0% for April

13L G40.2 Allweneedislove (axis) vs. kabloom (Allies +10) rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    would you like to scramble in sz110


  • yes. french fighter first then what ever other ones that can come

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries moved from France to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                6 armour and 2 infantry moved from Eastern Poland to Baltic States
                1 armour and 6 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Poland to Baltic States

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 5 fighters, 3 submarines and 5 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 1 :  9/12 hits
                        British roll dice for 1 battleship, 3 cruisers, 3 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 1 :  3/10 hits
                        1 cruiser owned by the French , 2 cruisers owned by the British , 2 fighters owned by the British , 1 fighter owned by the French , 3 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 :  7/12 hits
                        British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Germans: 1 fighter and 3 submarines
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  3/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Baltic States
                    Germans attack with 7 armour, 3 infantry and 6 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Baltic States, round 1 :  7/16 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  1/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Eastern Poland
                3 armour and 4 mech_infantrys moved from France to Germany
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 2 fighters and 2 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
        Germany : 8 armour, 1 factory_major and 9 mech_infantrys
        Holland Belgium : 2 artilleries and 1 infantry
        Baltic States : 1 flag, 7 armour, 2 infantry and 6 mech_infantrys
        Eastern Poland : 1 flag, 3 aaGuns, 5 artilleries and 16 infantry
        106 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 38 / 43
        Russians : 34 / 41
        Japanese : 30 / 46
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 38
        UK_Pacific : 17 / 17
        Italians : 18 / 17
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    sorry about the dice. i kept an extra 3 planes over average and i would have been very happy with just average as it sunk your whole atlantic navy.


  • how the heck can i win anything with my dice sucking this bad. now im being picked on by other players for sucking and i cant even get any stratigy going with these dice. honestly what do i do. i hit 3 out of 10 you hit 9 out of 12. thats been every battle. im about ready to give up on this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Manchuria
                1 infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Olgiy to Kansu
                2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
                1 artillery and 6 infantry moved from Ukraine to Bryansk
                1 artillery moved from Bryansk to Russia
                2 infantry moved from Caucasus to Rostov
                1 artillery and 6 infantry moved from Novgorod to Archangel
                4 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Smolensk to Russia
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 infantry
                    Japanese defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese win with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 2 infantry
                    Japanese defend with 1 aaGun and 1 fighter
                    Japanese win with no units remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 fighter
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Archangel

    Place Units - Russians
                2 infantry placed in Ukraine
                8 infantry and 2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • hey man im sorry about the wining :cry:. i’ll just play the game. it has to change sometime. i see that you are very skilled. i can learn alot from the games we play. thank you for the knoledge.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Kweichow
                2 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Jehol to Hopei
                1 fighter and 1 tactical_bomber moved from Jehol to Hopei
                2 bombers moved from Kwangsi to Yunnan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Jehol to Yunnan

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 artilleries and 6 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 1 :  0/9 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 :  2/9 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  7/12 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hopei to Hunan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries and 2 infantry moved from Amur to 5 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 infantry placed in Japan
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Siam : 2 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 3 artilleries and 5 infantry
        Hunan : 1 flag, 2 fighters and 2 tactical_bombers
        Chahar : 1 flag, 1 fighter and 1 tactical_bomber
        Anhwe : 1 flag
        Sakha : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        34 Sea Zone : 1 transport
        6 Sea Zone : 4 destroyers, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 38 / 43
        Russians : 30 / 39
        Japanese : 37 / 47
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 28 / 38
        UK_Pacific : 17 / 17
        Italians : 18 / 17
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    @kabloom:

    hey man im sorry about the wining :cry:. i’ll just play the game. it has to change sometime. i see that you are very skilled. i can learn alot from the games we play. thank you for the knoledge.

    no problem, i am a dice whinger as well. sometimes it doesnt matter how well you play, if the dice gods are angry with you, you will still lose.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from Guam to Wake Island

    Non Combat Move - Americans
                2 infantry moved from Western United States to Central United States
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Central United States to 101 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Western United States
                Americans undo move 2.
                1 transport placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • i need scramble orders for sz97 im dropping a man off in north italy and i have a cruiser and destroyer with my transport.

  • TripleA

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Philippines: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Malta to 96 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Persia to 80 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from India to Burma
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from India to Burma
                5 infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 fighters moved from Malaya to Burma
                1 tactical_bomber moved from Malaya to Burma
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Egypt to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
                1 infantry moved from Quebec to Ontario
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 infantry moved from West India to India

    Combat - British
                Battle in Northern Italy
                    British converts factory_major into different units

    Non Combat Move - British
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                9 infantry placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

  • TripleA

    sorry i clicked past the post page.

    i have attached the file


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Northern Territory
                2 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French West Africa to French Central Africa

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 armour and 6 mech_infantrys moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                5 artilleries and 16 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Baltic States to Belarus
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in Belarus
                    Germans attack with 5 artilleries and 18 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries and 18 infantry in Belarus, round 1 :  8/23 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 7 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                        Germans roll dice for 7 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 :  9/16 hits
                        Russians roll dice for 5 infantry in Novgorod, round 1 :  1/5 hits
                        5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 2 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Baltic States
                8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
                3 aaGuns moved from Eastern Poland to Belarus

    Place Units - Germans
                1 fighter and 3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour, 1 infantry, 3 mech_infantrys and 7 tactical_bombers
        Germany : 1 factory_major
        Belarus : 1 flag, 3 aaGuns, 5 artilleries and 18 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 tactical_bomber
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 8 armour, 2 bombers and 9 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
        108 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 26 / 39
        Japanese : 36 / 47
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 27 / 29
        UK_Pacific : 17 / 17
        Italians : 20 / 29
        ANZAC : 18 / 19
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Archangel to Vologda
                1 artillery and 6 infantry moved from Bryansk to Russia
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Central Mongolia to Buyant-Uhaa
                1 infantry moved from Kansu to Shensi

    Non Combat Move - Russians
                2 aaGuns moved from Archangel to Vologda
                1 infantry moved from Rostov to Tambov

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

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