L13 G40 Kabloom (Axis) vs Fortress (allies+10)


  • i thought that japan had to attack amur for the nuturals to change to russian


  • It’s every Russian territory bordering Mongolia. And if the Russians attack, first, any Japanese territory bordering Mongolia (including any Chinese territory under Japanese control) or if they attack Korea, then the Mongolians won’t switch to Russian.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 carrier moved from 33 Sea Zone to 21 Sea Zone
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone

    Non Combat Move - ANZAC
                1 bomber moved from Sumatra to Guam
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        South Australia : 1 flag, 1 artillery and 2 infantry
        Guam : 1 flag, 1 bomber
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        21 Sea Zone : 1 flag, 1 carrier and 1 cruiser
        7 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 transport
        Alexandria : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 2 fighters

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 54
        Japanese : 52 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 2 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 54
        Japanese : 52 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • lesson apprieciated. thank you my good man :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery moved from Poland to Eastern Poland
                2 armour moved from Germany to Romania
                1 infantry moved from Bulgaria to Romania
                3 artilleries moved from Germany to Poland
                4 infantry moved from Germany to Poland
                1 fighter moved from Germany to Eastern Poland
                5 fighters and 2 tactical_bombers moved from Poland to Bessarabia
                2 bombers moved from Germany to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 bombers, 5 fighters and 2 tactical_bombers
                    Russians defend with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 fighters
                    Casualties for Russians: 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    retreated to Eastern Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Poland
                2 bombers, 2 fighters and 2 tactical_bombers moved from Bessarabia to Poland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                2 armour, 1 artillery and 1 infantry placed in Germany
                1 artillery and 3 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 mech_infantry moved from Belarus to Baltic States
                3 infantry moved from Samara to Novosibirsk
                2 infantry moved from Samara to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                1 bomber moved from Russia to Baltic States
                1 mech_infantry moved from Novgorod to Vyborg
                1 fighter moved from Belarus to Vyborg
                1 tactical_bomber moved from Belarus to Vyborg
                2 armour and 6 artilleries moved from Novgorod to Karelia
                1 mech_infantry moved from Belarus to Karelia

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 1 :  2/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 :  0/3 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 2 :  0/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 3 :  1/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Novosibirsk, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Karelia
                    Russians attack with 2 armour, 6 artilleries and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 6 artilleries and 1 mech_infantry in Karelia, round 1 :  5/9 hits
                        Germans roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vyborg
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                6 infantry moved from Russia to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Baltic States to Russia
                1 bomber moved from Kazakhstan to Russia
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Vyborg to Novgorod
                1 tactical_bomber moved from Vyborg to Novgorod
                1 armour moved from Belarus to Bryansk
                1 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Karelia
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Amur : 1 flag, 2 aaGuns and 12 infantry
        Kazakhstan : 1 flag, 5 infantry
        Olgiy : 1 flag, 3 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 3 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 3 infantry
        Egypt : 1 flag, 1 armour and 1 mech_infantry
        Slovakia Hungary : 1 flag, 1 infantry
        Karelia : 1 flag, 2 armour, 6 artilleries and 2 mech_infantrys
        Baltic States : 1 flag, 1 mech_infantry
        Bryansk : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
        Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 9 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Novosibirsk : 1 flag, 3 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        123 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 42 / 53
        Japanese : 50 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.955
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 67

    Japanese Combat
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.636
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.827
            Median : 4.000
            Variance : 0.510
            Standard Deviation : 0.714
            Total rolls : 52


  • do you want to scramble your 2 fighters and 1 tac bomber from guam?     
    i have
    5 fighters 4 tac bombers 2 bombers 2 battleships 2 cruisers 3 subs 1 destroyer 3 carriers
    going after your
    4 fighters 3 destroyers 4 cruisers 4 carriers 1 battleship and 3 transports


  • Uh oh. I didn’t think that many planes could reach. Gulp.

    Face. Palm. Repeat.

    Sure, go ahead and scramble them.  :x That was dumb.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Yunnan to 21 Sea Zone
                1 bomber moved from Kweichow to 21 Sea Zone
                1 fighter moved from Kiangsu to 21 Sea Zone
                1 bomber moved from Kweichow to 21 Sea Zone
                3 armour moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Yunnan to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Timguska to Evenkiyskiy
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in 21 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 4 tactical_bombers
                    ANZAC defend with 1 carrier and 1 cruiser; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 122
                    Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier and 1 cruiser
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 21 Sea Zone and was removed
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
                1 aaGun, 1 artillery and 4 infantry moved from Manchuria to Korea
                3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from 21 Sea Zone to Kiangsi
                1 fighter moved from 21 Sea Zone to Jehol
                2 armour moved from Kiangsu to Chahar
                1 armour moved from Kiangsu to Jehol
                1 armour moved from Shensi to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Japanese
                1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total


  • submerge or stay and fight in sz6?

    subs.tsvg


  • Nice move on J6, BTW.  :-D


  • i will stay.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Guam to Kiangsi
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 bomber moved from Wake Island to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 5 submarines
                    Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 3 transports in 6 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/2 hits
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                    Casualties for Americans: 3 submarines
                Battle in Kiangsi
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers
                        Americans roll dice for 1 bomber in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kiangsi, round 1 :  1/2 hits
                        1 bomber owned by the Americans lost in Kiangsi
                    Japanese win with 2 bombers remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                4 bombers moved from Morocco to Gibraltar
                1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery, 4 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from 6 Sea Zone to Guam

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 2 carriers and 1 tactical_bomber
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 armour, 4 artilleries, 4 bombers, 2 fighters and 5 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 5 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 54 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 54 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                1 fighter moved from India to Malaya
                1 bomber moved from India to Malaya
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Malaya
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Malaya, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Malaya, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  4/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 110 Sea Zone to Gibraltar
                1 bomber moved from 110 Sea Zone to Gibraltar
                3 fighters moved from 110 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Malaya to Burma
                1 aaGun, 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from India to Burma
                1 bomber moved from Malaya to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 28 PUs; end with 34 PUs total

    Territory Summary for British :

    Burma : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter, 17 infantry and 2 mech_infantrys
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 transport
        91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        110 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 1
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in Malaya change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        41 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 10 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Guam to Kiangsi

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 bombers
                        ANZAC roll dice for 1 bomber in Kiangsi, round 1 :  1/1 hits
                        Japanese roll dice for 2 bombers in Kiangsi, round 1 :  0/2 hits
                        1 bomber owned by the Japanese lost in Kiangsi
                        ANZAC roll dice for 1 bomber in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber in Kiangsi, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Kiangsi
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - ANZAC
                1 fighter moved from India to Burma
                1 fighter moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 bomber moved from Kiangsi to Guam
                2 bombers moved from New South Wales to Guam
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 7 Sea Zone to 25 Sea Zone
                2 infantry moved from South Australia to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Burma : 1 flag, 1 fighter
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        Guam : 1 flag, 3 bombers
        Java : 1 flag, 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 carrier and 1 transport
        Alexandria : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 2 fighters

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 2 infantry
        Gibraltar : 1 flag, 1 fighter
        United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 53
        Japanese : 51 / 55
        Americans : 54 / 74
        Chinese : 0 / 10
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

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