Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Soviet Far East to Sakha
                      Japanese take Sakha from Russians
                1 armour and 1 mech_infantry moved from Siberia to Buryatia
                      Japanese take Buryatia from Russians
                2 artilleries moved from Manchuria to Jehol
                1 tactical_bomber moved from Kiangsi to Hopei
                1 fighter moved from Kiangsi to Chahar
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangsi to French Indo China
                1 armour moved from Hunan to French Indo China
                1 mech_infantry moved from Kiangsu to Chahar
                1 artillery moved from Kweichow to Hopei
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kiangsi to French Indo China
                1 mech_infantry moved from Siberia to Manchuria

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 3 mech_infantrys
                    retreated to French Indo China
                    UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 bomber
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber
                Battle in Borneo

    Non Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                2 artilleries moved from Kweichow to Anhwe
                1 armour moved from Kweichow to Kiangsi
                1 tactical_bomber moved from Hopei to Kiangsu
                1 fighter moved from Chahar to Kiangsu
                1 fighter moved from Marshall Islands to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                1 bomber moved from Marshall Islands to Japan
                1 bomber moved from Marshall Islands to Kwangtung

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 2 mech_infantrys placed in Kwangtung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 3 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Kiangsi : 1 armour and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 2 artilleries
        Manchuria : 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 2 artilleries
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 armour
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 armour and 1 mech_infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        43 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 transport

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 19 / 21
        Japanese : 49 / 49
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 33 / 32
        UK_Pacific : 19 / 27
        Italians : 19 / 19
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    Nuts, forgot to unload the Russian MINF.  One of the problems of having more than one game going at a time…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 armour moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Yakut S.S.R. to Yunnan

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 20 / 21
        Japanese : 48 / 49
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 33 / 32
        UK_Pacific : 19 / 27
        Italians : 19 / 19
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                5 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 20 / 21
        Japanese : 46 / 49
        Americans : 50 / 71
        Chinese : 8 / 14
        British : 33 / 32
        UK_Pacific : 19 / 27
        Italians : 19 / 19
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.350
            Median : 3.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - British
                1 mech_infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 mech_infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                6 mech_infantrys moved from India to Yunnan
                1 fighter moved from Shensi to India
                1 tactical_bomber moved from Shensi to Yunnan
                1 mech_infantry moved from Persia to Caucasus
                1 artillery and 6 infantry moved from Egypt to Trans-Jordan
                2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Iraq to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 bomber moved from India to Kwangtung
                1 bomber moved from Volgograd to Yunnan

    Combat - British
                Strategic bombing raid in Kwangtung
                        AA guns fire in Kwangtung :  0/1 hits
                    Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Kwangtung to Yunnan

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                1 artillery placed in Egypt
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 29 PUs (4 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 20 / 21
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 1
        Italians : 19 / 19
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 20 / 21
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 19
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Belarus to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Algeria to Southern Italy
                1 mech_infantry moved from Romania to Northern Italy
                1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Belarus
                1 aaGun moved from Bulgaria to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Western Germany to Germany
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                3 infantry moved from Southern France to Northern Italy
                3 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 armour moved from Morocco to Tunisia
                1 artillery moved from Morocco to Algeria

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour
        Germany : 1 bomber
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
        Belarus : 1 flag, 1 infantry and 1 mech_infantry
        Bryansk : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Ukraine : 1 fighter
        Greece : 1 flag
        Yugoslavia : 1 aaGun, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 19 / 21
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 20 / 10
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco

    Combat - ANZAC
                Battle in Morocco

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 19 / 21
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 19 / 21
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    Gah you weren’t supposed to take Moscow until G7… my second really big error that might cost me the game (although you could probably list more ;) ).


  • At first, I thought this was some sort of elaborate trap (you have played very well overall) - in part thinking that yeah, I can get Russia…losing it one round ahead of plan isn’t the end of the world - depending on what all those Russians end up doing.

    However - being able to take out 3 airplanes (and, for the most part, all of Russia’s last purchase) I am sure was not in the plans.

    You sure are making life difficult for Japan…I am wondering if I should have just let Russia have the north…learning some nice allied strategies though…!

