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Stalingradski (Allies) vs. Fortress (Axis) - G40


  • At the end of the day, sir - you put your AA guns on the front, so you created your own opportunity for luck. My whining is over!  8-)

    Yes to your strategy with the Italians - they exposed a lot of Russians to the Smolensk kill zone. But I attacked them because it takes away the ability for Italy to can-open on the front. I’m a big believer that as Russia, every Italian piece killed on the front is worth more than they seem - without Italy, Germany becomes more monolithic and predictable - particularly Germany’s mechanized forces. Without Italy, Russia can constantly put out one infantry army as a screen.

    Anyhow, I’m pretty happy those two Italian AA guns are being hauled back to Moscow right now to be resmelted into artillery tubes. The Reds will need all the help they can get…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 units repaired.
                3 armour moved from Iraq to Caucasus
                2 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                1 tactical_bomber moved from Japan to Amur
                1 fighter moved from Korea to Amur
                2 armour moved from Kweichow to Kwangsi
                2 bombers moved from India to Kwangsi

    Combat - Japanese
                Battle in Caucasus
                    Japanese attack with 3 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour in Caucasus, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 1 :  1/5 hits
                        Russians roll dice for 3 infantry in Amur, round 1 :  2/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Amur, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour and 2 bombers
                    Americans defend with 1 infantry; Chinese defend with 1 airfield and 1 infantry
                        Japanese roll dice for 2 armour and 2 bombers in Kwangsi, round 1 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to India
                1 fighter moved from Amur to Japan
                1 tactical_bomber moved from Amur to Korea
                3 mech_infantrys moved from Korea to Jehol
                1 armour moved from Korea to Jehol
                1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 81 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 79 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 79 Sea Zone
                1 fighter moved from 79 Sea Zone to India
                1 tactical_bomber moved from 79 Sea Zone to India

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 armour placed in Korea
                3 artilleries placed in India
                3 infantry placed in West India
                1 infantry and 2 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,2,4,2,4,2,1,1,6,6,3,5,1,5,2,4,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5
                Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield and 2 armour
        Korea : 1 flag, 1 armour, 2 artilleries, 1 factory_major, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
        Jehol : 1 flag, 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        6 Sea Zone : 1 flag, 1 destroyer
        West India : 1 flag, 1 factory_minor and 3 infantry
        Egypt : 1 flag, 1 tactical_bomber
        French Madagascar : 1 flag
        Caucasus : 1 flag, 2 armour
        80 Sea Zone : 1 flag
        Iraq : 1 flag
        79 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 33 / 41
        Japanese : 37 / 35
        Americans : 57 / 82
        Chinese : 9 / 9
        British : 28 / 28
        UK_Pacific : 14 / 0
        Italians : 21 / 39
        ANZAC : 18 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.370
            Median : 3.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Chinese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter moved from Tsinghai to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to Suriname
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 84 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries and 4 infantry moved from Union of South Africa to Rhodesia
                5 fighters and 1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
                5 fighters and 1 tactical_bomber moved from 70 Sea Zone to 82 Sea Zone
                5 fighters and 1 tactical_bomber moved from 82 Sea Zone to French West Africa
                1 bomber moved from Belgian Congo to French West Africa
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                British collect 26 PUs (2 lost to blockades); end with 26 PUs total


  • Can I trouble you for an OOL, please? I don’t know whose navy you’d rather take the damages – I allocated the first sub hit to the carrier since the planes have a place to land and the second to the russian sub. Since destroyers are present, everybody gets to return fire so that wasn’t an essential choice. If you don’t want that carrier to soak a hit, please let me know and we’ll adjust for the remainder of the battle. I should have asked first, in retrospect, given that if the battle goes really well for you you’d prefer to defend the seazone with a loaded carrier and that if the battle goes really poorly for you, you’d prefer to have more dice on defense in this battle.

    At 7 casualties, I’m 10 pips ahead of average – so everything is probably fine with the way I did it. I figure if you sank 2 subs to start, and then 5 more hits come up where only 3 are expected, you probably soak at that point anyway and take 4 destroyer casualties so you get an extra destroyer roll next round. As it is, I expect a sub casualty and 4 destroyer casualties, so we’re probably even-steven.

    To recap, I need an OOL. And if you don’t want the carrier to take a hit this round, let me know  :-) Thanks!

    ool_I6.tsvg


  • Your instincts are right on - I’ll tip the Carrier and lose subs + UK destroyers. Next round I’ll lose destroyers, and Carrier last (then fighters, of course, if it comes to that), unless by some stretch you still have subs, at which point I’ll have to go over OOL with you again.

