TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 3 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 54 Sea Zone to Queensland
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 armour, 2 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 flag, 1 armour, 2 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Midway : 1 flag, 1 airfield
30 Sea Zone : 1 flag, 4 submarines
26 Sea Zone : 1 flag
16 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 7 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
French Equatorial Africa : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French Central Africa : 1 flag, 2 infantry
89 Sea Zone : 1 flag, 2 transports
101 Sea Zone : 1 flag, 1 carrier, 5 destroyers, 4 submarines and 4 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 51 / 62
Russians : 35 / 41
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 4 / 5
British : 20 / 0
UK_Pacific : 5 / 6
Italians : 20 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2