    MM


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry and 1 mech_infantry moved from Archangel to Smolensk
                1 armour moved from Novgorod to Smolensk
                1 fighter and 2 tactical_bombers moved from Vyborg to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 bomber moved from Novgorod to Caucasus
                1 fighter moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Western Ukraine to Russia
                1 mech_infantry moved from Ukraine to Russia
                2 mech_infantrys moved from Rostov to Russia
                4 armour moved from Rostov to Russia
                1 mech_infantry moved from Bessarabia to Bryansk
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                8 artilleries and 15 infantry moved from Western Ukraine to Bryansk
                4 armour moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Rostov
                2 armour, 6 artilleries and 7 infantry moved from Ukraine to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 artillery moved from Finland to Vyborg
                1 mech_infantry moved from Vyborg to Archangel
                1 artillery moved from Novgorod to Belarus
                10 mech_infantrys moved from Finland to Novgorod
                3 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Northern Italy
                1 armour moved from Bryansk to Russia

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 5 armour and 4 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 2 bombers, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Eastern Poland
                1 fighter moved from Caucasus to Bryansk
                3 aaGuns moved from Western Ukraine to Bryansk
                1 aaGun moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from Southern France to France
                2 infantry moved from Southern France to Northern Italy
                2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 bomber moved from Novgorod to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 submarine moved from 108 Sea Zone to 119 Sea Zone
                1 infantry moved from Karelia to Vyborg
                1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                2 armour and 1 tactical_bomber placed in Novgorod
                1 fighter and 1 mech_infantry placed in Germany
                Germans undo move 3.
                1 fighter placed in Germany
                1 mech_infantry placed in Western Germany
                2 infantry placed in France
                1 artillery placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Germans undo move 5.
                Germans undo move 3.
                1 fighter and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs (2 lost to blockades); end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 2 aaGuns, 2 infantry and 1 mech_infantry
        Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
        Belarus : 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 aaGuns, 11 armour, 14 artilleries, 3 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 artillery and 1 infantry
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 3 armour and 1 bomber
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 5 armour, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 10 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 armour and 1 mech_infantry
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 cruiser and 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 104
        Russians : 11 / 0
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @miamiumike:

    At first, I thought this was some sort of elaborate trap …I am wondering if I should have just let Russia have the north…learning some nice allied strategies though…!

    MM

    That was the only trap I’ve laid so far you’ve fallen for.  But it wasn’t a game-breaking one, especially since the early loss of Moscow wipes out whatever gains I could have had from that.


  • Well- I couldn’t pass up the shot at the 21 bucks AND killing 3 Russian planes in the process. Trap or no trap, if I lose because of it, I will still say it was the right thing to do…plus - it knocks that complex down to a minor - so only 3 units a turn will appear for Russia.

    Now - if I can figure out what to do with Japan…I’ve had to stop myself a few times from falling into one of your traps - it appears that with all pressure on them, Japan just cannot stop everything coming at them at once…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - Russians
                1 infantry moved from Tambov to Samara
                2 armour and 6 infantry moved from Tambov to Rostov
                6 armour, 3 artilleries, 26 infantry and 1 mech_infantry moved from Tambov to Volgograd
                2 fighters moved from Samara to Hopei
                1 tactical_bomber moved from Shensi to Hopei
                1 armour moved from Sikang to Hopei

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 1 :  14/36 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 armour and 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 6 infantry in Rostov, round 1 :  1/8 hits
                        Germans roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Samara to Volgograd
                1 aaGun moved from Samara to Volgograd
                1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 56 / 104
        Russians : 15 / 0
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 46

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.114
            Median : 3.000
            Variance : 0.744
            Standard Deviation : 0.863
            Total rolls : 44

  • '12

    Game History

    Round :6

    Combat Move - Russians
                1 infantry moved from Tambov to Samara
                2 armour and 6 infantry moved from Tambov to Rostov
                6 armour, 3 artilleries, 26 infantry and 1 mech_infantry moved from Tambov to Volgograd
                2 fighters moved from Samara to Hopei
                1 tactical_bomber moved from Shensi to Hopei
                1 armour moved from Sikang to Hopei

