13L G40.2 Allweneedislove (Allies +10) vs. Jeff28 (Axis)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Anhwe to Kweichow

    Non Combat Move - Chinese
                3 infantry moved from Sikang to Tsinghai
                4 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Kweichow : 2 artilleries and 2 infantry
        Tsinghai : 5 artilleries and 24 infantry

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 71 / 115
        Chinese : 23 / 29
        British : 34 / 45
        UK_Pacific : 20 / 26
        Italians : 12 / 0
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Germans

    Combat - British

    Non Combat Move - British
                3 artilleries and 7 infantry moved from Yunnan to Burma
                5 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                6 mech_infantrys moved from India to Eastern Persia
                6 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Greece to Northwest Persia

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for British :

    Burma : 3 artilleries and 7 infantry
        India : 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 armour and 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 6 mech_infantrys
        Eastern Persia : 1 flag, 6 mech_infantrys
        Northwest Persia : 1 flag, 3 armour, 8 artilleries, 3 fighters, 3 infantry and 20 mech_infantrys
        Persia : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 71 / 115
        Chinese : 23 / 29
        British : 35 / 41
        UK_Pacific : 20 / 0
        Italians : 12 / 0
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 71 / 115
        Chinese : 23 / 29
        British : 35 / 41
        UK_Pacific : 20 / 25
        Italians : 12 / 0
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - Italians
                1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from France to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern Italy, round 1 :  2/6 hits
                        Americans roll dice for 1 mech_infantry in Southern Italy, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern Italy
                    Italians win, taking Southern Italy from Americans with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,3
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Bryansk : 1 aaGun
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 68 / 115
        Chinese : 23 / 29
        British : 35 / 41
        UK_Pacific : 20 / 25
        Italians : 15 / 7
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I think you should buy more bombers

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 3 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 bomber moved from Northwest Persia to Ukraine
                1 bomber moved from Northwest Persia to Volgograd
                1 bomber moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Caucasus causes 0 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Ukraine to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                2 bombers moved from Shan State to Northwest Persia
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                3 bombers moved from New South Wales to Shan State

    Place Units - ANZAC
                3 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Shan State : 3 bombers
        Burma : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 3 bombers, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        38 Sea Zone : 1 transport
        6 Sea Zone : 2 submarines
        97 Sea Zone : 2 submarines
        Northwest Persia : 5 bombers

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 68 / 115
        Chinese : 23 / 29
        British : 35 / 41
        UK_Pacific : 20 / 25
        Italians : 15 / 7
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 68 / 115
        Chinese : 23 / 29
        British : 35 / 41
        UK_Pacific : 20 / 25
        Italians : 15 / 7
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Politics - Germans

    Research Technology - Germans
                Germans spend 20 on tech rolls
                    Germans roll 3,1,6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover War Bonds

    Activate Technology - Germans
                Germans activating War Bonds

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 62 PUs; 0 techTokens;
                Germans buy 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Germans
                4 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                4 artilleries, 3 carriers, 3 destroyers, 3 fighters, 5 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                4 artilleries, 5 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 mech_infantrys moved from Ukraine to Caucasus
                3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                3 armour moved from Russia to Volgograd

    Combat - Germans
                Battle in Scotland
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 :  1/2 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Scotland from British, taking Kazakhstan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans

    Place Units - Germans
                3 artilleries placed in Caucasus
                3 mech_infantrys placed in Ukraine
                1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 3.
                2 artilleries and 8 infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,6,5,6
                Germans collect 62 PUs (2 lost to blockades); end with 64 PUs total
                Germans collect 4 PUs from War Bonds; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 armour and 1 infantry
        Scotland : 1 flag, 1 airfield, 4 artilleries, 5 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 16 armour, 6 artilleries, 1 factory_minor, 1 infantry and 21 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transports

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 3 / 0
        Japanese : 13 / 29
        Americans : 68 / 115
        Chinese : 23 / 29
        British : 32 / 41
        UK_Pacific : 20 / 25
        Italians : 15 / 7
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    you have killed all the russian units, you can always to japan’s turn after germany’s


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6,2,4,6,5,3,3,4,3,5,1,6,5,3,3
                Japanese collect 5 PUs (8 lost to blockades); end with 10 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry and 1 mech_infantry
        Timguska : 1 flag
        6 Sea Zone : 3 destroyers
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 3 / 0
        Japanese : 13 / 10
        Americans : 68 / 115
        Chinese : 23 / 29
        British : 32 / 41
        UK_Pacific : 20 / 25
        Italians : 15 / 7
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    would you like to scramble in sz6


  • scramble 3 figs keep 1 dest for second round if 3 US hits or less otherwise kill all dests first.

