1940 Brit units as well.


  • Yeah I figured using the Italians was the more practical option, but using other british (more tan ones) pieces would work to. As said, I think the greatlakes can easily be looked over, might be to much work for little value.


  • I like the ideaa (Read all 11 books ;))

    I think the VCS for CSA should be

    Guyamas (on the pacific coast)
    Houston
    New Orleans
    Birmingham
    Atlanta
    Louisville
    Charleston and Richmond

    USA
    Washington
    Philadelphia
    St Louis
    San Francisco
    Boston
    Chicago
    Salt lake City
    Pittsburgh

  • Customizer

    Good suggestions. Does anyone know the font that the more recent (G40 and 1914) OOB maps use?


  • What ever happened to this? An idea like this doesn’t deserve to be forgotten or abandoned. Was it moved to another thread? It has some great potential.

  • Customizer

    After a bit of a hiatus, I’m restarting this project. Below are some initial thoughts on Victory Cities, additional rules, etc. Once I get these nailed down, I’ll begin work on the map for the game. Please let me know your thoughts and I’ll do my best to incorporate them!

    Possible Victory Cities:

    United States of America
    Washington D.C.
    Philadelphia
    New York
    Boston
    Chicago
    Detroit
    Denver
    San Francisco
    Seattle
    Cleveland

    Confederate States of America
    Richmond
    Atlanta
    Birmingham
    Louisville
    Charleston
    New Orleans
    Nashville
    Chihuahua
    Guaymas
    Houston

    Dominion of Canada
    Toronto
    Quebec City
    Montreal
    Winnipeg
    Vancouver
    Ottawa

    Victory Condition:
    Must control 6/10 of the victory cities in the USA or CSA, 4/6 cities in Canada.

    Uprisings

    The Uprisings Track controls when uprisings occur in the CSA (black socialist uprising) and the USA (Mormon rebellion). Each turn, roll a die and advance the marker by the number on the die if a 3 or less is rolled. Ignore values above 3.

    Enemy nations may also contribute to advancing the track by contributing 5 IPC’s per space moved on the track. Only 5 IPC’s may be given by each player per turn. This represents smuggling weapons to the rebels and attempting to provoke an uprising. Any IPC’s contributed stay in that rebellion’s pool until the rebellion occurs.

    When the marker on the track reaches X, wait until the start of the next turn and spend any IPC’s in the pool, as well as the IPC value(s) of the rebellion area(s) on land units and place them within the rebellion area(s).

    Rebellion Areas:
    Black Socialist Uprising (Use Russia pieces)

    • South Carolina (Congaree Socialist Republic)
    • Georgia (Black Belt Socialist Republic)

    Mormon Rebellion (use Austria Hungary pieces)

    • Utah (Deseret)

    The rebellions become separate factions controlled by the enemy player, and collect an IPC income as long as they exist.

    Initial Thoughts

    So my thought on the map design is to have territories that will be for the most part the same as state lines on the map, with a few exceptions. For example, I will probably make a territory called “Upstate NY” and one called “NY City”, to avoid Canada taking one of the most highly populated cities in the U.S. in one move. There a couple examples of this.

    There was some discussion when the project started as to which pieces to use for which nation, and I think I’m going with:
    USA - U.S. Pieces
    CSA - British Pieces
    Canada - Italy Pieces (The look is right and Canada is sort of a “Minor Nation” in this game)
    Black Socialist Uprising - Russia Pieces
    Mormon Rebellion - Austria-Hungary Pieces
    Quebec (if I ever implement it) - French Pieces

    In general, the USA is going to be more economically powerful than the CSA, but of course they have to fight the war on two fronts.

    I want to possibly do National Objectives for things like blockades and cutting the East-West Rail lines, I’ll have to think about this though.

    I’ll most likely suggest using the new “potential rules” posted in the 1914 forum for movement, etc.


  • Any news about this potential game?

    It sounds fantastic!

    How far is the mapstyling in progress?


  • Just discovered the game “Mason-Dixon: The second american civil war”.

    with its 1917 scenario it sounds familiar to your project:

    http://boardgamegeek.com/boardgame/7978/mason-dixon-the-second-american-civil-war

    Here´s the map:

    http://boardgamegeek.com/image/332811/mason-dixon-the-second-american-civil-war

    Maybe it contains some interesting or helpful thoughts that could be used for your A&A variant.

  • Customizer

    Chacmool,
        Thanks for your interest. This is one of those projects I come back to every now and then and chip away at. I’m quite happy with how the map is coming so far, maybe I can post some screenshots within the next week or so.

    One of the problems I’m running into with designing the map and setup is that the base 1914 game came so few pieces ( :-o Shocker, I know!  :roll:), so I might just have to go into this with the assumption that players have either received additional pieces from WOTC or can substitute from other games.

  • Customizer

    Here are some early screenshots of how I’m designing the map.

    I’m doing my best to mimic the textures and styles of the OOB 1914 map. The red circles you see in the first pic represent the unit chips, so that’ll give you an idea of scale. I think right now the map is looking like it’s going to be 48"x36", just showing North America.

    As always, I welcome any input/suggestions.

    CW2 SS1.JPG
    CW2 SS2.JPG


  • Looks great ! I cant wait to see the whole map (will it include also Western USA?)

    How Do you do make those textures and styles of the OOB map?

    I have a (german) map of the OOB (except I made Switzerland  and Western Germany larger)

    Would be cool it If you could help me a little bit with the design…

    1914baseTileAlpha.png

  • Customizer

    @Chacmool:

    Looks great ! I cant wait to see the whole map (will it include also Western USA?)

    How Do you do make those textures and styles of the OOB map?

    I have a (german) map of the OOB (except I made Switzerland  and Western Germany larger)

    Would be cool it If you could help me a little bit with the design…

    Glad you like it! Yes, it’ll be the entire US, with part of Mexico and Canada shown as well.

    So I’m actually using AutoCAD to do the design, but I’m sure you could accomplish similar results with a program that’s not $1000 per copy…

    I found some hi-res marble textures for the territories and colorized them to match the OOB board colors. I might be able to post the images here or host them elsewhere and link to them, let me look into that.

    Once I have the textures how I like them, I “hatch” or fill in the borders with the texture. The trick is to scale the texture so that it doesn’t tile.


  • wow… I am a design-noob and only have Microsoft paint :-)

    Could you post the whole map when its finished??

  • Customizer

    I definitely will. Here’s an in-progress preview. It’s a rather large file, so I’ve made it public on my Google Drive. Let me know if you can’t access it.

    https://drive.google.com/file/d/0B7x1PKfqsr0lQ1VYVXdVdk1jZnc/edit?usp=sharing

    I’m still working out some of the colors, and some of the roundel blocks look rough to me close up, but this is the general feel I’m going for.


  • The map looks awesome so far!!!

    I will print this baby as soon as its done!  :-)


  • About time you got around to this, I was actually looking up mapping programs so that I could do it myself if you didn’t lol.

Suggested Topics

  • 68
  • 577
  • 126
  • 4
  • 35
  • 29
  • 12
  • 5
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts