Not sure if you saw US is up
13L G40.2 Allweneedislove (Allies +10) vs. Jeff28 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Anhwe to KweichowNon Combat Move - Chinese
3 infantry moved from Sikang to Tsinghai
4 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Kweichow : 2 artilleries and 2 infantry
Tsinghai : 5 artilleries and 24 infantryProduction/PUs Summary :
Germans : 62 / 86
Russians : 3 / 0
Japanese : 13 / 29
Americans : 71 / 115
Chinese : 23 / 29
British : 34 / 45
UK_Pacific : 20 / 26
Italians : 12 / 0
ANZAC : 22 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from GermansCombat - British
Non Combat Move - British
3 artilleries and 7 infantry moved from Yunnan to Burma
5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from India to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Greece to Northwest PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for British :
Burma : 3 artilleries and 7 infantry
India : 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 armour and 1 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Iraq : 1 flag, 3 artilleries, 1 factory_minor and 6 mech_infantrys
Eastern Persia : 1 flag, 6 mech_infantrys
Northwest Persia : 1 flag, 3 armour, 8 artilleries, 3 fighters, 3 infantry and 20 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 86
Russians : 3 / 0
Japanese : 13 / 29
Americans : 71 / 115
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 20 / 0
Italians : 12 / 0
ANZAC : 22 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 61 / 86
Russians : 3 / 0
Japanese : 13 / 29
Americans : 71 / 115
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 20 / 25
Italians : 12 / 0
ANZAC : 22 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from France to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern Italy, round 1 : 2/6 hits
Americans roll dice for 1 mech_infantry in Southern Italy, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,3
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Bryansk : 1 aaGun
Western Ukraine : 1 flag
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 61 / 86
Russians : 3 / 0
Japanese : 13 / 29
Americans : 68 / 115
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 20 / 25
Italians : 15 / 7
ANZAC : 22 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think you should buy more bombers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 bomber moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to CaucasusCombat - ANZAC
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Caucasus causes 0 damage total.Non Combat Move - ANZAC
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 bombers moved from Shan State to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
3 bombers moved from New South Wales to Shan StatePlace Units - ANZAC
3 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Shan State : 3 bombers
Burma : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
38 Sea Zone : 1 transport
6 Sea Zone : 2 submarines
97 Sea Zone : 2 submarines
Northwest Persia : 5 bombersProduction/PUs Summary :
Germans : 61 / 86
Russians : 3 / 0
Japanese : 13 / 29
Americans : 68 / 115
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 20 / 25
Italians : 15 / 7
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flagProduction/PUs Summary :
Germans : 61 / 86
Russians : 3 / 0
Japanese : 13 / 29
Americans : 68 / 115
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 20 / 25
Italians : 15 / 7
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Research Technology - Germans
Germans spend 20 on tech rolls
Germans roll 3,1,6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 62 PUs; 0 techTokens;
Germans buy 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
4 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 3 carriers, 3 destroyers, 3 fighters, 5 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 mech_infantrys moved from Ukraine to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
3 armour moved from Russia to VolgogradCombat - Germans
Battle in Scotland
Battle in Kazakhstan
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Scotland from British, taking Kazakhstan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
3 artilleries placed in Caucasus
3 mech_infantrys placed in Ukraine
1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 8 infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,6,5,6
Germans collect 62 PUs (2 lost to blockades); end with 64 PUs total
Germans collect 4 PUs from War Bonds; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 armour and 1 infantry
Scotland : 1 flag, 1 airfield, 4 artilleries, 5 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 1 factory_major and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 16 armour, 6 artilleries, 1 factory_minor, 1 infantry and 21 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 64 / 93
Russians : 3 / 0
Japanese : 13 / 29
Americans : 68 / 115
Chinese : 23 / 29
British : 32 / 41
UK_Pacific : 20 / 25
Italians : 15 / 7
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you have killed all the russian units, you can always to japan’s turn after germany’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6,2,4,6,5,3,3,4,3,5,1,6,5,3,3
Japanese collect 5 PUs (8 lost to blockades); end with 10 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry and 1 mech_infantry
Timguska : 1 flag
6 Sea Zone : 3 destroyers
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 64 / 93
Russians : 3 / 0
Japanese : 13 / 10
Americans : 68 / 115
Chinese : 23 / 29
British : 32 / 41
UK_Pacific : 20 / 25
Italians : 15 / 7
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
would you like to scramble in sz6
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scramble 3 figs keep 1 dest for second round if 3 US hits or less otherwise kill all dests first.
