@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
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Nah, let’s see what you use to sink it.
–Jeff
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Japan’s very conflicted about whether or not to take the bait.
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Trying to make you make more tough decisions, like take the ipcs and get out of position?
Have a good trip this weekend.
–Jeff
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need OOL SZ80
Japan opened with a measly 3 hits :|
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dam car dam bb french dest
max def after
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Britain rolled 2 hits round 1 D
Japan sank it’s destroyer and 1 cruiser (saved submarine)Japan rolled 5 hits round 2 … I assumed you’d save the fighter rather than risk a sub shot sinking the damaged BB … you got max defense either way.
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ok fine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
2 cruisers moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 bombers moved from Kwangsi to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 destroyer; Russians defend with 1 armour; British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 80 Sea Zone, round 1 : 2/7 hits
1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 2 : 3/6 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Japanese , 1 carrier owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British and 1 armour owned by the Russians lost in 80 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for Russians: 1 armour
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 2 destroyers and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 aaGun and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 bomber moved from 42 Sea Zone to French Indo China
4 bombers moved from Philippines to French Indo China
2 tactical_bombers moved from Kwangsi to KiangsiPlace Units - Japanese
3 carriers placed in 19 Sea Zone
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 57 / 62
Americans : 52 / 79
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 4 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber, 3 destroyers and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to 92 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Morocco
1 bomber moved from 35 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 carriers, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers, 1 harbour and 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 6 submarines, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 7 submarines and 1 transport
10 Sea Zone : 3 destroyers and 7 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Morocco : 2 fighters and 2 infantry
Tunisia : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 55 / 62
Americans : 54 / 80
Chinese : 4 / 4
British : 29 / 31
UK_Pacific : 4 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
7 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Suiyuyan : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 53 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 29 / 31
UK_Pacific : 4 / 0
Italians : 19 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in West India
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 1 : 3/3 hits
Japanese roll dice for 1 artillery in West India, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in West India
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
British collect 29 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 4 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 aaGun, 1 airfield, 1 fighter and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Rhodesia : 1 infantry
Tunisia : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
91 Sea Zone : 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 53 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 31 / 30
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Sumatra : 1 flag
Production/PUs Summary :
Germans : 44 / 63
Russians : 29 / 31
Japanese : 53 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 31 / 30
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to BessarabiaCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 : 3/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Romania to Bessarabia
1 artillery moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 44 / 63
Russians : 27 / 31
Japanese : 53 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from Queensland to Caroline IslandsCombat - ANZAC
Battle in Malaya
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 3 fighters and 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 63
Russians : 27 / 31
Japanese : 46 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 21 / 31
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 2 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 44 / 63
Russians : 27 / 31
Japanese : 46 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 21 / 31
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Northern Italy to Ukraine
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 fighters moved from Western Germany to 114 Sea Zone
1 fighter moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer and 3 fighters in 114 Sea Zone, round 1 : 3/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Ukraine to Novgorod
1 bomber moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
6 armour and 2 mech_infantrys moved from Romania to Baltic States
2 fighters moved from 114 Sea Zone to Western Germany
1 armour moved from Eastern Poland to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Southern Italy to Western Germany
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
5 tactical_bombers moved from Egypt to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
9 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to BelarusPlace Units - Germans
1 artillery and 1 bomber placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 artillery, 1 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 24 / 31
Japanese : 46 / 62
Americans : 54 / 80
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 21 / 31
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 5 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Caucasus to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 artillery and 4 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
5 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 aaGun and 6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
5 artilleries and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Kansu : 2 infantry
Chahar : 1 infantry
Amur : 1 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 infantry
Bryansk : 4 aaGuns, 2 armour, 15 artilleries, 52 infantry and 5 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 5 infantry and 2 tactical_bombers
Ukraine : 1 factory_minor and 2 infantry
Vologda : 1 aaGun, 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Samara : 1 aaGun and 6 infantry
113 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 62
Russians : 31 / 31
Japanese : 43 / 62
Americans : 54 / 80
Chinese : 8 / 7
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 19 / 31
ANZAC : 21 / 31
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to 35 Sea Zone
1 mech_infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
1 armour moved from Sakha to Amur
1 tactical_bomber moved from Kiangsi to Jehol
1 fighter moved from 19 Sea Zone to Jehol
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to MalayaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 3/8 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Amur
retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
2 battleships, 4 carriers and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
3 bombers moved from Malaya to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Yunnan to BurmaPlace Units - Japanese
2 infantry placed in Manchuria
1 destroyer and 8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 43 / 62
Russians : 30 / 31
Japanese : 47 / 52
Americans : 54 / 80
Chinese : 8 / 7
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 19 / 31
ANZAC : 18 / 31
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ridiculously unlikely outcome in AMU.
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I need the help.
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Not in the Pacific :-P





