13L G40 Hank13 vs Ziggurat

  • TripleA

    You’re sorry? think of my poor pilots who desperately want to sacrifice their lives to sink American transports!

    All 6 on the destroyers then (2 on each)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 destroyer, 7 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sikang: 3 armour
                EDIT: Changing ownership of Turkmenistan from Germans to Russians
                EDIT: Adding units owned by Russians to Turkmenistan: 3 armour
                EDIT: Removing units owned by Russians from Novosibirsk: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,2
                Battle in Korea
                Battle in Normandy Bordeaux
                    Americans attack with 5 artilleries, 2 fighters and 5 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 :  0/1 hits
                        Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Normandy Bordeaux, round 1 :  5/12 hits
                        Germans roll dice for 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 :  2/5 hits
                        2 infantry owned by the Americans , 2 mech_infantrys owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 artilleries and 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                5 infantry and 5 mech_infantrys placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                2 infantry and 2 mech_infantrys placed in Western United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        6 Sea Zone : 1 flag, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 flag
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 flag, 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 5 artilleries, 2 destroyers, 5 infantry and 9 transports
        110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 31 / 47
        Japanese : 70 / 76
        Americans : 58 / 78
        Chinese : 3 / 4
        British : 30 / 40
        UK_Pacific : 3 / 6
        Italians : 11 / 5
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 31 / 47
        Japanese : 69 / 76
        Americans : 58 / 78
        Chinese : 4 / 5
        British : 30 / 40
        UK_Pacific : 3 / 6
        Italians : 11 / 5
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :12

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                3 armour moved from Iraq to Persia
                1 bomber moved from Egypt to Persia
                2 tactical_bombers moved from 99 Sea Zone to Persia
                8 infantry moved from United Kingdom to 110 Sea Zone
                8 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Persia
                    British attack with 3 armour, 1 bomber and 2 tactical_bombers
                    Germans defend with 3 artilleries and 3 infantry
                        British roll dice for 3 armour, 1 bomber and 2 tactical_bombers in Persia, round 1 :  4/6 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Persia, round 1 :  2/6 hits
                        2 armour owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Persia
                        British roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Persia, round 2 :  2/4 hits
                        Germans roll dice for 2 artilleries in Persia, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 2 armour
                Battle in Holland Belgium
                    British attack with 3 fighters and 8 infantry
                    Germans defend with 2 infantry and 3 mech_infantrys
                        British roll dice for 3 fighters and 8 infantry in Holland Belgium, round 1 :  2/11 hits
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Holland Belgium, round 1 :  3/5 hits
                        3 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 2 :  2/8 hits
                        Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 3 :  4/8 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                1 bomber moved from Persia to India
                2 tactical_bombers moved from Persia to Iraq
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                3 armour moved from Egypt to Iraq
                1 carrier moved from 99 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                1 artillery and 6 infantry placed in United Kingdom
                3 armour placed in Egypt

    Turn Complete - British
                British collect 31 PUs (4 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for British :

    Burma : 1 flag, 1 infantry
        India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 6 fighters, 1 harbour and 31 infantry
        6 Sea Zone : 1 flag, 1 battleship
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 5 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 3 armour and 2 tactical_bombers
        Persia : 1 flag, 1 armour
        98 Sea Zone : 1 flag, 1 carrier and 1 transport
        91 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 1 flag, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 42 / 65
        Russians : 31 / 47
        Japanese : 68 / 76
        Americans : 58 / 78
        Chinese : 4 / 5
        British : 35 / 36
        UK_Pacific : 4 / 0
        Italians : 11 / 5
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :12

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs; end with 4 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 65
        Russians : 31 / 47
        Japanese : 68 / 76
        Americans : 58 / 78
        Chinese : 4 / 5
        British : 35 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 5
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Well, they sure took out their angst on my destroyers…. I needed those :P.
    OOL SZ6: soaks, subs, carriers, cruisers (if subs left, otherwise destroyers), brit bb, american bb, destroyer, fighters. If it gets complicated, feel free to stop and ask. Might want to change it up depending on hits.
    OOL India: (germans) max D (british last), save AA guns. (Japanese) max D (british last).

