@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
13L G40 snake11eyes (axis) v tcnance (allies+7)
-
Post the rest of turn?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Samara to Tambov
1 artillery moved from Samara to Tambov
1 tactical_bomber moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Samara to Tambov
1 artillery moved from Samara to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 1 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 42 infantry and 1 tactical_bomber
Tambov : 1 artillery and 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 74
Russians : 17 / 17
Japanese : 59 / 69
Americans : 55 / 78
Chinese : 9 / 15
British : 37 / 40
UK_Pacific : 6 / 3
Italians : 19 / 20
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 transport moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
4 fighters moved from 37 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
3 artilleries moved from 38 Sea Zone to Burma
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to Burma
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to BurmaCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 infantry moved from Malaya to Shan State
2 carriers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
2 tactical_bombers moved from Burma to 39 Sea Zone
2 bombers and 4 fighters moved from Burma to Siam
1 fighter moved from Burma to Siam
1 tactical_bomber moved from India to 39 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers, 2 submarines and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Looks like we’re just grinding out the inevitable in the pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
7 infantry moved from 93 Sea Zone to Southern France -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
7 infantry moved from 93 Sea Zone to Southern FranceAirborne Attack Move - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
7 infantry moved from 93 Sea Zone to Southern FranceAirborne Attack Move - Americans
Combat - Americans
Battle in Southern France
Americans attack with 2 artilleries, 7 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Southern France, round 1 : 4/10 hits
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 2/4 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
3 destroyers moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Midway to Western United States
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 4 infantry
Marianas : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
24 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 1 transport
17 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 aaGun, 1 factory_major and 1 fighter
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Morocco : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
93 Sea Zone : 3 destroyers and 5 transports
92 Sea Zone : 3 submarines
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 7 transportsProduction/PUs Summary :
Germans : 49 / 74
Russians : 16 / 17
Japanese : 68 / 81
Americans : 58 / 79
Chinese : 5 / 15
British : 37 / 40
UK_Pacific : 2 / 0
Italians : 16 / 20
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Szechwan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 8 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 49 / 74
Russians : 16 / 17
Japanese : 67 / 81
Americans : 58 / 79
Chinese : 6 / 6
British : 37 / 40
UK_Pacific : 2 / 0
Italians : 16 / 20
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
3 infantry moved from West India to India
1 fighter moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
3 infantry moved from West India to India
1 fighter moved from West India to IndiaCombat - British
Battle in France
British attack with 1 artillery, 2 fighters and 6 infantry
Germans defend with 1 airfield, 1 factory_minor and 6 infantry
British roll dice for 1 artillery, 2 fighters and 6 infantry in France, round 1 : 2/9 hits
Germans roll dice for 6 infantry in France, round 1 : 1/6 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in France
British roll dice for 1 artillery, 2 fighters and 5 infantry in France, round 2 : 4/8 hits
Germans roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in France
British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from British, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British, taking Tunisia from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Battle in India
British attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter and 3 infantry in India, round 1 : 0/4 hits
Japanese roll dice for 1 artillery in India, round 1 : 0/1 hits
British roll dice for 1 fighter and 3 infantry in India, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking Norway from Germans, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 fighter moved from India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Holland Belgium to Southern France
1 fighter moved from France to Southern France
1 fighter moved from France to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Persia to Iraq
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter and 9 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,2,1,1,3,3,1,3,5,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs totalTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Normandy Bordeaux : 2 aaGuns, 1 artillery, 1 fighter and 4 infantry
Southern France : 2 fighters and 1 infantry
France : 2 aaGuns, 2 artilleries, 7 infantry and 2 mech_infantrys
Norway : 1 flag, 2 infantry
Holland Belgium : 1 flag, 3 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 1 mech_infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 mech_infantry
126 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer
110 Sea Zone : 6 destroyers and 4 transportsProduction/PUs Summary :
Germans : 39 / 74
Russians : 16 / 17
Japanese : 64 / 81
Americans : 53 / 79
Chinese : 6 / 6
British : 39 / 39
UK_Pacific : 5 / 2
Italians : 16 / 20
ANZAC : 10 / 11
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.378
Median : 3.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 82Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.929
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.929
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.182
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 6 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in France
Italians attack with 4 artilleries, 1 fighter and 6 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 aaGuns, 2 artilleries, 7 infantry and 2 mech_infantrys
French win with 1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -21
Casualties for French: 4 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 4 artilleries, 1 fighter and 6 infantryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery placed in Southern Italy
Italians undo move 1.
1 artillery placed in Southern Italy
1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total -
I assumed you would want to keep the aa gun, if I was wrong feel free to edit back a guy and remove it
-
Ok just so you know whatever happens on the Germna turn doesn’t matter, on japan’s turn it’s game, I’m going to take the Hawaiin islands with my guys from Japan, you have no transports with men in range to liberate so that will hold for a turn, I am going to hit both India and West India with a transoprt that both have a man and artillary plus planes, which will give me the last victory city plus block you from retaking it, that gives me all the vc I need for pacific win with no way to liberate them,
I will wait for you to respond/post in game results
Cheers
-
i surrender
-
Thanks for a great game :-)
Interested in playing a second?
-
hang on a bit on that second game, im trying to refine my allied play and im doing a lot better in the games with higher bids than 7.
-
Sure no problem, also you’d be axis and I’d be allies at +7
-
man, im terrible as axis….course i have learned a few things lately.





