ok, found the game. I guess guys usually send me a chat that they started up the game, but anyway, how do you personally have it set up to get notification?
…and yes pls only scramble Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 17 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
4 artilleries and 15 infantry moved from Shan State to Yunnan
1 armour, 1 fighter and 2 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Turkmenistan
British attack with 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Turkmenistan, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
British roll dice for 4 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys in Yunnan, round 1 : 7/23 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 1 : 0/4 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Caucasus
British attack with 1 artillery and 17 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 17 infantry in Caucasus, round 1 : 6/18 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
4 infantry moved from India to Burma
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Yunnan to Burma
1 fighter moved from Eastern Persia to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 fighter moved from Union of South Africa to Persia
2 fighters moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in Egypt
British undo move 1.
1 carrier placed in 81 Sea Zone
2 artilleries placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 5 infantry
Production/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 37 times
3 was rolled 41 times
4 was rolled 39 times
5 was rolled 34 times
6 was rolled 24 times
Average roll : 3.299
Median : 3.000
Variance : 0.911
Standard Deviation : 0.954
Total rolls : 214
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.712
Median : 4.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 52
British Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.057
Median : 3.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53
Americans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.242
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 91
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,3,1,5,5
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs total
@Last:
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
I won’t swear you can’t, but I don’t think anything you can do will happen quickly.
@Eggman:
@Last:
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
I won’t swear you can’t, but I don’t think anything you can do will happen quickly.
Not looking good but this has been a fun game. You have kept me thinking the whole time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 carrier and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Borneo
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 25 damage on 19 factory_majors and 6 factory_minors; Remaining resources: 49 PUs;
Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Germans take Smolensk from Americans
1 artillery moved from Samara to Vologda
2 armour and 2 mech_infantrys moved from Russia to Vologda
2 armour moved from Tsinghai to Caucasus
2 armour moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Yugoslavia to Caucasus
2 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
2 fighters moved from Poland to Western Germany
1 bomber moved from France to Western Germany
6 armour moved from Yugoslavia to Western Germany
6 mech_infantrys moved from Yugoslavia to Western Germany
11 infantry moved from France to Western Germany
1 armour moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 25 damage on 19 factory_majors and 6 factory_minors; Remaining resources: 49 PUs;
Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Germans take Smolensk from Americans
1 artillery moved from Samara to Vologda
2 armour and 2 mech_infantrys moved from Russia to Vologda
2 armour moved from Tsinghai to Caucasus
2 armour moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Yugoslavia to Caucasus
2 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
2 fighters moved from Poland to Western Germany
1 bomber moved from France to Western Germany
6 armour moved from Yugoslavia to Western Germany
6 mech_infantrys moved from Yugoslavia to Western Germany
11 infantry moved from France to Western Germany
1 armour moved from Volgograd to Caucasus
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Eastern Poland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Germans attack with 7 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry and 6 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 13 infantry
Germans win, taking Western Germany from Americans with 7 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour and 13 infantry
Battle in Vologda
Germans attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Americans defend with 1 armour
Germans win, taking Vologda from Americans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Bulgaria
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 17 infantry
Germans win, taking Caucasus from British with 3 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 17 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Baltic States from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 armour moved from Szechwan to Kazakhstan
9 armour and 4 mech_infantrys moved from Russia to Volgograd
1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun and 1 infantry moved from Poland to Germany
5 armour and 4 mech_infantrys moved from Yugoslavia to Germany
10 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 bomber and 2 fighters moved from Western Germany to Germany
1 aaGun moved from Samara to Volgograd
Place Units - Germans
1 mech_infantry placed in Ukraine
3 infantry placed in Russia
2 infantry placed in France
Germans undo move 3.
3 infantry placed in France
2 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Germany
Germans undo move 3.
2 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
@Last:
Purchase Units - Germans
Germans repair 25 damage on 19 factory_majors and 6 factory_minors; Remaining resources: 49 PUs;
I can finally start telling the families of my downed B-29 pilots that their loved ones didn’t die in vain.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangtung to 37 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Buryatia
5 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Buryatia
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangtung to 37 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Buryatia
5 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Buryatia
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 8 destroyers and 4 fighters
Americans defend with 1 destroyer
Japanese win, taking 6 Sea Zone from Americans with 2 carriers, 8 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Buryatia
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Anhwe
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Buryatia to Manchuria
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 bomber moved from 37 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in Kwangtung
1 carrier and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Novgorod to Belarus
Americans take Belarus from Germans
1 bomber moved from Norway to France
3 bombers moved from Norway to Germany
4 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from 114 Sea Zone to Poland
3 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Archangel to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 44 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 7,8,3 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Baltic States
Americans attack with 1 armour and 8 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 8 infantry in Baltic States, round 1 : 2/9 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Baltic States
Americans win, taking Baltic States from Germans with 1 armour and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from France to Norway
1 bomber moved from Germany to Novgorod
1 bomber moved from Germany to Greece
1 bomber moved from Germany to Norway
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Germany to 115 Sea Zone
1 carrier moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Germany to 115 Sea Zone
2 fighters moved from Germany to 114 Sea Zone
6 transports moved from 112 Sea Zone to 123 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Albania to Greece
1 carrier, 10 destroyers, 2 fighters and 4 submarines moved from 7 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
4 destroyers placed in 10 Sea Zone
1 bomber and 1 fighter placed in Greece
1 bomber placed in Norway
3 mech_infantrys placed in Novgorod
3 infantry placed in Finland
1 mech_infantry placed in Greece
2 infantry placed in Norway
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Production/PUs Summary :
Germans : 56 / 70
Russians : 0 / 0
Japanese : 43 / 43
Americans : 78 / 103
Chinese : 1 / 5
British : 34 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Production/PUs Summary :
Germans : 56 / 70
Russians : 0 / 0
Japanese : 43 / 43
Americans : 78 / 103
Chinese : 1 / 3
British : 34 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Chinese take Szechwan from Germans
Chinese take Sikang from Germans
1 fighter moved from Persia to Kazakhstan
2 fighters moved from Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - British
Battle in Kazakhstan
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Kazakhstan, round 1 : 2/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 armour
British roll dice for 1 artillery, 2 fighters and 3 infantry in Caucasus, round 1 : 3/6 hits
Germans roll dice for 3 armour in Caucasus, round 1 : 1/3 hits
1 infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Persia to Northwest Persia
3 fighters, 4 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Caucasus to Turkmenistan
1 fighter moved from Kazakhstan to Turkmenistan
5 infantry moved from India to Burma
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Cyprus to 99 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
1 aaGun, 8 artilleries and 17 infantry moved from Greece to Bulgaria
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 tactical_bomber placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 0 / 0
Japanese : 38 / 43
Americans : 78 / 103
Chinese : 6 / 3
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.621
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Since Denmark was in US hands at what would have been the Russian turn, I sailed their Sub out of the Baltic.
And let me know if you would have done SBR Intercept, I can roll that battle before I do the ANZAC turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,6,5,4,5,4
Italians collect 9 PUs; end with 11 PUs total
@Last:
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,6,5,4,5,4
Italians collect 9 PUs; end with 11 PUs total
I must have a word with the Sub captains; that was quite unacceptable!
Miracle but unfortunately I need about 4 turns of submarine ineptitude to go along with 4 turns of extremely accurate AA gunners for Germany.