• Everyone knows how awesome the minitures are, but I think it always lacked the true feeling of a massive battle where 50 Infantry Units and 20 Tank units do a full fledge attack. This game is a post to put that feeling into you.

    Axis and Allies: BATTLEGROUND

    Setup:

    Use any map for land minitures

    Combat system:
    Each unit has a 1d12 roll

    There 3 to classes of units; Foot, Vehicle, and Air

    VEHICLE FIRING:
    @ a Vehicle
    Rolls a 1-6: miss
    Rolls a 7: -1 HP
    8: -2 HP
    9: -3
    10: -3
    11: -4
    12: DEAD

    @ a Foot unit
    1-6 Miss
    7: -0
    8: -1
    9: -3
    10: -4
    11: DEAD
    12: DEAD

    FOOT UNIT FIRING:

    @ a Foot unit
    1-8 Miss
    9: -1
    10: -2
    11: -3
    12: DEAD

    @ a Vehicle
    1-7 a miss
    8: -1
    9: -1
    10: -2
    11: -3
    12: -4

    Foot units: Infantry, Artillery, AA gun
    Armor Units: Tank, Mech

    AIR COMBAT

    Move just like air units in Minis
    Use a d6

    Fighter
    (All units)
    1: DEAD
    2: -3
    3: -2

    Tac bomber
    (All units)
    4: -2
    3: -3
    2: -4
    1: DEAD

    Bomber
    (all units)
    4: -3
    3: -4
    2: -6
    1: DEAD

    AIR DEFENSE
    Mech and Artillery can gave light AA defense. Rolls a 1d6
    1: -2
    2: -1

    AA gun can use Heavy AA defense. Rolls 1d6
    1: -2
    2: -3
    3: -3
    UNIT STATS:

    Infantry: Range:2 HP:3 Move:1
    Mech: Range:3 HP:5 Move:3
    Artillery: Range:7 HP:4 Move:1
    AA gun: Range:3 (only air units) HP:5 Move:1
    Tank: Range:4 HP:8 Move:2
    Air units have range 3 (bomber 1) Move like air units in AA minis and have 5 HP

    Setup:

    20 Infantry, 14 Mech, 8 Artillery, 12 Tanks, 4 Fighters, 3 Tac, 2 Bombers, 3 AA guns

    Thoughts?


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