scrambles ?
Cow V Jeff G40E2League
-
I am kind of glad I don’t have to play tug of war with that Russian stack… I move up, don’t bring my air. Russia brings his air. I bring my air or I move back. I have seen games where the two armies end up pushing and pulling each other around.
-
My fighters were landed in funny spaces. I was trying to bait you from killing malaya or kwangtung and hoping to dice you.
I was feeling desperate like I was losing hard, but right now… now that I look at the board, I am not in that bad of a spot.
2 of the anhwe fighters went from hunan to shensi, 2 move left. 1 went from hunnan kwangtung, 2 move left.
-
I moved the anhwe fighters, nothing else changed.
I am seeing why people don’t like going to war with Russia unless they are doing some sort of, G6 attack on Russia strategy. Japan is all scatter brained.
I was a little surprised you dowed me last turn, I was thinking you wanted USA combat, because of how many islands I would have to defend.
-
In retrospect, Japan going to war with Russia, was a bad idea. It is going to take me forever to crack that china stack and uk pacific. oh god.
-
how you are nuts truly nutso nutso nutsumundo
-
some strategies only work if you are nuts.
-
I calced it without the bombers
-
Oh wow… yeah the bombers change the results to 10 units left average instead of 6 or something.
-
oh nvm bombers made it average 4 ish to 10 and the % of winning to 90%+ range instead of dicey.
-
YIKES, I thought you were forcing me to move up so you could push china up more.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 carrier and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 : 3/5 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 44 Sea Zone
1 destroyer owned by the Americans and 1 cruiser owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 2 submarines
1 fighter owned by the Japanese forced to land in CelebesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Gibraltar to MoroccoPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 3 fighters and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 bomber
86 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 87
Russians : 37 / 47
Japanese : 51 / 61
Americans : 54 / 79
Chinese : 4 / 13
British : 21 / 0
UK_Pacific : 16 / 30
Italians : 11 / 15
ANZAC : 10 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kansu to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 fighter and 9 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 47 / 87
Russians : 37 / 47
Japanese : 47 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 16 / 30
Italians : 11 / 15
ANZAC : 10 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
How are you at war? @_@
-
Germany takes london and USA goes to war immediately?
-
Here’s the uk save I screwed up hitting post I guess
Dunno button said DOW Japan I clicked it. I’m not the rules expert.
-
I don’t know either. I never got to go to war with germany when I lost london.QQ
Maybe it is a new thing with second edition… I had no idea you would be at war lol. I would at least block usa with destroyers.
-
this is fine… just going to see some naval showdowns a bit sooner than i’d like lol.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
2 artilleries and 1 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to Albania
1 armour moved from Greater Southern Germany to Slovakia HungaryCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 1 : 1/4 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 2 fighters
Battle in Slovakia Hungary
Italians attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 1 : 3/7 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 13 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 aaGun and 1 fighter
Slovakia Hungary : 1 armour, 2 artilleries and 3 infantry
Romania : 1 infantry
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Albania : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Greece : 1 flag
Yugoslavia : 1 armourProduction/PUs Summary :
Germans : 50 / 87
Russians : 34 / 47
Japanese : 44 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 19 / 13
Italians : 11 / 13
ANZAC : 10 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
ok good to know. usa does get to go to war.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Alexandria : 1 flag, 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 50 / 87
Russians : 34 / 47
Japanese : 44 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 19 / 13
Italians : 11 / 13
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





