@dawgoneit it’s your turn. Please take your turn. Please complete Germany turn 1 and post the result for @hiijohnson
XDAP-04:Atlanta Axis vs DairyQryn
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I have no idea what India has units.
You know I am attacking Malaya with Russia right? The anzac fighters are coming off as well. to phil. Burma moved non combat to India, you should get that to yunnan.
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Here.
We are not in a position to play anything remotely safe. It is all go go go from here.
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also you know… the 5 no for russia… it is original russian territories you can move your other stuff around to my spots.
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will edit in a sec busy
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This is better you can pick up ethiopia now in case you need to.
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It don’t matter we probably lose when japan’s turn comes. >,<
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 fighters moved from 95 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Morocco
Italians attack with 2 infantry
Americans defend with 1 aaGun and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 1/2 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 1 : 0/1 hits
1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 1 : 0/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
retreated to Tunisia
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Bryansk to VolgogradPlace Units - Italians
4 infantry placed in Northern Italy
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 2 infantry
Syria : 1 flag
Western Germany : 1 artillery
Romania : 2 mech_infantrys
Tobruk : 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Volgograd : 1 armour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 48 / 50
Americans : 59 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
come on Cow, we’re this close to the big battle and we’re waiting on the Frenchies??
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Dutch New Guinea
2 fighters moved from Yunnan to 20 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,2,4,3,3,2,1,3,5,1,6
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 2 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
35 Sea Zone : 5 fighters, 1 submarine and 1 transport
63 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flag
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
going to move the french fighter to uk, just checked my messages.
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moo here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 bomber moved from Novgorod to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 : 3/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 1 fighter moved from 125 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Novgorod
3 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
1 bomber placed in Western Germany
2 submarines placed in 113 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 3 mech_infantrys
Belarus : 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 aaGuns, 16 armour, 15 artilleries, 29 infantry, 11 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Volgograd : 1 flag, 6 armour, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Caucasus : 1 flag, 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 26
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour and 1 bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Urals to RussiaCombat - Russians
Battle in Malaya
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Malaya to Yunnan
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Russians :
Yunnan : 1 bomber
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Urals : 6 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 76 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 84
Russians : 17 / 25
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot the non combat move of 1 mech to kansu.
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Can you provide OOL for the Battle at Philippines? First round of combat my sub hit and I went ahead and placed that on the BB. You have 16 more hits to distribute.
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Cow, can we just take off units to maximize your defense or do you want to do something different?
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These are Veqryn’s units. I am not home right now. So far both sides rolled a couple extra hits.
We will tilt everything, drop the subs, then we’ll drop some carriers. I believe we only have 1 dd so we will keep 1 dd.
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I am hoping for a hot streak of dice right here. COME ON 1S AND 2S ALL THE WAY!
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Come on daddy needs 18 hits!





