BOTA RD2 NWO Verq vs Seth


  • TripleA Turn Summary for game: New World Order, version: 1.8.7

    Game History

    Round :5

    Combat Move - ColonialFrench
                1 Elite and 1 Infantry moved from Syria to C.Turkey
                1 Fighter moved from Syria to C.Turkey
                1 Armour and 1 Mech.Inf moved from Syria to C.Turkey
                1 Fighter moved from Cairo to sz48

    Purchase Units - ColonialFrench
                ColonialFrench buy 2 Infantry; Remaining resources: 5 PUs;

    Combat - ColonialFrench
                Battle in C.Turkey
                    ColonialFrench attack with 1 Armour, 1 Elite, 1 Fighter, 1 Infantry and 1 Mech.Inf
                    Neutral defend with 1 Bunker and 1 Infantry
                    Units damaged: 1 Bunker owned by the Neutral
                    ColonialFrench win, taking C.Turkey from Neutral with 1 Armour, 1 Elite, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Bunker and 1 Infantry
                    Casualties for ColonialFrench: 1 Infantry

    Non Combat Move - ColonialFrench
                1 Fighter moved from C.Turkey to Syria

    Place Units - ColonialFrench
                2 Infantry placed in Syria

    Turn Complete - ColonialFrench
                ColonialFrench collect 11 PUs; end with 16 PUs total

  • Customizer

    @seththenewb:

    Changing the one dude from S. Tunisia is cool this time. I usually don’t mind edits, but no more editing a move you made during combat move phase in a subsequent phase. Stick with what you got.

    ya, sry, i should have moved them all during noncombat

  • Customizer

    TripleA Turn Summary for game: New World Order, version: 1.8.7

    Game History

    Round :5

    Combat Move - Finns
                3 Infantry moved from N.Finnland to Belomorsk
                1 EarlyFighter moved from N.Finnland to Belomorsk
                1 EarlyFighter moved from C.Finnland to Belomorsk
                1 Artillery and 3 Infantry moved from C.Finnland to Vyborg

    Purchase Units - Finns
                Finns buy 1 EarlyFighter and 3 Infantry; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vyborg
                    Finns attack with 1 Artillery and 3 Infantry
                    Russians defend with 1 Infantry
                    Finns win, taking Vyborg from Russians with 1 Artillery and 3 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Belomorsk
                    Finns attack with 2 EarlyFighters and 3 Infantry
                    Russians defend with 2 Infantry
                    Finns win, taking Belomorsk from Russians with 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 Infantry
                    Casualties for Finns: 1 Infantry

    Non Combat Move - Finns
                3 Armours, 1 Artillery, 12 Infantry and 1 Mot.Inf moved from C.Finnland to Vyborg
                2 EarlyFighters moved from Belomorsk to C.Finnland
                1 Artillery and 4 Infantry moved from N.Finnland to C.Finnland

    Place Units - Finns
                1 EarlyFighter and 3 Infantry placed in N.Finnland

    Turn Complete - Finns
                Finns collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: New World Order, version: 1.8.7

    Game History

    Round :5

    Combat Move - British
                1 Mech.Inf moved from Syria to S.Turkey
                      British take S.Turkey from Italians
                1 Mech.Inf moved from S.Turkey to C.Turkey
                2 Destroyers and 1 Transport moved from sz34 to sz30
                2 Infantry moved from S.Hempton to sz30
                2 Infantry moved from sz30 to Normandy
                1 Bomber moved from S.Hempton to Normandy
                2 EarlyFighters moved from S.Hempton to Normandy

    Purchase Units - British
                British buy 1 Battleship, 1 Carrier, 3 Destroyers and 7 Infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Normandy
                    British attack with 1 Bomber, 2 EarlyFighters and 2 Infantry
                    Germans defend with 2 Infantry
                    British win, taking Normandy from Germans with 1 Bomber, 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantry

