@Ragnell804 gg, I concede
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
Russians buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
3 infantry moved from Kazakhstan to Sikang
2 infantry moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Belarus
1 armour moved from Belarus to Novgorod
1 infantry and 4 mech_infantrys moved from Archangel to Novgorod
4 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
4 infantry moved from Eastern Poland to Romania
4 infantry moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Romania, round 2 : 1/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 6 infantry in Romania, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sikang
Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Russians attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters
Russians roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in Manchuria, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 6 armour, 1 infantry and 7 mech_infantrys
Germans defend with 1 airfield, 5 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Russians roll dice for 6 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 4/14 hits
Germans roll dice for 5 armour, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 6 armour and 4 mech_infantrys in Novgorod, round 3 : 3/10 hits
Germans roll dice for 4 armour and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits
3 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 4 : 6/8 hits
Germans roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 4 : 0/2 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry and 5 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
OOL for SZ 6:
1. destroyer
2. fighter
3. fighter
4. AC hit 1
5. AC hit 2 (sink)
6. fighter
7. fighter
8. AC hit 1
9. AC hit 2 (sink) -
Encirclement complete!
Looks like Leningrad was your Stalingrad… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 fighter moved from Manchuria to Amur
2 fighters moved from Korea to Amur
2 infantry moved from Tsinghai to Shensi
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to 20 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from 38 Sea Zone to Burma
1 fighter moved from Malaya to Burma
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 4 : 1/3 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 0/2 hits
1 artillery owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 5 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 5 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Amur
Japanese attack with 3 fighters
Russians defend with 1 infantry; Americans defend with 1 armour
Japanese roll dice for 3 fighters in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter in Amur, round 3 : 1/1 hits
Russians roll dice for 1 armour in Amur, round 3 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from Malaya to Philippines
1 fighter moved from Burma to Malaya
2 aaGuns moved from Tsinghai to ShensiPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 fighter placed in Malaya
2 armour and 1 fighter placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,4,6,6,1,1,5
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western United States to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Amur
1 bomber moved from Western United States to Caroline Islands
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Denmark
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in KoreaNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
Tallyscrams? :mrgreen:
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ye go for it…max s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from India to Burma
1 fighter moved from Egypt to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Algeria to Morocco
1 armour moved from Karelia to Baltic States
1 artillery and 2 infantry moved from Finland to Karelia
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Greece, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Greece
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 6 infantry in Burma, round 2 : 0/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits
British roll dice for 6 infantry in Burma, round 3 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 6 infantry in Burma, round 4 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 5 infantry in Burma, round 5 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits
British roll dice for 5 infantry in Burma, round 6 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Morocco
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
British roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters and 2 transports
Battle in Western Germany
British attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 5 infantry
British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 : 4/5 hits
British roll dice for 1 artillery and 5 infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 3 armour and 5 infantry in Western Germany, round 2 : 4/8 hits
4 infantry owned by the British and 5 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits
Germans roll dice for 3 armour in Western Germany, round 3 : 1/3 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Western Germany
British roll dice for 1 artillery in Western Germany, round 4 : 1/1 hits
Germans roll dice for 2 armour in Western Germany, round 4 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
Germans win with 1 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 5 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from 95 Sea Zone to Alexandria
1 armour moved from Eastern Persia to Kazakhstan
2 infantry moved from Persia to Eastern Persia
1 carrier and 4 destroyers moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries, 2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern France to 99 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Greater Southern Germany
3 destroyers moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 carrier and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 99 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians and 1 carrier owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 carrier and 1 transport
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 2 armour and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to BulgariaPlace Units - Italians
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 42 Sea Zone to 38 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Shantung from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tunisia to Algeria
3 infantry moved from Libya to Tunisia
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Surrender yet? :evil:
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BTW lads, in happier news I published this new variant today:
http://www.axisandallies.org/forums/index.php?topic=32411.0
Thank you both for helping to playtest it; I gave you shouts in the write-up.
Finally: I’m working on another variant for A&A, it’s quite exciting and altogether different from this one, “Chaos A&A”.
I would have you play each other on this one, with me working on the rules side as we go along.
Mainly, I need you to tell me about the experience while playing: Fun or Die will be the gold standard.
Sound interesting?
Let me know, C
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Yeah I give! Shize! Never had this much bad luck with anything ever. Ever. EVER! Anywhoo. I sent you a pm. Waiting for your response.
matt
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Okay, here’s the premise for Chaos A&A.
You two should start up a game between the two of you, as normal.
However, before each of your nation’s turns, you will roll a die on the forum here.
Type it out like this:
<:>dice 1d6<:>
Except take out the < and > signs. You’ll get something like this to appear:
Rolling 1d6:
(1)On the the result of a ‘6’, I will intervene with a random event, which will change WWII forever.
I will give you detailed instructions on the effects if and when this happens; otherwise, I will remain a silent observer.
You have your marching orders, gentlemen! Good luck… and God speed.
- Admiral Yorkenhaus