@peirce I took France’s turn after posting ANZAC
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 17 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
4 artilleries and 15 infantry moved from Shan State to Yunnan
1 armour, 1 fighter and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Turkmenistan
British attack with 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Turkmenistan, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
British roll dice for 4 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys in Yunnan, round 1 : 7/23 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 1 : 0/4 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Caucasus
British attack with 1 artillery and 17 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 17 infantry in Caucasus, round 1 : 6/18 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
4 infantry moved from India to Burma
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Yunnan to Burma
1 fighter moved from Eastern Persia to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 fighter moved from Union of South Africa to Persia
2 fighters moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Egypt
British undo move 1.
1 carrier placed in 81 Sea Zone
2 artilleries placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 37 times
3 was rolled 41 times
4 was rolled 39 times
5 was rolled 34 times
6 was rolled 24 times
Average roll : 3.299
Median : 3.000
Variance : 0.911
Standard Deviation : 0.954
Total rolls : 214Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.712
Median : 4.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 52British Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.057
Median : 3.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53Americans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.242
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 91 -
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,3,1,5,5
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs total -
@Last:
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
I won’t swear you can’t, but I don’t think anything you can do will happen quickly.
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@Eggman:
@Last:
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
I won’t swear you can’t, but I don’t think anything you can do will happen quickly.
Not looking good but this has been a fun game. You have kept me thinking the whole time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 carrier and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to BorneoPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 25 damage on 19 factory_majors and 6 factory_minors; Remaining resources: 49 PUs;
Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Germans take Smolensk from Americans
1 artillery moved from Samara to Vologda
2 armour and 2 mech_infantrys moved from Russia to Vologda
2 armour moved from Tsinghai to Caucasus
2 armour moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Yugoslavia to Caucasus
2 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
2 fighters moved from Poland to Western Germany
1 bomber moved from France to Western Germany
6 armour moved from Yugoslavia to Western Germany
6 mech_infantrys moved from Yugoslavia to Western Germany
11 infantry moved from France to Western Germany
1 armour moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 25 damage on 19 factory_majors and 6 factory_minors; Remaining resources: 49 PUs;
Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Germans take Smolensk from Americans
1 artillery moved from Samara to Vologda
2 armour and 2 mech_infantrys moved from Russia to Vologda
2 armour moved from Tsinghai to Caucasus
2 armour moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Yugoslavia to Caucasus
2 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
2 fighters moved from Poland to Western Germany
1 bomber moved from France to Western Germany
6 armour moved from Yugoslavia to Western Germany
6 mech_infantrys moved from Yugoslavia to Western Germany
11 infantry moved from France to Western Germany
1 armour moved from Volgograd to CaucasusCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Eastern Poland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Germans attack with 7 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry and 6 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 13 infantry
Germans win, taking Western Germany from Americans with 7 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour and 13 infantry
Battle in Vologda
Germans attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Americans defend with 1 armour
Germans win, taking Vologda from Americans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Bulgaria
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 17 infantry
Germans win, taking Caucasus from British with 3 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 17 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Baltic States from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 armour moved from Szechwan to Kazakhstan
9 armour and 4 mech_infantrys moved from Russia to Volgograd
1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun and 1 infantry moved from Poland to Germany
5 armour and 4 mech_infantrys moved from Yugoslavia to Germany
10 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 bomber and 2 fighters moved from Western Germany to Germany
1 aaGun moved from Samara to VolgogradPlace Units - Germans
1 mech_infantry placed in Ukraine
3 infantry placed in Russia
2 infantry placed in France
Germans undo move 3.
3 infantry placed in France
2 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Germany
Germans undo move 3.
2 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
@Last:
Purchase Units - Germans
Germans repair 25 damage on 19 factory_majors and 6 factory_minors; Remaining resources: 49 PUs;I can finally start telling the families of my downed B-29 pilots that their loved ones didn’t die in vain.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Kwangtung to 37 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Buryatia
5 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Buryatia
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Kwangtung to 37 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Buryatia
5 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Buryatia
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 8 destroyers and 4 fighters
Americans defend with 1 destroyer
Japanese win, taking 6 Sea Zone from Americans with 2 carriers, 8 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Buryatia
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Anhwe
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Buryatia to Manchuria
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 bomber moved from 37 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in Kwangtung
1 carrier and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Novgorod to Belarus
Americans take Belarus from Germans
1 bomber moved from Norway to France
3 bombers moved from Norway to Germany
4 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from 114 Sea Zone to Poland
3 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Archangel to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 44 Sea Zone from Japanese
Americans take 36 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 7,8,3 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Baltic States
Americans attack with 1 armour and 8 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 8 infantry in Baltic States, round 1 : 2/9 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Baltic States
Americans win, taking Baltic States from Germans with 1 armour and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from France to Norway
1 bomber moved from Germany to Novgorod
1 bomber moved from Germany to Greece
1 bomber moved from Germany to Norway
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Germany to 115 Sea Zone
1 carrier moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Germany to 115 Sea Zone
2 fighters moved from Germany to 114 Sea Zone
6 transports moved from 112 Sea Zone to 123 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Albania to Greece
1 carrier, 10 destroyers, 2 fighters and 4 submarines moved from 7 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
1 bomber and 1 fighter placed in Greece
1 bomber placed in Norway
3 mech_infantrys placed in Novgorod
3 infantry placed in Finland
1 mech_infantry placed in Greece
2 infantry placed in Norway
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 56 / 70
Russians : 0 / 0
Japanese : 43 / 43
Americans : 78 / 103
Chinese : 1 / 5
British : 34 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalProduction/PUs Summary :
Germans : 56 / 70
Russians : 0 / 0
Japanese : 43 / 43
Americans : 78 / 103
Chinese : 1 / 3
British : 34 / 42
UK_Pacific : 15 / 10
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Chinese take Szechwan from Germans
Chinese take Sikang from Germans
1 fighter moved from Persia to Kazakhstan
2 fighters moved from Persia to Caucasus
1 artillery moved from Northwest Persia to CaucasusCombat - British
Battle in Kazakhstan
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Kazakhstan, round 1 : 2/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 armour
British roll dice for 1 artillery, 2 fighters and 3 infantry in Caucasus, round 1 : 3/6 hits
Germans roll dice for 3 armour in Caucasus, round 1 : 1/3 hits
1 infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Persia to Northwest Persia
3 fighters, 4 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Caucasus to Turkmenistan
1 fighter moved from Kazakhstan to Turkmenistan
5 infantry moved from India to Burma
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Cyprus to 99 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
1 aaGun, 8 artilleries and 17 infantry moved from Greece to BulgariaPlace Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 tactical_bomber placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 0 / 0
Japanese : 38 / 43
Americans : 78 / 103
Chinese : 6 / 3
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 9 / 5
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.621
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
Since Denmark was in US hands at what would have been the Russian turn, I sailed their Sub out of the Baltic.
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And let me know if you would have done SBR Intercept, I can roll that battle before I do the ANZAC turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,6,5,4,5,4
Italians collect 9 PUs; end with 11 PUs total -
@Last:
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,6,5,4,5,4
Italians collect 9 PUs; end with 11 PUs totalI must have a word with the Sub captains; that was quite unacceptable!
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Miracle but unfortunately I need about 4 turns of submarine ineptitude to go along with 4 turns of extremely accurate AA gunners for Germany.