    –Jeff

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 7 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from Bulgaria to Romania
                      Americans take Romania from Germans
                1 armour moved from Greece to Albania
                      Americans take Albania from Italians
                1 armour moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Greece to Albania
                1 mech_infantry moved from Trans-Jordan to Syria
                12 bombers and 1 fighter moved from Greece to Southern Italy
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                3 bombers, 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
                3 bombers moved from Western United States to 6 Sea Zone
                1 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                1 bomber moved from Buryatia to Yenisey

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 bombers and 7 submarines
                    Japanese defend with 3 destroyers and 3 fighters
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 1 :  2/7 hits
                        Americans roll dice for 3 bombers in 6 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 1 :  3/6 hits
                        3 submarines owned by the Americans , 3 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans Submerged
                        Americans roll dice for 3 bombers in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 destroyers and 3 fighters
                    Casualties for Americans: 3 submarines
                Battle in Yenisey
                    Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yenisey
                    Americans win, taking Yenisey from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 artillery, 15 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                        AA guns fire in Southern Italy :  0/3 hits
                        Americans roll dice for 1 artillery, 15 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Southern Italy, round 1 :  10/20 hits
                        Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys in Southern Italy, round 1 :  2/6 hits
                        1 fighter owned by the Americans , 1 aaGun owned by the Italians , 2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans captures 7PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery, 15 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in Northern Italy
                    Americans converts factory_major into different units

    Non Combat Move - Americans
                3 bombers moved from 6 Sea Zone to Jehol
                1 bomber moved from Yenisey to Tsinghai
                1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Morocco to United Kingdom
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                2 fighters moved from Eastern United States to 91 Sea Zone
                15 bombers moved from Southern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                3 fighters moved from Northwest Persia to Greece

    Place Units - Americans
                1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Greece
                7 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 82 PUs; end with 92 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Korea : 1 flag
        Jehol : 3 bombers
        Okinawa : 1 flag, 1 infantry
        Tsinghai : 1 bomber
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 2 mech_infantrys
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 7 bombers, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber and 3 fighters
        Algeria : 1 flag, 1 airfield
        Syria : 1 mech_infantry
        Tunisia : 1 flag
        Romania : 1 flag, 1 infantry
        Albania : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 infantry
        Libya : 1 flag
        Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        104 Sea Zone : 1 submarine
        95 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield, 1 armour, 15 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 infantry
        Yugoslavia : 1 flag, 1 armour
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 93
        Russians : 3 / 0
        Japanese : 12 / 10
        Americans : 82 / 117
        Chinese : 23 / 29
        British : 32 / 41
        UK_Pacific : 20 / 25
        Italians : 7 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Shensi : 2 artilleries and 2 infantry
        Tsinghai : 7 artilleries and 31 infantry

    Production/PUs Summary :

    Germans : 59 / 93
        Russians : 3 / 0
        Japanese : 12 / 10
        Americans : 82 / 117
        Chinese : 23 / 29
        British : 32 / 41
        UK_Pacific : 20 / 25
        Italians : 7 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 fighters moved from Northwest Persia to Kazakhstan
                1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Scotland
                    British attack with 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 4 artilleries, 5 infantry and 1 mech_infantry
                        British roll dice for 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 1 :  5/19 hits
                        Germans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Scotland, round 1 :  3/10 hits
                        3 infantry owned by the British and 5 infantry owned by the Germans lost in Scotland
                        British roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 :  2/16 hits
                        Germans roll dice for 4 artilleries and 1 mech_infantry in Scotland, round 2 :  2/5 hits
                        2 infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland
                        British roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 :  1/14 hits
                        Germans roll dice for 3 artilleries in Scotland, round 3 :  0/3 hits
                        1 artillery owned by the Germans lost in Scotland
                        British roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 4 :  3/14 hits
                        Germans roll dice for 2 artilleries in Scotland, round 4 :  1/2 hits
                        1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 4 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for British: 6 infantry
                Battle in Holland Belgium
                Battle in Kazakhstan
                    British attack with 3 fighters and 3 mech_infantrys
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 1 :  3/6 hits
                        Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Holland Belgium from Germans, taking Kazakhstan from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Eastern Persia to Northwest Persia
                3 artilleries and 6 mech_infantrys moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 armour and 5 mech_infantrys moved from India to Eastern Persia
                3 artilleries and 7 infantry moved from Burma to India
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
                3 fighters moved from Kazakhstan to Northwest Persia

    Place Units - British
                5 infantry placed in United Kingdom
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for British :

    India : 1 airfield, 3 artilleries, 1 harbour and 7 infantry
        Kazakhstan : 1 flag, 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield, 9 infantry and 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Syria : 1 flag
        Holland Belgium : 1 flag, 1 armour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 5 mech_infantrys
        Northwest Persia : 1 flag, 3 armour, 11 artilleries, 3 fighters, 3 infantry and 29 mech_infantrys
        Persia : 1 flag
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 93
        Russians : 3 / 0
        Japanese : 12 / 10
        Americans : 82 / 117
        Chinese : 23 / 29
        British : 38 / 45
        UK_Pacific : 20 / 1
        Italians : 7 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 53 / 93
        Russians : 3 / 0
        Japanese : 12 / 10
        Americans : 82 / 117
        Chinese : 23 / 29
        British : 38 / 45
        UK_Pacific : 20 / 26
        Italians : 7 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ok I surrender.

    Well played. Maybe I’ll try the rematch soon as I wrap a couple other games up.

    –Jeff

  • TripleA

    @Jeff28:

    Ok I surrender.

    Well played. Maybe I’ll try the rematch soon as I wrap a couple other games up.

    –Jeff

    thanks for the game jeff it was fun and you played well.
    early on when your germans were waltzing towards russia i thought you had me. but japan has a very steep fall. when they start to go down they collapse fast.

    i look forward to the rematch

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