@farmboy 2 US ftrs on US CV
1 US ftr on UK CV
1 UK ftr + tac on UK CV
Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Russians
Russians buy 2 bombers, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Sikang
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Sikang
1 fighter moved from Samara to Smolensk
8 armour, 3 artilleries, 34 infantry and 1 mech_infantry moved from Russia to TambovCombat - Russians
Battle in Sikang
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Sikang, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 8 armour, 3 artilleries, 34 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 8 armour, 3 artilleries, 34 infantry and 1 mech_infantry in Tambov, round 1 : 9/46 hits
Germans roll dice for 1 armour in Tambov, round 1 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 8 armour, 3 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Bryansk to Samara
1 fighter moved from Smolensk to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 aaGuns moved from Russia to TambovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
2 bombers, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Germans : 52 / 65
Russians : 21 / 21
Japanese : 37 / 45
Americans : 50 / 71
Chinese : 8 / 6
British : 33 / 32
UK_Pacific : 27 / 27
Italians : 19 / 19
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.544
Median : 4.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 68Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.629
Median : 4.000
Variance : 0.820
Standard Deviation : 0.905
Total rolls : 62 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Japanese take Buryatia from Russians
2 artilleries moved from Manchuria to Jehol
1 tactical_bomber moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Siberia to ManchuriaCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
retreated to French Indo China
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 bomber
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in BorneoNon Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kweichow to Anhwe
1 armour moved from Kweichow to Kiangsi
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Marshall Islands to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Marshall Islands to Japan
1 bomber moved from Marshall Islands to KwangtungPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in Kwangtung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 3 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
Kiangsi : 1 armour and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 2 artilleries
Manchuria : 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 artilleries
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 armour
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour and 1 mech_infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 transportProduction/PUs Summary :
Germans : 52 / 65
Russians : 19 / 21
Japanese : 49 / 49
Americans : 50 / 71
Chinese : 6 / 6
British : 33 / 32
UK_Pacific : 19 / 27
Italians : 19 / 19
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nuts, forgot to unload the Russian MINF. One of the problems of having more than one game going at a time…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Yakut S.S.R. to YunnanPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 52 / 65
Russians : 20 / 21
Japanese : 48 / 49
Americans : 50 / 71
Chinese : 6 / 6
British : 33 / 32
UK_Pacific : 19 / 27
Italians : 19 / 19
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 1 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 52 / 65
Russians : 20 / 21
Japanese : 46 / 49
Americans : 50 / 71
Chinese : 8 / 14
British : 33 / 32
UK_Pacific : 19 / 27
Italians : 19 / 19
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.350
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
6 mech_infantrys moved from India to Yunnan
1 fighter moved from Shensi to India
1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from Persia to Caucasus
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from India to Kwangtung
1 bomber moved from Volgograd to YunnanCombat - British
Strategic bombing raid in Kwangtung
AA guns fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.Non Combat Move - British
1 bomber moved from Kwangtung to YunnanPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 artillery placed in Egypt
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 52 / 65
Russians : 20 / 21
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 1
Italians : 19 / 19
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 5 mech_infantrysProduction/PUs Summary :
Germans : 52 / 65
Russians : 20 / 21
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 19
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Algeria to Southern Italy
1 mech_infantry moved from Romania to Northern Italy
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
1 aaGun moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Southern France to Western Germany
1 bomber moved from Western Germany to Germany
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour
Germany : 1 bomber
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 armour
Eastern Poland : 1 flag
Ukraine : 1 fighter
Greece : 1 flag
Yugoslavia : 1 aaGun, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 19 / 21
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 20 / 10
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoCombat - ANZAC
Battle in MoroccoNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 52 / 65
Russians : 19 / 21
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 65
Russians : 19 / 21
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Gah you weren’t supposed to take Moscow until G7… my second really big error that might cost me the game (although you could probably list more ;) ).
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At first, I thought this was some sort of elaborate trap (you have played very well overall) - in part thinking that yeah, I can get Russia…losing it one round ahead of plan isn’t the end of the world - depending on what all those Russians end up doing.
However - being able to take out 3 airplanes (and, for the most part, all of Russia’s last purchase) I am sure was not in the plans.
You sure are making life difficult for Japan…I am wondering if I should have just let Russia have the north…learning some nice allied strategies though…!
MM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Smolensk
1 fighter and 2 tactical_bombers moved from Vyborg to Smolensk
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Caucasus
1 fighter moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
2 mech_infantrys moved from Rostov to Russia
4 armour moved from Rostov to Russia
1 mech_infantry moved from Bessarabia to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
8 artilleries and 15 infantry moved from Western Ukraine to Bryansk
4 armour moved from Rostov to Bryansk
1 infantry moved from Ukraine to Rostov
2 armour, 6 artilleries and 7 infantry moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 artillery moved from Finland to Vyborg
1 mech_infantry moved from Vyborg to Archangel
1 artillery moved from Novgorod to Belarus
10 mech_infantrys moved from Finland to Novgorod
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Northern Italy
1 armour moved from Bryansk to RussiaCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 aaGuns, 2 bombers, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Caucasus to Eastern Poland
1 fighter moved from Caucasus to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to France
2 infantry moved from Southern France to Northern Italy
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 submarine moved from 108 Sea Zone to 119 Sea Zone
1 infantry moved from Karelia to Vyborg
1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
2 armour and 1 tactical_bomber placed in Novgorod
1 fighter and 1 mech_infantry placed in Germany
Germans undo move 3.