    Oh, and those guys aren’t supposed to be on the transports in SZ91, just couldn’t offload them to morocco for some reason.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 infantry moved from Greece to Albania
                1 artillery moved from Greece to Albania
                1 mech_infantry moved from Greece to Yugoslavia

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer; Americans defend with 5 artilleries, 2 destroyers, 5 infantry and 9 transports
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 3 destroyers and 9 transports in 91 Sea Zone, round 1 :  1/3 hits
                        1 bomber owned by the Italians and 1 destroyer owned by the British lost in 91 Sea Zone
                    Americans win with 2 destroyers and 9 transports remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 6 PUs (5 lost to blockades); end with 8 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 10 artilleries, 10 infantry and 5 transports
                EDIT: Adding units owned by Americans to Morocco: 5 artilleries and 5 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 5 infantry and 2 mech_infantrys
        Albania : 1 flag, 1 artillery and 2 infantry
        Northern Italy : 1 flag, 1 factory_major
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 42 / 65
        Russians : 31 / 47
        Japanese : 68 / 76
        Americans : 58 / 78
        Chinese : 4 / 5
        British : 35 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    In the interest of time (as in bed time) I’m going to skip through the French and Anzac turns since you only have 3 French units left. Please edit the moves on the Russian turn.

    Also, I placed your US guys in Morocco, if you would rather have them in Gibraltar you can move them too.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 3 artilleries, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to 91 Sea Zone
                3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
                3 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 2 destroyers and 9 transports
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 2 destroyers and 9 transports in 91 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the Americans lost in 91 Sea Zone
                        9 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 79
                    Casualties for Americans: 2 destroyers and 9 transports
                Battle in Holland Belgium
                    Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 5 infantry
                        Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  3/8 hits
                        British roll dice for 5 infantry in Holland Belgium, round 1 :  1/5 hits
                        3 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/7 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 5 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 4 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Americans defend with 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 :  5/13 hits
                        Americans roll dice for 5 artilleries and 3 infantry in Normandy Bordeaux, round 1 :  2/8 hits
                        2 artilleries owned by the Americans , 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/11 hits
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 :  0/3 hits
                        2 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/11 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 5 artilleries and 3 infantry

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 bomber moved from 91 Sea Zone to Southern France
                1 bomber moved from 91 Sea Zone to Southern France
                4 mech_infantrys moved from Vyborg to Finland
                3 infantry moved from Germany to Poland
                4 artilleries and 17 infantry moved from Germany to Slovakia Hungary
                2 aaGuns, 4 artilleries and 4 infantry moved from Romania to Slovakia Hungary
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in France
                10 infantry placed in Germany
                5 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Suiyuyan : 1 flag, 3 mech_infantrys
        West India : 1 flag, 10 armour and 19 mech_infantrys
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 flag, 2 aaGuns, 8 artilleries, 21 infantry and 6 mech_infantrys
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Romania : 1 flag, 1 aaGun
        Poland : 1 flag, 3 infantry
        Germany : 1 flag, 1 factory_major and 10 infantry
        Holland Belgium : 1 flag, 3 artilleries and 2 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        113 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag
        114 Sea Zone : 1 flag, 4 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 4 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 48
        Russians : 31 / 47
        Japanese : 68 / 76
        Americans : 56 / 78
        Chinese : 4 / 5
        British : 32 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I did a fairly stupid thing and only did combat moves for Europe, because who in their right mind would have German units outside of Europe?

    Anyway, I am going to reload the file and just do the India attack. I will edit the other pieces in placed based on the original file I sent.

    (there isn’t an emoticon to express the feeling I have right now)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 3 artilleries, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 18 mech_infantrys moved from West India to India
                1 mech_infantry moved from West India to Eastern Persia