    Too bad for me - italians were less than a 50-50 battle. I knew you could clean me out with aircraft, but I wanted to make it as painful as possible… we’ll see how the dice go!  :-)


  • I had the same thought: I could see who was coming that turn so I built what I could to make it hurt if they came anyway! If the dice go low for both of us, you still win. As it is, I think we’re in coinflip territory. Anything between 35-65 and I figure it could easily go either way, especially knowing that just 1 extra hit or miss from expected in the first round or two of combat can make a huge difference. I get caught scrambling into unwinnable battles all the time just thinking “ooh, I can trade these 3 fighters for 4 of his” and then I end up with a whole train full of boxcars and 3 fighters rusting in saltwater…  :lol:


  • Wow. It’s like every piece in the seazone was magnetized and they all collided. Except for those transports!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia
                1 destroyer and 3 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines
                    Russians defend with 1 submarine; British defend with 5 destroyers, 1 submarine and 1 transport; Americans defend with 1 carrier, 4 destroyers, 2 fighters and 4 transports
                        Italians roll dice for 4 submarines in 91 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters in 91 Sea Zone, round 1 :  5/8 hits
                        Americans roll dice for 1 carrier, 9 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 1 :  6/12 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Italians , 4 submarines owned by the Italians , 1 submarine owned by the British , 1 submarine owned by the Russians and 4 destroyers owned by the British lost in 91 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 1 carrier, 5 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 2 :  5/8 hits
                        1 destroyer owned by the Italians , 4 destroyers owned by the Americans , 2 fighters owned by the Italians , 1 carrier owned by the Americans , 2 cruisers owned by the Italians and 1 destroyer owned by the British lost in 91 Sea Zone
                        Italians roll dice for 1 battleship and 1 bomber in 91 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 2 fighters and 5 transports in 91 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Italians and 1 bomber owned by the Italians lost in 91 Sea Zone
                    Americans win with 5 transports remaining. Battle score for attacker is 4
                    Casualties for British: 5 destroyers and 1 submarine
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines
                    Casualties for Americans: 1 carrier, 4 destroyers and 2 fighters

    Non Combat Move - Italians
                1 armour moved from Persia to Caucasus
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Algeria to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                3 infantry moved from Algeria to Tunisia
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Syria to Trans-Jordan

    Place Units - Italians
                1 destroyer and 5 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry
        Egypt : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun and 1 infantry
        Syria : 1 flag
        Tunisia : 1 flag, 3 infantry
        Northern Italy : 1 flag, 1 factory_major
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Bessarabia : 1 flag, 1 armour and 2 mech_infantrys
        Caucasus : 1 flag, 1 armour
        95 Sea Zone : 1 flag, 1 destroyer and 5 submarines
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 transports
        Persia : 1 flag
        98 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 33 / 41
        Japanese : 31 / 35
        Americans : 58 / 83
        Chinese : 15 / 15
        British : 28 / 26
        UK_Pacific : 14 / 0
        Italians : 20 / 33
        ANZAC : 18 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.935
            Median : 3.000
            Variance : 1.033
            Standard Deviation : 1.017
            Total rolls : 31

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.136
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 infantry moved from Shan State to Burma
                      ANZAC take Burma from Japanese

    Combat - ANZAC
                Battle in Manchuria

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun moved from French Indo China to Kwangsi
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Union of South Africa to 82 Sea Zone
                1 fighter moved from 82 Sea Zone to French West Africa

    Turn Complete - French


  • This is quite a game.

    I’m ready for some average dice to go my way…  :-D I’m not asking for any good luck… just even odds. I’ve had several startling battles.


  • If you’re looking for even odds, you might not want to scramble here. Buuuuuut you’ve got that option  :-)