1 fighter placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in France
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans undo move 5.
Germans undo move 3.
1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 2 aaGuns, 2 infantry and 1 mech_infantry
Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
Belarus : 1 artillery
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 aaGuns, 11 armour, 14 artilleries, 3 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag, 1 artillery and 1 infantry
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 3 armour and 1 bomber
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 5 armour, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 10 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 armour and 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 104
Russians : 11 / 0
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
At first, I thought this was some sort of elaborate trap …I am wondering if I should have just let Russia have the north…learning some nice allied strategies though…!
MM
That was the only trap I’ve laid so far you’ve fallen for. But it wasn’t a game-breaking one, especially since the early loss of Moscow wipes out whatever gains I could have had from that.
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Well- I couldn’t pass up the shot at the 21 bucks AND killing 3 Russian planes in the process. Trap or no trap, if I lose because of it, I will still say it was the right thing to do…plus - it knocks that complex down to a minor - so only 3 units a turn will appear for Russia.
Now - if I can figure out what to do with Japan…I’ve had to stop myself a few times from falling into one of your traps - it appears that with all pressure on them, Japan just cannot stop everything coming at them at once…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - Russians
1 infantry moved from Tambov to Samara
2 armour and 6 infantry moved from Tambov to Rostov
6 armour, 3 artilleries, 26 infantry and 1 mech_infantry moved from Tambov to Volgograd
2 fighters moved from Samara to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 armour moved from Sikang to HopeiCombat - Russians
Battle in Volgograd
Russians attack with 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 1 : 14/36 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 6 infantry in Rostov, round 1 : 1/8 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian SudanTurn Complete - Russians
Production/PUs Summary :
Germans : 56 / 104
Russians : 15 / 0
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.130
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 46Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.114
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 44 -
Game History
Round :6
Combat Move - Russians
1 infantry moved from Tambov to Samara
2 armour and 6 infantry moved from Tambov to Rostov
6 armour, 3 artilleries, 26 infantry and 1 mech_infantry moved from Tambov to Volgograd
2 fighters moved from Samara to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 armour moved from Sikang to HopeiCombat - Russians
Battle in Volgograd
Russians attack with 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 6 armour, 3 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 1 : 14/36 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 6 infantry in Rostov, round 1 : 1/8 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian SudanTurn Complete - Russians
Production/PUs Summary :
Germans : 56 / 104
Russians : 15 / 0
Japanese : 43 / 49
Americans : 50 / 71
Chinese : 11 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.130
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 46Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.114
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 44Link to Russia’s move
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Well- I couldn’t pass up the shot at the 21 bucks AND killing 3 Russian planes in the process. Trap or no trap, if I lose because of it, I will still say it was the right thing to do…plus - it knocks that complex down to a minor - so only 3 units a turn will appear for Russia.
The trap was getting you to chase the Russian stack up north into what is about to be an unimportant area of the game board. Being under-strength to stop the Italian attack was just a disaster; I really needed those planes to help cinch the deal in China. I’m maybe 2 turns behind where I should be vis-a-vis Japan since I didn’t catch the fact that you could strafe my fleet in the North Pacific. My expectation was that if you attacked, you would go all-in figuring you would survive the counter.
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My first reaction was to go all in. Then - after realizing all your bombers could hit me as well, I backed off.
I was probably jaded into attacking Russia. I got creamed one game when Russia and the US landed there. In hindsight- letting Russia have Korea isn’t as bad as it seems - since they cannot build a complex there - unlike the US that is….
Going to be interesting to see if (how) I get Japan to survive for awhile…proving that taking Russia does not equal a win…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 bomber and 1 tactical_bomber moved from Japan to 4 Sea Zone
6 fighters moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 tactical_bombers moved from Kwangtung to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 4 Sea Zone
Japanese attack with 1 bomber, 3 destroyers, 6 fighters and 1 tactical_bomber
Americans defend with 4 destroyers, 6 submarines and 2 transports
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 destroyers, 6 submarines and 2 transportsNon Combat Move - Japanese
5 fighters moved from 4 Sea Zone to Amur
1 armour moved from Sakha to Amur
1 mech_infantry moved from Manchuria to Amur
1 bomber moved from 4 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Kiangsu
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kiangsi to Kwangtung
1 bomber moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Hunan to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 artillery moved from Jehol to Shantung
1 mech_infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters and 1 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 artillery
Kwangsi : 1 artillery, 2 infantry and 1 mech_infantry
Kiangsu : 1 artillery, 1 factory_minor and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag, 1 armour, 1 bomber, 5 fighters and 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 56 / 104
Russians : 13 / 0
Japanese : 47 / 49
Americans : 50 / 71
Chinese : 9 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