    Combat - Germans
                Battle in India
                    Germans attack with 10 armour and 18 mech_infantrys
                    French defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 6 fighters, 1 harbour and 33 infantry; UK_Pacific defend with 1 factory_major
                        Germans roll dice for 10 armour and 18 mech_infantrys in India, round 1 :  9/28 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 bomber, 9 fighters, 33 infantry and 1 tactical_bomber in India, round 1 :  16/45 hits
                        1 bomber owned by the British , 8 infantry owned by the British and 16 mech_infantrys owned by the Germans lost in India
                        Germans roll dice for 10 armour and 2 mech_infantrys in India, round 2 :  6/12 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 9 fighters, 25 infantry and 1 tactical_bomber in India, round 2 :  13/36 hits
                        6 infantry owned by the British , 10 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in India
                    UK_Pacific win with 3 aaGuns, 1 artillery, 9 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is -78
                    Casualties for Germans: 10 armour and 18 mech_infantrys
                    Casualties for British: 1 bomber and 14 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Normandy Bordeaux: 5 artilleries and 3 infantry
                EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
                EDIT: Removing units owned by British from Holland Belgium: 5 infantry
                EDIT: Changing ownership of Holland Belgium from British to Germans
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 artilleries and 2 mech_infantrys
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers and 9 transports
                EDIT: Adding units owned by Germans to Southern France: 2 bombers
                EDIT: Cleaning up after movement phases
                1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Suiyuyan to Hopei
                2 aaGuns, 4 artilleries and 4 infantry moved from Romania to Slovakia Hungary
                4 artilleries and 20 infantry moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 fighter and 1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                EDIT: Turning off Edit Mode
                10 infantry placed in Germany
                3 infantry placed in France
                3 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Holland Belgium: 3 artilleries and 2 infantry
                EDIT: Removing units owned by Germans from Western Germany: 6 artilleries, 3 infantry and 7 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 2 bombers
                EDIT: Removing units owned by Germans from Slovakia Hungary: 3 infantry
                EDIT: Adding units owned by Germans to Poland: 3 infantry
                EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Vyborg: 4 mech_infantrys
                EDIT: Adding units owned by Germans to Finland: 4 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        West India : 1 flag
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 flag, 2 aaGuns, 8 artilleries, 21 infantry and 6 mech_infantrys
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Romania : 1 flag, 1 aaGun
        Poland : 1 flag, 3 infantry
        Germany : 1 flag, 1 factory_major and 10 infantry
        Holland Belgium : 1 flag, 3 artilleries and 2 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        113 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag, 1 mech_infantry
        114 Sea Zone : 1 flag, 4 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 4 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 48
        Russians : 31 / 47
        Japanese : 68 / 76
        Americans : 56 / 78
        Chinese : 4 / 5
        British : 32 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese
                      Chinese take Yunnan from Japanese
                1 infantry moved from Sikang to Szechwan
                2 armour moved from Kansu to Kweichow
                3 armour moved from Turkmenistan to Eastern Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                2 fighters moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                1 armour moved from Kansu to Kweichow
                2 armour moved from Kansu to Hopei
                5 infantry moved from Novosibirsk to Timguska
                5 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                9 artilleries and 17 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Eastern Persia
                    Russians attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 1 :  6/8 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Persia
                    Russians win, taking Eastern Persia from Germans with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Hopei
                    Russians attack with 2 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        Russians roll dice for 2 armour in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 2 armour in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kweichow
                    Russians attack with 3 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 armour in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Evenkiyskiy
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Evenkiyskiy, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Timguska
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Timguska, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Timguska, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Eastern Persia to India
                1 tactical_bomber moved from Eastern Persia to India
                2 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Volgograd to Turkmenistan
                2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                13 infantry moved from Archangel to Novgorod
                4 aaGuns, 1 artillery and 1 infantry moved from Belarus to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                25 infantry moved from Bessarabia to Ukraine
                5 infantry moved from Rostov to Bryansk

    Place Units - Russians
                3 armour placed in Volgograd
                4 armour and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 aaGun
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Changing ownership of Romania from Germans to Russians
                EDIT: Adding units owned by Russians to Romania: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by French from Tobruk: 2 infantry
                EDIT: Adding units owned by French to Alexandria: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs (2 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs

    Territory Summary for Russians :

    Yunnan : 1 flag, 1 armour
        Kweichow : 1 flag, 2 armour
        Hopei : 1 flag, 2 armour
        Szechwan : 1 flag, 1 infantry
        India : 1 flag, 2 fighters and 1 tactical_bomber
        Evenkiyskiy : 1 flag, 5 infantry
        Timguska : 1 flag, 4 infantry
        Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
        Romania : 1 flag, 1 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 9 artilleries and 17 infantry
        Bryansk : 1 flag, 5 infantry
        Vyborg : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 4 armour, 1 factory_major and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 24 infantry
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag, 3 armour
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
        Caucasus : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour and 1 mech_infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 62 / 76
        Americans : 56 / 78
        Chinese : 8 / 5
        British : 32 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 harbour, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 bombers moved from Hunan to India
                3 tactical_bombers moved from French Indo China to India
                2 infantry moved from Shan State to Burma
                1 fighter moved from Malaya to Burma
                3 armour, 5 artilleries and 7 infantry moved from Shan State to 37 Sea Zone
                2 armour and 1 infantry moved from Malaya to 37 Sea Zone
                5 armour, 5 artilleries, 2 battleships, 1 carrier, 2 cruisers, 3 fighters, 8 infantry, 3 tactical_bombers and 10 transports moved from 37 Sea Zone to 39 Sea Zone
                4 bombers and 1 fighter moved from Malaya to India
                5 armour, 5 artilleries and 8 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Burma, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 5 armour, 5 artilleries, 7 bombers, 4 fighters, 8 infantry and 6 tactical_bombers
                    French defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 aaGuns, 1 airfield, 1 artillery, 6 fighters, 1 harbour and 19 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  0/9 hits
                        Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 :  2/4 hits
                        Japanese roll dice for 5 armour, 5 artilleries, 7 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 1 :  11/35 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 9 fighters, 19 infantry and 1 tactical_bomber in India, round 1 :  12/30 hits
                        10 infantry owned by the British , 8 infantry owned by the Japanese , 3 aaGuns owned by the British and 4 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 5 armour, 1 artillery, 7 bombers, 4 fighters and 6 tactical_bombers in India, round 2 :  15/23 hits
                        UK_Pacific roll dice for 1 artillery, 9 fighters, 9 infantry and 1 tactical_bomber in India, round 2 :  10/20 hits
                        9 infantry owned by the British , 1 tactical_bomber owned by the Russians , 2 armour owned by the Japanese , 1 bomber owned by the Japanese , 3 tactical_bombers owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the Russians , 1 fighter owned by the British , 1 fighter owned by the French , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 6 bombers, 1 fighter and 3 tactical_bombers in India, round 3 :  10/13 hits
                        UK_Pacific roll dice for 5 fighters in India, round 3 :  4/5 hits
                        4 bombers owned by the Japanese and 5 fighters owned by the British lost in India
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 armour, 5 artilleries, 5 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 1 artillery, 6 fighters and 19 infantry