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 1 :  14/36 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 armour and 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 6 infantry in Rostov, round 1 :  1/8 hits
                        Germans roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Samara to Volgograd
                1 aaGun moved from Samara to Volgograd
                1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 56 / 104
        Russians : 15 / 0
        Japanese : 43 / 49
        Americans : 50 / 71
        Chinese : 11 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 46

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.114
            Median : 3.000
            Variance : 0.744
            Standard Deviation : 0.863
            Total rolls : 44

    Link to Russia’s move

    http://dl.dropbox.com/u/51198109/triplea_29607_R6.tsvg

  • '12

    @miamiumike:

    Well- I couldn’t pass up the shot at the 21 bucks AND killing 3 Russian planes in the process. Trap or no trap, if I lose because of it, I will still say it was the right thing to do…plus - it knocks that complex down to a minor - so only 3 units a turn will appear for Russia.

    The trap was getting you to chase the Russian stack up north into what is about to be an unimportant area of the game board.  Being under-strength to stop the Italian attack was just a disaster; I really needed those planes to help cinch the deal in China.  I’m maybe 2 turns behind where I should be vis-a-vis Japan since I didn’t catch the fact that you could strafe my fleet in the North Pacific.  My expectation was that if you attacked, you would go all-in figuring you would survive the counter.


  • My first reaction was to go all in. Then - after realizing all your bombers could hit me as well, I backed off.

    I was probably jaded into attacking Russia. I got creamed one game when Russia and the US landed there. In hindsight- letting Russia have Korea isn’t as bad as it seems - since they cannot build a complex there - unlike the US that is….

    Going to be interesting to see if (how) I get Japan to survive for awhile…proving that taking Russia does not equal a win…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
                Japanese buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 bomber and 1 tactical_bomber moved from Japan to 4 Sea Zone
                6 fighters moved from 6 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                2 tactical_bombers moved from Kwangtung to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 4 Sea Zone
                    Japanese attack with 1 bomber, 3 destroyers, 6 fighters and 1 tactical_bomber
                    Americans defend with 4 destroyers, 6 submarines and 2 transports
                    Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 37
                    Casualties for Japanese: 3 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 4 destroyers, 6 submarines and 2 transports

    Non Combat Move - Japanese
                5 fighters moved from 4 Sea Zone to Amur
                1 armour moved from Sakha to Amur
                1 mech_infantry moved from Manchuria to Amur
                1 bomber moved from 4 Sea Zone to Amur
                2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 carrier moved from 43 Sea Zone to 36 Sea Zone
                1 artillery moved from Anhwe to Kiangsu
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Kiangsi to Kwangtung
                1 bomber moved from Kwangtung to Kiangsu
                2 tactical_bombers moved from Hunan to 20 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Hunan to 20 Sea Zone
                1 tactical_bomber moved from Hunan to 20 Sea Zone
                1 artillery moved from Jehol to Shantung
                1 mech_infantry moved from Kwangtung to Kwangsi
                3 armour moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 fighters and 1 infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 artillery
        Kwangsi : 1 artillery, 2 infantry and 1 mech_infantry
        Kiangsu : 1 artillery, 1 factory_minor and 3 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Suiyuyan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 armour and 1 mech_infantry
        Amur : 1 flag, 1 armour, 1 bomber, 5 fighters and 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        Sumatra : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 56 / 104
        Russians : 13 / 0
        Japanese : 47 / 49
        Americans : 50 / 71
        Chinese : 9 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @miamiumike:

    I was probably jaded into attacking Russia. I got creamed one game when Russia and the US landed there. In hindsight- letting Russia have Korea isn’t as bad as it seems - since they cannot build a complex there - unlike the US that is….

    Going to be interesting to see if (how) I get Japan to survive for awhile…proving that taking Russia does not equal a win…

    If I do somehow turn a win out of this, I would say that changing your schwerpunkt with Japan from south to north was your biggest strategic error.  You can ignore Russia for quite some time… although I am just crazy enough to build the complex in Korea with Russia if I thought it would help me any.  Since it is impossible to have Russia hold out on its own past G6 if Germany goes heavy ground, I find it somewhat liberating in what I choose to do with them.  Might as well make sure their deaths give the Allies the greatest possible strategic advantage.

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