I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuan to Chahar
1 infantry moved from Suiyuan to Chahar
1 infantry moved from Suiyuan to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuan to Kansu
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Suiyuan : 1 flag, 1 infantry
Kansu : 1 flag, 3 infantry
Chahar : 1 flag, 2 infantry
Production/PUs Summary :
Japanese : 43 / 47
Americans : 17 / 62
Chinese : 3 / 4
British : 10 / 10
ANZAC : 10 / 15
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 armour and 1 artillery placed in India
Turn Complete - British
British collect 10 PUs; end with 10 PUs total
Territory Summary for British :
Siam : 1 flag
Yunnan : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Suiyuan : 1 flag, 1 fighter
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Production/PUs Summary :
Japanese : 42 / 47
Americans : 17 / 62
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 15
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kwangtung
1 fighter moved from Philippines to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory Kwangtung
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 cruiser in 20 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 fighter
Battle in Kwangsi
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Marianas
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Yunnan
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Marianas : 1 flag, 1 infantry
Yunnan : 1 flag, 2 fighters
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
Hawaiian Islands : 1 flag, 1 fighter
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Japanese : 42 / 47
Americans : 17 / 62
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 carrier, 1 cruiser and 1 submarine
EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 battleship moved from 2 Sea Zone to 7 Sea Zone
2 carriers moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from 2 Sea Zone to 7 Sea Zone
2 tactical_bombers moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 armour moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Shensi to Suiyuan
2 armour moved from Hopei to Chahar
1 armour moved from Hopei to Suiyuan
1 fighter moved from Shensi to Suiyuan
1 fighter moved from Shensi to Kansu
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
2 bombers moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Yunnan
3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Chahar
Japanese attack with 2 armour
Chinese defend with 2 infantry
Japanese roll dice for 2 armour in Chahar, round 1 : 1/2 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 2/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour, 1 artillery and 1 fighter
British defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuan, round 1 : 1/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 1 : 2/2 hits
1 armour owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Suiyuan
Japanese roll dice for 1 fighter in Suiyuan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuan
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 1 fighter
Casualties for British: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kansu
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 1 : 6/8 hits
Chinese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Yunnan, round 1 : 5/7 hits
3 infantry owned by the British , 1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese roll dice for 2 bombers and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win with 2 bombers remaining. Battle score for attacker is -24
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangtung
1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 armour
Korea : 1 flag, 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
35 Sea Zone : 1 flag, 2 destroyers and 2 transports
22 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
6 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Japanese : 44 / 47
Americans : 15 / 62
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to Alaska
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 53 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 7 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 carriers and 2 tactical_bombers
Casualties for Americans: 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs
Territory Summary for Americans :
Shan State : 1 flag, 1 fighter
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Alaska : 1 flag, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 armour and 1 transport
10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 submarines
17 Sea Zone : 1 flag
2 Sea Zone : 1 flag, 1 transport
53 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
Production/PUs Summary :
Japanese : 44 / 47
Americans : 15 / 55
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Production/PUs Summary :
Japanese : 42 / 47
Americans : 15 / 55
Chinese : 6 / 7
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
1 artillery moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
Non Combat Move - British
Place Units - British
1 fighter placed in India
Turn Complete - British
British collect 10 PUs; end with 10 PUs total
Territory Summary for British :
Siam : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Production/PUs Summary :
Japanese : 42 / 47
Americans : 15 / 55
Chinese : 6 / 7
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 destroyers and 2 transports
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Marianas : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Japanese : 42 / 47
Americans : 15 / 55
Chinese : 6 / 7
British : 10 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Japanese
1 armour moved from Kwangsi to Siam
1 armour moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 armour moved from Kiangsu to Jehol
1 armour moved from Kweichow to Suiyuan
Japanese take Suiyuan from Chinese
1 armour moved from Szechwan to Tsinghai
1 armour moved from Hunan to Yunnan
2 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Korea to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Tsinghai, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour
Chinese defend with 1 infantry
Japanese roll dice for 4 armour in Yunnan, round 1 : 4/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Siam, round 1 : 0/1 hits
British roll dice for 1 infantry in Siam, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits
British roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Jehol : 1 flag, 2 armour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuan : 1 flag, 1 armour
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Production/PUs Summary :
Japanese : 55 / 58
Americans : 15 / 55
Chinese : 1 / 7
British : 9 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Marianas
Combat - Americans
Non Combat Move - Americans
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 cruisers, 1 destroyer and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Territory Summary for Americans :
Marianas : 1 flag, 1 tactical_bomber
Shan State : 1 flag, 1 fighter
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 4 transports
17 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
Production/PUs Summary :
Japanese : 55 / 58
Americans : 15 / 57
Chinese : 1 / 7
British : 9 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 4 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Production/PUs Summary :