    Non Combat Move - Japanese
                1 fighter and 3 tactical_bombers moved from India to West India
                1 fighter moved from Burma to West India
                1 aaGun moved from Hunan to Kwangsi
                4 carriers moved from 37 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                3 destroyers and 7 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 bomber moved from India to Anhwe
                1 armour moved from Chahar to Shantung
                1 bomber moved from India to Malaya
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                1 artillery, 1 harbour and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs (8 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour
        Kwangsi : 1 flag, 1 aaGun
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 tactical_bombers
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 bomber
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New South Wales : 1 flag, 4 armour, 1 factory_minor and 1 harbour
        South Australia : 1 flag
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 submarine and 10 transports
        19 Sea Zone : 1 flag, 4 carriers, 4 destroyers, 2 fighters and 9 submarines
        54 Sea Zone : 1 flag
        West India : 1 flag, 2 fighters and 3 tactical_bombers
        71 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 66 / 72
        Americans : 56 / 78
        Chinese : 8 / 5
        British : 32 / 36
        UK_Pacific : 0 / 0
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
                    Japanese defend with 4 carriers, 4 destroyers, 2 fighters and 9 submarines
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 9 submarines in 19 Sea Zone, round 1 :  2/9 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 4 destroyers and 2 fighters in 19 Sea Zone, round 1 :  5/10 hits
                        3 carriers owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 9 submarines in 19 Sea Zone, round 2 :  1/9 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 4 carriers, 4 destroyers and 2 fighters in 19 Sea Zone, round 2 :  6/10 hits
                        2 submarines owned by the Americans , 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 cruisers owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 7 submarines in 19 Sea Zone, round 3 :  0/7 hits
                        Americans roll dice for 1 battleship and 2 transports in 19 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 4 carriers, 4 destroyers and 2 fighters in 19 Sea Zone, round 3 :  4/10 hits
                        1 battleship owned by the Americans , 2 artilleries owned by the Americans , 2 transports owned by the Americans , 1 infantry owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 4 carriers, 4 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is -139
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
                    2 fighters owned by the Japanese forced to land in Kiangsu

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag
        Manchuria : 1 flag, 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Morocco : 1 flag, 5 artilleries and 5 infantry
        Algeria : 1 flag
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 flag, 5 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 4 mech_infantrys and 9 transports

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 63 / 72
        Americans : 56 / 77
        Chinese : 11 / 5
        British : 32 / 36
        UK_Pacific : 0 / 0
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 7 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs (3 lost to blockades); end with 10 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag
        Yunnan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 63 / 72
        Americans : 56 / 77
        Chinese : 11 / 10
        British : 32 / 36
        UK_Pacific : 0 / 0
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Good game man, you whooped my butt :P. Care for a rematch?

  • TripleA

    Great game!

    This was the most enjoyable game of global I have played (and I’m not just saying that because I won  :-))
    It was definitely down to the wire at the end.

    I’m up for a re-match. What side do you want?

    Also, did you post the result?


  • Yup, posted the game in the results thread. I’d be fine with a straight rematch @7, unless you’d prefer to rebid. I’ll make sure and actually guard my transports this time ;).

  • TripleA

    Sure let’s do it. I already have this thread bookmarked, so I hope you are OK continuing it.

    I’ll post G1 ASAP

  • TripleA

    Never mind. Easier to start a new thread.

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