@crockett36 i mean great start for the Italians
13L G40 Infrastructure vs Stalingradski (+10 Allies) + tech
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theres that mistake i usually make to cost me the game…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Turkey to Syria
1 bomber moved from Southern Italy to Syria
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Syria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Syria, round 1 : 1/3 hits
British roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Syria to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 aaGun, 8 infantry and 2 mech_infantrys moved from Turkey to SyriaPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 4 fighters moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Vyborg to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Rostov
1 fighter moved from Vyborg to Bryansk
1 artillery moved from Baltic States to Belarus
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
4 infantry moved from Spain to Portugal
2 fighters moved from Western Germany to Portugal
3 infantry moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Portugal
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Portugal
Germans attack with 3 fighters and 4 infantry
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 3 fighters and 4 infantry in Portugal, round 1 : 0/7 hits
Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Portugal
Germans roll dice for 3 fighters and 3 infantry in Portugal, round 2 : 3/6 hits
Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 2/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Portugal
Germans roll dice for 3 fighters and 1 infantry in Portugal, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Portugal, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Portugal
Germans win, taking 125 Sea Zone from British, taking Portugal from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Western Ukraine, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Rostov, round 1 : 0/2 hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 2 fighters and 3 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Gibraltar, round 1 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Gibraltar to Spain
3 fighters moved from Portugal to Spain
2 infantry moved from Northern Italy to Southern France
2 armour and 9 infantry moved from Turkey to Syria
2 fighters moved from Turkey to Egypt
2 fighters moved from 100 Sea Zone to Egypt
3 fighters moved from Ukraine to Egypt
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
5 infantry moved from Romania to Bulgaria
1 fighter moved from Rostov to 100 Sea Zone
1 tactical_bomber moved from Rostov to 100 Sea Zone
1 tactical_bomber moved from Turkey to 100 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to Syria
3 artilleries and 10 infantry moved from Vyborg to Novgorod
2 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
1 destroyer and 1 fighter placed in 100 Sea Zone
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Spain
1 infantry placed in Western Germany
8 infantry placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Vyborg: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,5,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
Why are all those guys in funny helmets marching through Syria?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
3 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Vologda to Bryansk
3 infantry moved from Vologda to Archangel
3 mech_infantrys moved from Russia to Belarus
1 tactical_bomber moved from Vologda to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Turkey
Russians take Turkey from ItaliansCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Russia
1 mech_infantry moved from Urals to Russia
1 aaGun moved from Smolensk to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
18 infantry moved from Caucasus to Volgograd
3 artilleries moved from Caucasus to VolgogradPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
I’m getting pinged on the front with Germany, round by bloody round.
Down by 4 infantry that round + 1 extra German infantry + 1 IPC kept for you + you get deeper into Russian territory + I don’t get to defend on the way out. All of this happened in Archangel.
You have too many infantry on the Russian front for me to survive. For all the doom, this is a long game in the making - one in which I cn not lose Moscow AND Volgograd… but will. And Egypt has reinforcements coming.
Ugh.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 2 infantry moved from Yunnan to Burma
1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Japan to Chahar
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Malaya to Shan State
1 bomber moved from Malaya to Shan State
1 bomber moved from Kiangsu to Burma
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kwangtung
1 bomber moved from Philippines to Kwangtung
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Kweichow, round 1 : 1/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 3/4 hits
ANZAC roll dice for 1 artillery in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Dutch New GuineaNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 bomber moved from Kwangtung to Philippines
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 bomber moved from Shan State to Malaya
1 aaGun moved from Malaya to Shan State
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kwangtung to French Indo China
1 bomber moved from Chahar to Kiangsu
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Manchuria to Buyant-Uhaa
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Philippines
1 bomber moved from Burma to MalayaPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
1 fighter moved from Rio de Oro to Libya
2 artilleries and 2 infantry moved from Tunisia to Libya
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Portugal
Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Portugal from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to Rio de Oro
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 102 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Gibraltar to MoroccoPlace Units - Americans
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
8 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Rio de Oro to Gibraltar
1 artillery and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 103 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
7 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
1 armour moved from Evenkiyskiy to Olgiy
UK_Pacific take Olgiy from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 7 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 3 infantry
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Gibraltar to Rio de Oro
3 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from 80 Sea Zone to Iraq
7 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
New Guinea and Transjordan. Unbelievable. On both, you were 3 for 3 on 2’s with infantry. This game is getting away from me, whatever you think of it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from BritishCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 aaGun, 10 infantry and 1 mech_infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 aaGun, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Well, New Guinea is my Waterloo. So far, 2 infantry, 2 artillery, a fighter, and 2 transports spent to kill one infantry, completely take away future options, and not get back my 5 IPCs.
When do we get to stop pretending this game hasn’t turned in your direction?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 16 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 artilleries and 11 infantry moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Romania to 100 Sea Zone
1 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
2 infantry moved from Syria to Turkey
7 fighters and 3 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Syria to Alexandria
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Caucasus
1 bomber moved from Ukraine to Alexandria
1 fighter moved from Ukraine to Bryansk
4 infantry moved from Spain to Portugal
3 fighters moved from Spain to Portugal
3 infantry moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
1 infantry moved from Ukraine to Bryansk
1 fighter moved from 100 Sea Zone to TurkeyCombat - Germans
Battle in Gibraltar
Germans attack with 2 fighters and 3 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Gibraltar, round 1 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 17 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 3 artilleries and 17 infantry in Belarus, round 1 : 2/20 hits
Russians roll dice for 2 mech_infantrys in Belarus, round 1 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 17 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Alexandria
Germans attack with 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 6/12 hits
British roll dice for 2 artilleries and 3 infantry in Alexandria, round 1 : 1/5 hits
1 infantry owned by the British , 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Alexandria
Germans win, taking Alexandria from British with 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Turkey, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Turkey
Germans win, taking Turkey from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 battleship and 1 cruiser in Caucasus, round 1 : 0/2 hits
Germans roll dice for 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 1 : 5/7 hits
Russians roll dice for 4 infantry in Caucasus, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Portugal
Germans attack with 3 fighters and 4 infantry
Americans defend with 4 infantry
Germans roll dice for 3 fighters and 4 infantry in Portugal, round 1 : 1/7 hits
Americans roll dice for 4 infantry in Portugal, round 1 : 0/4 hits
1 infantry owned by the Americans lost in Portugal
Germans roll dice for 3 fighters and 4 infantry in Portugal, round 2 : 1/7 hits
Americans roll dice for 3 infantry in Portugal, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Portugal
Germans roll dice for 3 fighters and 4 infantry in Portugal, round 3 : 2/7 hits
Americans roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantryNon Combat Move - Germans
3 fighters moved from Portugal to Spain
2 fighters moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
1 fighter moved from Alexandria to 100 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Caucasus to 100 Sea Zone
1 fighter moved from Bryansk to 100 Sea Zone
1 fighter moved from Turkey to Trans-Jordan
2 aaGuns, 9 artilleries and 30 infantry moved from Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Vyborg to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Bulgaria to Greece
6 infantry moved from Romania to Bulgaria
1 armour moved from Syria to Greece
6 infantry moved from Syria to Turkey
1 fighter moved from Trans-Jordan to EgyptPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Spain
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 destroyer and 1 transport placed in 100 Sea Zone
5 infantry placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,5,3,2,5,1,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 66 PUs (5 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
I’ve gotten extremely good luck lately…
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Gee, that sure is a lot of money Mr Infrastructure! :-D