Japanese : 54 / 58
Americans : 15 / 57
Chinese : 2 / 6
British : 9 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - British
British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
1 fighter moved from India to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
Combat - British
Battle in Siam
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Siam, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Siam, round 1 : 1/1 hits
1 infantry owned by the British lost in Siam
British roll dice for 1 fighter in Siam, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Siam
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 1 artillery placed in India
Turn Complete - British
British collect 9 PUs; end with 9 PUs total
Territory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Production/PUs Summary :
Japanese : 54 / 58
Americans : 15 / 57
Chinese : 2 / 6
British : 9 / 9
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Marianas : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Japanese : 54 / 58
Americans : 15 / 57
Chinese : 2 / 6
British : 9 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour and 1 battleship; Remaining resources: 2 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 armour moved from Suiyuan to Kansu
1 armour moved from Chahar to Shensi
1 armour moved from Tsinghai to Szechwan
2 armour moved from Jehol to Hunan
3 armour moved from Yunnan to Shan State
3 armour moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Shensi
3 armour moved from Kiangsu to Hunan
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 3 armour and 1 bomber
British defend with 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 3 armour and 1 bomber in Shan State, round 1 : 3/4 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the Americans lost in Shan State
Japanese win, taking Shan State from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Siam
1 bomber moved from Shensi to Hunan
Place Units - Japanese
1 battleship placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 bomber
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 3 armour
Suiyuan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 5 armour and 1 bomber
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 armour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers and 2 fighters
Production/PUs Summary :
Japanese : 61 / 68
Americans : 15 / 57
Chinese : 0 / 6
British : 8 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
Combat - Americans
Battle in Siam
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Siam, round 1 : 1/2 hits
Japanese roll dice for 1 bomber in Siam, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 16 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
Territory Summary for Americans :
Marianas : 1 flag, 1 tactical_bomber
Siam : 1 flag, 1 armour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
Midway : 1 flag, 1 airfield
37 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 flag, 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
10 Sea Zone : 1 flag, 2 battleships
17 Sea Zone : 1 flag
Production/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 6
British : 8 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 3
British : 8 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - British
British buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
Non Combat Move - British
Place Units - British
3 infantry placed in India
Turn Complete - British
British collect 8 PUs; end with 8 PUs total
Territory Summary for British :
Burma : 1 flag, 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Production/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 3
British : 8 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to Marianas
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Marianas : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 cruiser
36 Sea Zone : 1 flag
Production/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 3
British : 8 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
3 armour moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 bomber moved from Hunan to Siam
5 armour moved from Hunan to Burma
3 armour moved from Kwangtung to Yunnan
1 transport moved from 41 Sea Zone to 59 Sea Zone
1 armour moved from Shan State to Siam
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Burma
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers and 2 fighters
Americans defend with 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 5 transports in 26 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 cruiser, 2 destroyers and 5 transports in 26 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans , 1 transport owned by the Americans and 2 infantry owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans , 2 artilleries owned by the Americans , 1 armour owned by the Americans , 3 transports owned by the Americans and 3 infantry owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 fighters remaining. Battle score for attacker is 104
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in Malaya
Japanese attack with 1 armour
British defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour in Malaya, round 1 : 1/1 hits
British roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Siam
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Siam, round 1 : 1/2 hits
Americans roll dice for 1 armour in Siam, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Burma
Japanese attack with 10 armour
British defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 10 armour in Burma, round 1 : 6/10 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 1 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 9 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Siam to Shan State
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Shantung
1 armour moved from Shensi to Chahar
1 armour moved from Kansu to Chahar
1 tactical_bomber moved from Japan to Iwo Jima
1 fighter moved from Japan to Iwo Jima
Place Units - Japanese
1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 armour
Kiangsu : 1 flag, 1 armour and 1 factory_minor
Kiangsi : 1 flag, 1 armour
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 bomber
Burma : 1 flag, 9 armour
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
26 Sea Zone : 1 flag, 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 2 transports
59 Sea Zone : 1 flag, 1 transport
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships and 2 fighters
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 2 battleships and 2 fighters in 26 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships and 2 fighters in 26 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Marianas
Place Units - Americans
1 battleship, 1 destroyer and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 16 PUs; end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs
Territory Summary for Americans :
Marianas : 1 flag, 1 fighter and 1 tactical_bomber
Siam : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 fighter and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 battleships
10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 3 transports
17 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Japanese : 64 / 66
Americans : 16 / 56
Chinese : 0 / 3
British : 4 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0