    scramble orders.tsvg


  • No scramble!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Novgorod to Karelia
                3 mech_infantrys moved from Novgorod to Vyborg
                1 armour moved from Novgorod to Karelia
                1 armour moved from Novgorod to Vyborg
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery moved from Archangel to Smolensk
                2 infantry moved from Archangel to Smolensk
                1 bomber moved from Belarus to Russia
                1 bomber moved from Iraq to Russia
                1 armour moved from Northwest Persia to Rostov
                1 tactical_bomber moved from Iraq to Rostov
                1 fighter moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 fighter moved from Belarus to Rostov
                1 tactical_bomber moved from Belarus to Smolensk
                3 mech_infantrys moved from Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 fighter moved from Gibraltar to 87 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport; Americans defend with 4 transports
                        1 transport owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 35
                    Casualties for British: 1 transport
                    Casualties for Americans: 4 transports
                Battle in 87 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 87 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Vyborg
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Vyborg, round 1 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Vyborg, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Norway
                Battle in Western Ukraine
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Western Ukraine, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        Germans roll dice for 3 mech_infantrys in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Norway from Russians, taking Western Ukraine from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Karelia, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 3 artilleries
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 1 :  2/6 hits
                        Russians roll dice for 3 artilleries in Smolensk, round 1 :  2/3 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
                        Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 artilleries
                Battle in Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 1 :  3/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Iraq to Egypt
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 87 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to Gibraltar
                2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                6 armour and 11 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns, 10 artilleries and 23 infantry moved from Belarus to Bryansk
                1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                2 bombers moved from Russia to Bryansk
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 3 fighters and 4 infantry
        Egypt : 1 flag, 1 artillery, 1 fighter and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Germany : 1 flag, 1 factory_major and 5 mech_infantrys
        Norway : 1 flag, 1 infantry
        Karelia : 1 flag, 1 armour and 3 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 8 armour, 10 artilleries, 2 bombers, 2 fighters, 23 infantry, 15 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag, 1 armour and 1 infantry
        Vyborg : 1 flag, 1 armour and 3 mech_infantrys
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag, 3 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag, 1 artillery
        112 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 transport
        110 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 21 / 41
        Japanese : 26 / 35
        Americans : 58 / 83
        Chinese : 18 / 15
        British : 28 / 26
        UK_Pacific : 14 / 0
        Italians : 20 / 33
        ANZAC : 20 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 21 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.921
            Standard Deviation : 0.960
            Total rolls : 90

    Null / Other
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.079
            Median : 3.000
            Variance : 0.757
            Standard Deviation : 0.870
            Total rolls : 38

    Germans Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.079
            Median : 3.000
            Variance : 0.757
            Standard Deviation : 0.870
            Total rolls : 38

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Moscow IC damage=11, not 7.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 41 to 37
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                2 armour and 1 mech_infantry moved from Finland to Norway
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Russians
                Battle in Norway
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Norway from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 artillery moved from Samara to Russia
                3 mech_infantrys moved from Volgograd to Samara
                3 mech_infantrys moved from Samara to Russia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Kazakhstan to Volgograd
                1 aaGun and 2 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Sikang to Kazakhstan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs


  • I edited 4 off the top of Russia’s IPCs before repairing damage in Moscow.

    I must have p&^%%d off the gods of luck. I haven’t made one single move in this game I wouldn’t do again.


  • I hear ya. I cringe every time I have to roll 3@1 against 1@2. Dice have been so wonky that I’m petrified to do stuff right now.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                6 mech_infantrys moved from Korea to Amur
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Korea to Manchuria
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                2 battleships, 2 cruisers and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to Burma
                2 bombers moved from India to Russia
                2 armour moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from India to Kazakhstan
                1 fighter moved from India to Kazakhstan
                1 fighter moved from 79 Sea Zone to Burma
                1 tactical_bomber moved from 79 Sea Zone to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to 39 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Manchuria
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Manchuria
                    Japanese win, taking 6 Sea Zone from Americans, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/5 hits
                        ANZAC roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 1 :  5/7 hits
                        Americans roll dice for 1 destroyer in 39 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Ceylon
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 1 :  4/4 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Ceylon from UK_Pacific, taking Kazakhstan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Amur, round 1 :  3/8 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.

    Non Combat Move - Japanese
                2 bombers moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
                1 tactical_bomber moved from Egypt to Caucasus
                1 fighter moved from 79 Sea Zone to Caucasus
                3 carriers moved from 79 Sea Zone to 39 Sea Zone
                3 transports moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Burma to 39 Sea Zone
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India
                2 infantry moved from West India to India
                1 tactical_bomber moved from Manchuria to Korea
                1 fighter moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Korea

    Place Units - Japanese
                1 factory_minor placed in Caucasus
                2 infantry and 2 mech_infantrys placed in Korea
                3 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,2,2,3,3,6,1,1,4,3,6,6,2,3
                Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 2 artilleries, 1 factory_major, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
        Manchuria : 1 flag, 2 infantry
        Yunnan : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Ceylon : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Amur : 1 flag, 1 armour, 1 infantry and 6 mech_infantrys
        Kazakhstan : 1 flag, 1 armour
        35 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        West India : 1 flag, 1 factory_minor
        French Madagascar : 1 flag
        Bryansk : 1 flag, 2 bombers
        Caucasus : 1 flag, 1 factory_minor, 2 fighters and 2 tactical_bombers
        80 Sea Zone : 1 flag
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 53 / 79
        Russians : 23 / 31
        Japanese : 31 / 33
        Americans : 58 / 83
        Chinese : 16 / 15
        British : 28 / 26
        UK_Pacific : 14 / 0
        Italians : 20 / 33
        ANZAC : 19 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 14 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 13 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 70

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.100
            Median : 2.500
            Variance : 1.103
            Standard Deviation : 1.050
            Total rolls : 30

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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