@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
I am kind of glad I don’t have to play tug of war with that Russian stack… I move up, don’t bring my air. Russia brings his air. I bring my air or I move back. I have seen games where the two armies end up pushing and pulling each other around.
My fighters were landed in funny spaces. I was trying to bait you from killing malaya or kwangtung and hoping to dice you.
I was feeling desperate like I was losing hard, but right now… now that I look at the board, I am not in that bad of a spot.
2 of the anhwe fighters went from hunan to shensi, 2 move left. 1 went from hunnan kwangtung, 2 move left.
I moved the anhwe fighters, nothing else changed.
I am seeing why people don’t like going to war with Russia unless they are doing some sort of, G6 attack on Russia strategy. Japan is all scatter brained.
I was a little surprised you dowed me last turn, I was thinking you wanted USA combat, because of how many islands I would have to defend.
In retrospect, Japan going to war with Russia, was a bad idea. It is going to take me forever to crack that china stack and uk pacific. oh god.
how you are nuts truly nutso nutso nutsumundo
some strategies only work if you are nuts.
I calced it without the bombers
Oh wow… yeah the bombers change the results to 10 units left average instead of 6 or something.
oh nvm bombers made it average 4 ish to 10 and the % of winning to 90%+ range instead of dicey.
YIKES, I thought you were forcing me to move up so you could push china up more.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 carrier and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 : 3/5 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 44 Sea Zone
1 destroyer owned by the Americans and 1 cruiser owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 2 submarines
1 fighter owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 3 fighters and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 bomber
86 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 47 / 87
Russians : 37 / 47
Japanese : 51 / 61
Americans : 54 / 79
Chinese : 4 / 13
British : 21 / 0
UK_Pacific : 16 / 30
Italians : 11 / 15
ANZAC : 10 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kansu to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 fighter and 9 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 47 / 87
Russians : 37 / 47
Japanese : 47 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 16 / 30
Italians : 11 / 15
ANZAC : 10 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
How are you at war? @_@
Germany takes london and USA goes to war immediately?
Here’s the uk save I screwed up hitting post I guess
Dunno button said DOW Japan I clicked it. I’m not the rules expert.
I don’t know either. I never got to go to war with germany when I lost london.QQ
Maybe it is a new thing with second edition… I had no idea you would be at war lol. I would at least block usa with destroyers.
this is fine… just going to see some naval showdowns a bit sooner than i’d like lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
2 artilleries and 1 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to Albania
1 armour moved from Greater Southern Germany to Slovakia Hungary
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 1 : 1/4 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 2 fighters
Battle in Slovakia Hungary
Italians attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 1 : 3/7 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 13 PUs total
Territory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 aaGun and 1 fighter
Slovakia Hungary : 1 armour, 2 artilleries and 3 infantry
Romania : 1 infantry
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Albania : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Greece : 1 flag
Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 50 / 87
Russians : 34 / 47
Japanese : 44 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 19 / 13
Italians : 11 / 13
ANZAC : 10 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
ok good to know. usa does get to go to war.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from Italians
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Alexandria : 1 flag, 1 infantry
Egypt : 1 infantry
Production/PUs Summary :
Germans : 50 / 87
Russians : 34 / 47
Japanese : 44 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 19 / 13
Italians : 11 / 13
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0