@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Antholin (Axis) vs Infrastructure (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
2 bombers moved from Belarus to Russia
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 1 : 0/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 0/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans
8 armour and 3 mech_infantrys moved from Bessarabia to Belarus
3 artilleries and 2 mech_infantrys moved from Baltic States to Belarus
2 artilleries and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
3 tactical_bombers moved from Western Ukraine to Belarus
1 tactical_bomber moved from Archangel to Belarus
2 bombers moved from Russia to Belarus
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
3 armour placed in Novgorod
2 destroyers placed in 97 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 bomber placed in Western Germany
Germans undo move 5.
Germans undo move 1.
2 armour and 1 bomber placed in Novgorod
1 armour placed in Germany
Germans undo move 5.
Germans undo move 4.
3 armour placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Egypt : 1 flag, 4 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 9 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 flag, 1 artillery, 1 factory_major and 1 infantry
Northern Italy : 1 flag, 2 fighters and 4 infantry
Southern Italy : 1 flag, 1 fighter
Belarus : 1 flag, 3 aaGuns, 8 armour, 17 artilleries, 2 bombers, 22 infantry, 5 mech_infantrys and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
119 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 4 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
115 Sea Zone : 1 flag, 2 transports
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 53 / 68
Russians : 32 / 34
Japanese : 30 / 43
Americans : 59 / 84
Chinese : 11 / 17
British : 27 / 28
UK_Pacific : 17 / 14
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 3 times
6 was rolled 14 times
Average roll : 3.620
Median : 4.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 50Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.714
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.714
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
I was a little too quick on the end non-com move button. Here is my adjusted map with the transport & 3 Inf moved from Africa.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/6 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 aaGun, 2 armour, 3 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to BessarabiaPlace Units - Russians
4 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total -
Do you intercept in India?
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Not only do i not intercept but I call upon the aa dice gods to do something about the fact that the first time I SBR in this game I was shot down and that you have SBRed me 300,007 times and i havent hit yet!
Do you worse.
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weird, you not attacking Malaya…
What are u up to… -
Wow, what the hell am I up to. I have no idea why I didn’t attack Malaya. I had every intention to, but somehow overlooked it. Oy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
Japanese buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
2 bombers moved from French Indo China to India
3 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
2 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 tactical_bomber moved from 19 Sea Zone to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 armour and 1 artillery
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Amur, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
1 aaGun, 1 armour and 1 artillery moved from Manchuria to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 4 infantry, 3 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
3 fighters moved from India to Shan State
2 bombers moved from India to French Indo China
2 armour moved from Kwangsi to Shan State
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
3 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 3 armour, 2 artilleries, 3 fighters, 5 infantry, 6 mech_infantrys and 3 tactical_bombers
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 1 aaGun, 3 armour and 2 artilleries
French Indo China : 1 flag, 2 armour, 6 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports
19 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 51 / 68
Russians : 30 / 31
Japanese : 35 / 33
Americans : 59 / 84
Chinese : 10 / 17
British : 27 / 28
UK_Pacific : 17 / 14
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.724
Median : 4.000
Variance : 2.070
Standard Deviation : 1.439
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.696
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.696
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 5.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
3 artilleries and 15 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Yunnan
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
1 fighter moved from Iraq to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 fighter moved from Iraq to 76 Sea Zone
1 tactical_bomber moved from Iraq to 76 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - British
Battle in 76 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser in 76 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 76 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 81 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 81 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Iraq to India
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from 81 Sea Zone to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
3 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
4 artilleries, 2 fighters and 7 infantry moved from Egypt to Trans-Jordan
6 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 4 artilleries, 2 fighters and 13 infantry
British defend with 1 infantry
Italians roll dice for 4 artilleries, 2 fighters and 13 infantry in Trans-Jordan, round 1 : 5/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour, 4 artilleries and 13 infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 aaGun
Northern Italy : 1 flag, 1 aaGun, 1 airfield and 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag, 1 artillery
Eastern Poland : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
71 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 68
Russians : 29 / 31
Japanese : 33 / 33
Americans : 60 / 85
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 29British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Java to India
1 armour and 2 infantry moved from Persia to Iraq
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
1 artillery and 2 infantry placed in PersiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 15 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Belarus to Bessarabia
2 mech_infantrys moved from Belarus to Ukraine
5 armour moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Belarus to Volgograd
1 armour moved from Belarus to Ukraine
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Bessarabia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Belarus to BessarabiaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 1 : 5/11 hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ukraine, round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Bessarabia, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Western Germany to Northern Italy
2 armour moved from Belarus to Ukraine
3 tactical_bombers moved from Ukraine to Belarus
2 bombers moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
1 bomber moved from Volgograd to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Belarus to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
1 transport placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Egypt : 1 flag, 6 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 12 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 11 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germany : 1 flag, 1 factory_major
Northern Italy : 1 flag, 1 fighter and 9 infantry
Southern Italy : 1 flag, 1 fighter
Belarus : 1 flag, 3 aaGuns, 3 armour, 18 artilleries, 1 bomber, 23 infantry and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 7 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
119 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 4 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag, 1 destroyer and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 69
Russians : 24 / 31
Japanese : 33 / 33
Americans : 60 / 85
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.096
Median : 3.000
Variance : 3.882
Standard Deviation : 1.970
Total rolls : 52Null / Other
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.095
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 21Germans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.095
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 21Russians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Bryansk, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Kweichow
1 aaGun moved from Szechwan to KweichowPlace Units - Russians
1 armour and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Tambov: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
Unbeknownst to me, A&A.org was down when I went to post my end phase as Japan. As such, I was hit with an error message that I could not post. Here is the final map at the start of America’s turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Americans
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 37 Sea Zone
7 fighters moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone -
your not going to like this. I feel a little bad, I need your OOL in SZ37. I got 2 more hits than I should have… …so I need 6hits allocated.
map attached