• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 fighter moved from Manchuria to Amur
                2 fighters moved from Korea to Amur
                2 infantry moved from Tsinghai to Shensi
                1 armour moved from Kwangtung to Yunnan
                1 armour moved from Kwangtung to 20 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 mech_infantry moved from 38 Sea Zone to Burma
                1 fighter moved from Malaya to Burma
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 :  0/3 hits
                        UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 :  0/3 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 :  1/3 hits
                        UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 3 :  0/3 hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 4 :  1/3 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 4 :  0/2 hits
                        1 artillery owned by the British lost in Burma
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 5 :  2/3 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 5 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Amur
                    Japanese attack with 3 fighters
                    Russians defend with 1 infantry; Americans defend with 1 armour
                        Japanese roll dice for 3 fighters in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Amur, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 1 fighter in Amur, round 3 :  1/1 hits
                        Russians roll dice for 1 armour in Amur, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Amur
                    Japanese win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 2 fighters
                    Casualties for Russians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from Amur to Japan
                1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 fighter moved from Malaya to Philippines
                1 fighter moved from Burma to Malaya
                2 aaGuns moved from Tsinghai to Shensi

    Place Units - Japanese
                1 armour and 1 infantry placed in Malaya
                1 fighter placed in Malaya
                2 armour and 1 fighter placed in Kwangtung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,4,6,6,1,1,5
                Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Long Range Aircraft

    Activate Technology - Americans
                Americans activating Long Range Aircraft

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Western United States to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 5 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Siberia to Amur
                1 bomber moved from Western United States to Caroline Islands
                1 transport moved from 125 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Denmark
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Korea

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • Tallyscrams?  :mrgreen:

    S3ra66le.tsvg


  • ye go for it…max s


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 infantry moved from India to Burma
                1 fighter moved from Egypt to 95 Sea Zone
                1 bomber moved from United Kingdom to 95 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from Algeria to Morocco
                1 armour moved from Karelia to Baltic States
                1 artillery and 2 infantry moved from Finland to Karelia
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Greece
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery and 1 infantry in Greece, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Greece, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Greece
                    Italians win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Burma
                    British attack with 6 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 6 infantry in Burma, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 :  0/2 hits
                        British roll dice for 6 infantry in Burma, round 3 :  1/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 6 infantry in Burma, round 4 :  0/6 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 5 infantry in Burma, round 5 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 5 :  0/1 hits
                        British roll dice for 5 infantry in Burma, round 6 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 6 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Morocco
                    British attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Morocco
                        British roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Morocco, round 5 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 95 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                        British roll dice for 1 bomber in 95 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in 95 Sea Zone
                        2 transports owned by the Italians lost in 95 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for British: 1 fighter
                    Casualties for Italians: 2 fighters and 2 transports
                Battle in Western Germany
                    British attack with 1 artillery and 5 infantry
                    Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 5 infantry
                        British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 :  4/5 hits
                        British roll dice for 1 artillery and 5 infantry in Western Germany, round 2 :  1/6 hits
                        Germans roll dice for 3 armour and 5 infantry in Western Germany, round 2 :  4/8 hits
                        4 infantry owned by the British and 5 infantry owned by the Germans lost in Western Germany
                        British roll dice for 1 artillery and 1 infantry in Western Germany, round 3 :  1/2 hits
                        Germans roll dice for 3 armour in Western Germany, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Western Germany
                        British roll dice for 1 artillery in Western Germany, round 4 :  1/1 hits
                        Germans roll dice for 2 armour in Western Germany, round 4 :  1/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
                    Germans win with 1 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour and 5 infantry
                    Casualties for British: 1 artillery and 5 infantry

    Non Combat Move - British
                1 carrier moved from 81 Sea Zone to 99 Sea Zone
                1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 bomber moved from 95 Sea Zone to Alexandria
                1 armour moved from Eastern Persia to Kazakhstan
                2 infantry moved from Persia to Eastern Persia
                1 carrier and 4 destroyers moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour, 2 artilleries, 2 fighters and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 6 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern France to 99 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 armour moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                3 infantry moved from Southern France to France
                3 infantry moved from Northern Italy to Greater Southern Germany
                1 armour moved from Northern Italy to Greater Southern Germany
                1 mech_infantry moved from Northern Italy to Greater Southern Germany
                3 destroyers moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 carrier and 1 transport
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 99 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber in 99 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians and 1 carrier owned by the British lost in 99 Sea Zone
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 carrier and 1 transport
                    Casualties for Italians: 1 submarine
                Battle in Normandy Bordeaux
                    Italians attack with 2 armour and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Bulgaria

    Place Units - Italians
                1 armour and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 42 Sea Zone to 38 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese

    Combat - ANZAC
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 fighter and 1 transport
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 38 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 38 Sea Zone
                        ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shantung
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Shantung from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Tunisia to Algeria
                3 infantry moved from Libya to Tunisia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • Surrender yet?  :evil:


  • BTW lads, in happier news I published this new variant today:

    http://www.axisandallies.org/forums/index.php?topic=32411.0

    Thank you both for helping to playtest it; I gave you shouts in the write-up.

    Finally: I’m working on another variant for A&A, it’s quite exciting and altogether different from this one, “Chaos A&A”.

    I would have you play each other on this one, with me working on the rules side as we go along.

    Mainly, I need you to tell me about the experience while playing: Fun or Die will be the gold standard.

    Sound interesting?

    Let me know, C


  • Yeah I give! Shize! Never had this much bad luck with anything ever. Ever. EVER! Anywhoo.  I sent you a pm. Waiting for your response.

    matt


  • Okay, here’s the premise for Chaos A&A.

    You two should start up a game between the two of you, as normal.

    However, before each of your nation’s turns, you will roll a die on the forum here.

    Type it out like this:

    <:>dice 1d6<:>

    Except take out the < and > signs. You’ll get something like this to appear:

    DiceRolling 1d6:
    (1)

    On the the result of a ‘6’, I will intervene with a random event, which will change WWII forever.

    I will give you detailed instructions on the effects if and when this happens; otherwise, I will remain a silent observer.

    You have your marching orders, gentlemen! Good luck… and God speed.

    • Admiral Yorkenhaus

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