And historically the Brits and Russkies DID attack Persia… - no one cared…
Richter von Manthofen
@Richter von Manthofen
Latest posts made by Richter von Manthofen
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RE: True Neutrals in the 1914 game
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RE: Why is Italy an allied power?
Did nort want to read all 15 pages ;), but…
The Dreibund was already dead before 1914
Saying Italy broke the treaty is also not correct: it was a defensive treaty - and Germany and A-H waged a war of agression
Italy had economic reasons to side with the Entente - British coal and other assets which could NOT be provided by A-H and Germany
Aside that - Italy wanted territory that was owned by both sides (Nice, Savoy, Trento, Istria… - Tunesia) - but the base decision was made by economic reasons not territorial.
The best the CPs could hope was a neutral Italy (a possibility and if A-H had offered more earlier a very realistic possibility)
and now for the ingame perspective: - Shifing Italys unit from CP to Entente and the better strategic position of A-H wiould totally upset the current setup positions - You would requirea different setup to balance things - possible, but deciding on turn X would be too late the decision should be made before setup is even done …
PS - If my post reads a bit apologetic to teh Italian decision  - I may remeber you I am Austrian ;)
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RE: What exactly are tanks good for?
I think the tanks are an investment - not good when you buy them , but paying off later - if there IS a later ;) - I will have to try them some day and watch how long they last - if their army is destoyed within a 1-2 turns they are nor worth it, from turn three they start to pay - Not sure if they also reduce the number of infantry you need - as absorbing hits you need less infantry to “protect” arty and planes from becoming casualties.
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RE: Russian Civil War
This is a draft of my alternative Russian Revolution Rules. There is still one major problem to resolve; you may see some more.
THE RUSSIAN REVOLUTION AND CIVIL WAR
An alternative approach to the Russian Revolution in Axis and Allies WWI 1914.
You will need a set of Russian pieces from a WWII version of Axis and Allies to represent the Bolsheviks. This should be recent enough to include artillery pieces. You also need the Soviet control markers.
There are various way of determining when Revolution occurs, but it should only be on a Central Powers turn, as it is largely to the benefit of that Alliance. One simple method (IL) is based on Russian income falling below a certain level (8?) Â Moscow counts as one “Capital” captured by the Central Powers for victory purposes, as long as it remains under Red control.
We are concerned here with the Bolshevik Revolution of October/November 1917; that of February/March did not overtly affect the coarse of the war.
The Revolution divides Russia into two warring factions, the Bolsheviks or “Reds” controlled by the Central Powers, and the Royalists or “Whites” controlled by the original Allied Russian player. The Whites use the original Russian units and control markers.
The Russian tts are divided according to the Treaty of Brest-Litovsk, signed by the Bolsheviks and Central Powers on March 3rd 1918.
Areas to the west and south of this line are referred to here as “Lesser Russia”, those remaining as “Greater Russia”, Greater Russia being Karelia, Moscow & Tartarstan.
When Revolution occurs, Greater Russian tts become Red. All Russian units in these areas are replaced with Red units. The Bolshevik regime in effect becomes a new member of the Central Powers alliance, and should be set up with its own unit supply, money and marker on the NP chart. In the turn order it is placed between Italy and the USA. It should be given all the money saved by Russia on its previous turn. Any tts in Greater Russia controlled by the CPs are immediately handed over to the Reds, though units may remain. Reds and CP units are now allies, and do not contest tt with each other.
Any remaining Russian naval units take a vote on which side to support: roll a die for each fleet (that is all naval units in one SZ); 1-3 Red, 4-6 White.
To represent the large number of prisoners of war released after the treaty, place in the mobilization zone 1 infantry unit for each of the CPs (now including the Reds) for each complete game turn that has passed. These units are brought back into play on their respective power’s turn as normal infantry but cost nothing.
Red Russia acts like any other Central Power except that its units can never move outside original Russian tt under any circumstances. The tts ceded to the original Central Powers must be handed over to their control, though Red units can enter these areas and fight with other CPs. The three original powers can decide between themselves who is given control of which ceded tt, though an infantry unit must be present to take physical control before a marker can be placed.
White Russian units can operate anywhere. However unless they recapture Moscow, they cannot build mechanical units. Until then, White Russia collects no income, but it may place infantry units as follows: 1 in any Russian tt it controls at the end of its turn. It gets none for contested tt.
The other Allies may fight together with the Whites, and any original Russian tt they capture becomes White Russian controlled.
Any tts outside Russia that were Russian controlled remain as White tts, but are of course not invulnerable to CP attacks - no force fields!
If the Whites gain control of Moscow, they may immediately start collecting money and building units. They of course capture any money that the reds may have stashed away.
The Reds now become the anti-government forces once more, and can place only infantry units as described above for White Russia.Even if one Russian faction loses all units and tts, it continues in the hope that its allies will liberate a tt and it can start another revolution.
Problem: other Allied units in Russia.
Need a plausible method of preventing the other Allies from piling units into GR to stop the Bolsheviks getting started. On my map Karelia and Petrograd are separate tts…
A blanket ban on them entering Russian tt seems very arbitrary. They will very likely want to send units by sea to Karelia to prevent the Germans taking it.
Maybe the rule has to be that:
No units of other Allies may enter Greater Russian tt before the Revolution unless it is to attack CP units there. Once liberated (Russian controlled) they must leave. Not satisfied with this.Variant: Joint Capitals.
Petrograd and Moscow vied for the status of Russia’s capital city. At the start of the game, consider them as joint capitals. Russia may place new units in either or both. Â Holding BOTH cities counts as ONE capital for victory conditions. It is possible for each to be held by a different Russian faction; in this case each may collect money and build units as normal.
Nice - is your name suvorov on another board ;)
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RE: What exactly are tanks good for?
@Imperious:
They negate hits on your units
Thats it - but I ran the numbers through a lil simulation - 2 infantry are better even if one is lost immediately…
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RE: Not Enough Pieces!!
I like this Revised map ;)
May I suggest to split Hedjaz from Transjordan :D
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RE: The American Front: An Alternate History Map For A&A 1914
I like the ideaa (Read all 11 books ;))
I think the VCS for CSA should be
Guyamas (on the pacific coast)
Houston
New Orleans
Birmingham
Atlanta
Louisville
Charleston and RichmondUSA
Washington
Philadelphia
St Louis
San Francisco
Boston
Chicago
Salt lake City
Pittsburgh -
RE: First Impressions of Axis & Allies 1914
I must admit - I did not have opportunity to play - yet…
Buit I think both Tanks and planes are done very good.
Air recon does wonders in a WWI environment and tanks absorbing hits does make them worth playing - if you are on the offense.
The chips are OK and Russian revolution - well i have ideas ;)
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RE: Sculpt Colour Comparison Pictures
Is it only me, but the Brits look - sickly… ;)
I like the Cruiser and sub sculpts, the BB is too basic IMHO, but the transport is great IMHO
Arty is nice, but the Tanks and planes are just right .
The infantry also looks nice - I also think its sort of propaganda poster style…
I think the game has potential nad getting a 2nd edition is simply a must (more units and more of the existing units ;))
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RE: Austrian Strategies
has anyone tried to make an amphibious attack on Tuscany on A1(arty + inf from Trieste) if sucessful it would split italy in two parts, delaying a counterattack on Venice (at least preventing a an early attack from Rome.
Serbia from Hungary and using the Galician forces for a thrust into Poland. Bohemia to Galicia nad vienna forces split between east and West.
If Germany then attacks poland and muces into tirol Italy could bee soon out of game while russia still has to face three enmies (Germany should go on defensive in the West)