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L13 G40 Kabloom (Axis) vs Fortress (allies+10)


  • lesson apprieciated. thank you my good man :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery moved from Poland to Eastern Poland
                2 armour moved from Germany to Romania
                1 infantry moved from Bulgaria to Romania
                3 artilleries moved from Germany to Poland
                4 infantry moved from Germany to Poland
                1 fighter moved from Germany to Eastern Poland
                5 fighters and 2 tactical_bombers moved from Poland to Bessarabia
                2 bombers moved from Germany to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 bombers, 5 fighters and 2 tactical_bombers
                    Russians defend with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 fighters
                    Casualties for Russians: 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    retreated to Eastern Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Poland
                2 bombers, 2 fighters and 2 tactical_bombers moved from Bessarabia to Poland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                2 armour, 1 artillery and 1 infantry placed in Germany
                1 artillery and 3 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 mech_infantry moved from Belarus to Baltic States
                3 infantry moved from Samara to Novosibirsk
                2 infantry moved from Samara to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                1 bomber moved from Russia to Baltic States
                1 mech_infantry moved from Novgorod to Vyborg
                1 fighter moved from Belarus to Vyborg
                1 tactical_bomber moved from Belarus to Vyborg
                2 armour and 6 artilleries moved from Novgorod to Karelia
                1 mech_infantry moved from Belarus to Karelia

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 1 :  2/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 :  0/3 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 2 :  0/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 3 :  1/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Novosibirsk, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Karelia
                    Russians attack with 2 armour, 6 artilleries and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 6 artilleries and 1 mech_infantry in Karelia, round 1 :  5/9 hits
                        Germans roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vyborg
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                6 infantry moved from Russia to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Baltic States to Russia
                1 bomber moved from Kazakhstan to Russia
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Vyborg to Novgorod
                1 tactical_bomber moved from Vyborg to Novgorod
                1 armour moved from Belarus to Bryansk
                1 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Karelia
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Amur : 1 flag, 2 aaGuns and 12 infantry
        Kazakhstan : 1 flag, 5 infantry
        Olgiy : 1 flag, 3 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 3 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 3 infantry
        Egypt : 1 flag, 1 armour and 1 mech_infantry
        Slovakia Hungary : 1 flag, 1 infantry
        Karelia : 1 flag, 2 armour, 6 artilleries and 2 mech_infantrys
        Baltic States : 1 flag, 1 mech_infantry
        Bryansk : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
        Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 9 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Novosibirsk : 1 flag, 3 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        123 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 42 / 53
        Japanese : 50 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.955
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 67

    Japanese Combat
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.636
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.827
            Median : 4.000
            Variance : 0.510
            Standard Deviation : 0.714
            Total rolls : 52


  • do you want to scramble your 2 fighters and 1 tac bomber from guam?     
    i have
    5 fighters 4 tac bombers 2 bombers 2 battleships 2 cruisers 3 subs 1 destroyer 3 carriers
    going after your
    4 fighters 3 destroyers 4 cruisers 4 carriers 1 battleship and 3 transports


  • Uh oh. I didn’t think that many planes could reach. Gulp.

    Face. Palm. Repeat.

    Sure, go ahead and scramble them.  :x That was dumb.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Yunnan to 21 Sea Zone
                1 bomber moved from Kweichow to 21 Sea Zone
                1 fighter moved from Kiangsu to 21 Sea Zone
                1 bomber moved from Kweichow to 21 Sea Zone
                3 armour moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Yunnan to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Timguska to Evenkiyskiy
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in 21 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 4 tactical_bombers
                    ANZAC defend with 1 carrier and 1 cruiser; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 122
                    Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier and 1 cruiser
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 21 Sea Zone and was removed
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
                1 aaGun, 1 artillery and 4 infantry moved from Manchuria to Korea
                3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from 21 Sea Zone to Kiangsi
                1 fighter moved from 21 Sea Zone to Jehol
                2 armour moved from Kiangsu to Chahar
                1 armour moved from Kiangsu to Jehol
                1 armour moved from Shensi to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Japanese
                1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total