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 7 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to Albania
1 mech_infantry moved from Trans-Jordan to Syria
12 bombers and 1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers, 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
3 bombers moved from Western United States to 6 Sea Zone
1 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 bomber moved from Buryatia to YeniseyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 bombers and 7 submarines
Japanese defend with 3 destroyers and 3 fighters
Americans roll dice for 7 submarines in 6 Sea Zone, round 1 : 2/7 hits
Americans roll dice for 3 bombers in 6 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans , 3 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 3 destroyers and 3 fighters
Casualties for Americans: 3 submarines
Battle in Yenisey
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 1 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yenisey
Americans win, taking Yenisey from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 15 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
AA guns fire in Southern Italy : 0/3 hits
Americans roll dice for 1 artillery, 15 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Southern Italy, round 1 : 10/20 hits
Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys in Southern Italy, round 1 : 2/6 hits
1 fighter owned by the Americans , 1 aaGun owned by the Italians , 2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 7PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 15 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Americans: 1 fighter and 1 infantry
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Jehol
1 bomber moved from Yenisey to Tsinghai
1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Morocco to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
15 bombers moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
3 fighters moved from Northwest Persia to GreecePlace Units - Americans
1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Greece
7 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 92 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Korea : 1 flag
Jehol : 3 bombers
Okinawa : 1 flag, 1 infantry
Tsinghai : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 4 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 7 bombers, 1 factory_major and 1 harbour
United Kingdom : 1 bomber and 3 fighters
Algeria : 1 flag, 1 airfield
Syria : 1 mech_infantry
Tunisia : 1 flag
Romania : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
Libya : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
104 Sea Zone : 1 submarine
95 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 armour, 15 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Brazil : 1 flag
Northwest Persia : 1 infantry
Yugoslavia : 1 flag, 1 armour
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 59 / 93
Russians : 3 / 0
Japanese : 12 / 10
Americans : 82 / 117
Chinese : 23 / 29
British : 32 / 41
UK_Pacific : 20 / 25
Italians : 7 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Shensi : 2 artilleries and 2 infantry
Tsinghai : 7 artilleries and 31 infantryProduction/PUs Summary :
Germans : 59 / 93
Russians : 3 / 0
Japanese : 12 / 10
Americans : 82 / 117
Chinese : 23 / 29
British : 32 / 41
UK_Pacific : 20 / 25
Italians : 7 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
3 mech_infantrys moved from Eastern Persia to Kazakhstan
3 fighters moved from Northwest Persia to Kazakhstan
1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Scotland
British attack with 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 4 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 1 : 5/19 hits
Germans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Scotland, round 1 : 3/10 hits
3 infantry owned by the British and 5 infantry owned by the Germans lost in Scotland
British roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 2/16 hits
Germans roll dice for 4 artilleries and 1 mech_infantry in Scotland, round 2 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland
British roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 1/14 hits
Germans roll dice for 3 artilleries in Scotland, round 3 : 0/3 hits
1 artillery owned by the Germans lost in Scotland
British roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 4 : 3/14 hits
Germans roll dice for 2 artilleries in Scotland, round 4 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 4 artilleries, 5 infantry and 1 mech_infantry
Casualties for British: 6 infantry
Battle in Holland Belgium
Battle in Kazakhstan
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 infantry
British roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 1 : 3/6 hits
Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Holland Belgium from Germans, taking Kazakhstan from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 artilleries and 6 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour and 5 mech_infantrys moved from India to Eastern Persia
3 artilleries and 7 infantry moved from Burma to India
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
3 fighters moved from Kazakhstan to Northwest PersiaPlace Units - British
5 infantry placed in United Kingdom
3 artilleries placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for British :
India : 1 airfield, 3 artilleries, 1 harbour and 7 infantry
Kazakhstan : 1 flag, 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 9 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Syria : 1 flag
Holland Belgium : 1 flag, 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
Iraq : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 5 mech_infantrys
Northwest Persia : 1 flag, 3 armour, 11 artilleries, 3 fighters, 3 infantry and 29 mech_infantrys
Persia : 1 flag
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 53 / 93
Russians : 3 / 0
Japanese : 12 / 10
Americans : 82 / 117
Chinese : 23 / 29
British : 38 / 45
UK_Pacific : 20 / 1
Italians : 7 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 53 / 93
Russians : 3 / 0
Japanese : 12 / 10
Americans : 82 / 117
Chinese : 23 / 29
British : 38 / 45
UK_Pacific : 20 / 26
Italians : 7 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok I surrender.
Well played. Maybe I’ll try the rematch soon as I wrap a couple other games up.
–Jeff
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Ok I surrender.
Well played. Maybe I’ll try the rematch soon as I wrap a couple other games up.
–Jeff
thanks for the game jeff it was fun and you played well.
early on when your germans were waltzing towards russia i thought you had me. but japan has a very steep fall. when they start to go down they collapse fast.i look forward to the rematch