  • submerge or stay and fight in sz6?

    subs.tsvg


  • Nice move on J6, BTW.  :-D


  • i will stay.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Guam to Kiangsi
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 bomber moved from Wake Island to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 5 submarines
                    Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 3 transports in 6 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/2 hits
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                    Casualties for Americans: 3 submarines
                Battle in Kiangsi
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers
                        Americans roll dice for 1 bomber in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kiangsi, round 1 :  1/2 hits
                        1 bomber owned by the Americans lost in Kiangsi
                    Japanese win with 2 bombers remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                4 bombers moved from Morocco to Gibraltar
                1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery, 4 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from 6 Sea Zone to Guam

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 2 carriers and 1 tactical_bomber
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 armour, 4 artilleries, 4 bombers, 2 fighters and 5 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 5 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 54 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 54 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                1 fighter moved from India to Malaya
                1 bomber moved from India to Malaya
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Malaya
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Malaya, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Malaya, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  4/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 110 Sea Zone to Gibraltar
                1 bomber moved from 110 Sea Zone to Gibraltar
                3 fighters moved from 110 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Malaya to Burma
                1 aaGun, 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from India to Burma
                1 bomber moved from Malaya to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 28 PUs; end with 34 PUs total

    Territory Summary for British :

    Burma : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter, 17 infantry and 2 mech_infantrys
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 transport
        91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        110 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 1
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in Malaya change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        41 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Guam to Kiangsi

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 bombers
                        ANZAC roll dice for 1 bomber in Kiangsi, round 1 :  1/1 hits
                        Japanese roll dice for 2 bombers in Kiangsi, round 1 :  0/2 hits
                        1 bomber owned by the Japanese lost in Kiangsi
                        ANZAC roll dice for 1 bomber in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber in Kiangsi, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Kiangsi
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - ANZAC
                1 fighter moved from India to Burma
                1 fighter moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 bomber moved from Kiangsi to Guam
                2 bombers moved from New South Wales to Guam
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 7 Sea Zone to 25 Sea Zone
                2 infantry moved from South Australia to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Burma : 1 flag, 1 fighter
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        Guam : 1 flag, 3 bombers
        Java : 1 flag, 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 carrier and 1 transport
        Alexandria : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 2 fighters

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 2 infantry
        Gibraltar : 1 flag, 1 fighter
        United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • Try to limit your laughter on this:

    How stupid am I? Let me tell you. Remember that little insignificant thing I did before the game, where I turned Yukon neutral to signify that Yukon and BC were 1 territory in 2nd edition? Yeah. About that. That’s been costing me London’s +5NO for… the whole game.  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

    Obviously it’s too late to fix that now, and it would be patently unfair to suddenly drop 30 extra IPC in the bank for the 6 turns it wasn’t paid.

    But could we add 5 IPC from this last turn to London’s bank? Or any other ideas on how to, outside of tipping the balance unfairly in a way that you wouldn’t have planned for, any other ideas? Like a mech in South Africa that wouldn’t be in range of joining anything for 2-3 turns and 6 IPC to signify the last two turns?

    In any case, please laugh at me and make fun of me. I’m wearing this one!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 armour moved from Holland Belgium to France
                2 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                3 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                3 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to Southern France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to France
                1 tactical_bomber moved from Poland to France
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to France
                1 tactical_bomber moved from Germany to France
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 101 Sea Zone
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                3 infantry moved from Poland to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                2 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Southern France
                    Germans attack with 3 armour
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 3 armour remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
                1 fighter and 2 tactical_bombers moved from France to Holland Belgium

    Place Units - Germans
                1 fighter placed in Western Germany
                1 armour, 1 artillery and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Germans collect 39 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • hey i posted a game with another player on ours do you no how i get it back to the person im playing with


  • i guess we can laugh at each other.
    if thats what owed to ya how about adding 5 extra each turn until your caught up

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