    Non Combat Move - British
                1 Bomber moved from Normandy to S.Hempton
                1 EarlyFighter moved from Normandy to sz30
                1 EarlyFighter moved from Normandy to S.Hempton
                5 EarlyFighters moved from Gibraltar to sz30
                1 Battleship, 2 Carriers, 1 Cruiser, 5 Destroyers, 1 Fighter, 3 Submarines and 4 Transports moved from sz48 to sz56
                1 Fighter moved from N.Egypt to sz56
                2 EarlyFighters moved from N.Egypt to sz56
                2 EarlyFighters moved from N.Egypt to Syria
                3 Mech.Infs and 1 Mot.Inf moved from Iraq to C.Turkey
                1 Artillery and 4 Infantry moved from Iran to Syria
                3 Infantry moved from El Allamain to W.Egypt
                2 Armours moved from El Allamain to W.Egypt
                1 AAGun moved from E.Egypt to S.Egypt
                1 AAGun moved from N.Egypt to W.Egypt
                2 Artillerys and 9 Infantry moved from N.Egypt to S.Egypt
                1 AAGun, 2 ArmoredCars, 1 Armour and 2 Infantry moved from Syria to C.Turkey
                2 Artillerys and 2 Infantry moved from Dover to S.Hempton
                1 Armour and 1 Infantry moved from Dover to S.Hempton
                1 AAGun moved from London to Norwich
                4 Infantry moved from Manchester to London
                4 Infantry moved from N.Castle to Manchester
                2 Armours and 2 Infantry moved from N.Castle to Manchester

    Place Units - British
                1 Battleship, 1 Carrier and 2 Destroyers placed in sz30
                    1 EarlyFighter moved from S.Hempton to sz30
                2 Infantry placed in London
                1 Destroyer placed in sz56
                4 Infantry placed in Iran
                1 Infantry placed in London

    Turn Complete - British
                British collect 80 PUs; end with 80 PUs total

  • Customizer

    TripleA Turn Summary for game: New World Order, version: 1.8.7

    Game History

    Round :5

    Combat Move - Romanians
                2 Infantry moved from W.Romania to E.Romania
                1 Me262 moved from W.Romania to E.Romania
                1 Infantry moved from Odessa to Krym
                      Romanians take Krym from Russians
                2 EarlyFighters moved from Ukrainskaya to Lugansk
                1 Infantry moved from Donetsk to Lugansk

    Purchase Units - Romanians
                Romanians buy 2 Infantry, 1 Me262 and 1 Mot.Inf; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Lugansk
                    Romanians attack with 2 EarlyFighters and 1 Infantry
                    Russians defend with 1 Infantry
                    Romanians win, taking Lugansk from Russians with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in E.Romania
                    Romanians attack with 2 Infantry and 1 Me262
                    Russians defend with 1 Infantry
                    Romanians win, taking E.Romania from Russians with 2 Infantry and 1 Me262 remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 Me262 moved from E.Romania to W.Romania
                2 Infantry moved from Lvov to E.Romania
                1 Infantry moved from W.Romania to E.Romania
                2 EarlyFighters moved from Lugansk to Donetsk
                1 Artillery and 2 Infantry moved from Odessa to Donetsk
                1 Me262 moved from W.Romania to Donetsk
                1 AAGun moved from Odessa to Donetsk

    Place Units - Romanians
                2 Infantry, 1 Me262 and 1 Mot.Inf placed in W.Romania

    Turn Complete - Romanians
                Romanians collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: New World Order, version: 1.8.7

    Game History

    Round :5

    Combat Move - Americans
                2 Fighters moved from sz36 to C.Morocco
                1 Armour, 1 Artillery and 4 Infantry moved from Canarians to sz13
                1 Armour, 1 Artillery, 4 Infantry and 3 Transports moved from sz13 to sz37
                1 Armour, 1 Artillery and 4 Infantry moved from sz37 to C.Morocco
                2 Fighters moved from sz5 to C.Morocco
                1 Bomber moved from Norwich to Gibraltar

    Purchase Units - Americans
                Americans buy 1 Armour, 2 Artillerys, 1 Destroyer, 1 Elite, 2 Fighters, 3 Infantry, 1 Mech.Inf, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in C.Morocco
                    Americans attack with 1 Armour, 1 Artillery, 4 Fighters and 4 Infantry
                    Italians defend with 1 AAGun, 2 Armours, 1 Factory and 6 Infantry
                    Americans win, taking C.Morocco from Italians with 1 Armour and 2 Fighters remaining. Battle score for attacker is -10
                    Casualties for Italians: 2 Armours and 6 Infantry
                    Casualties for Americans: 1 Artillery, 2 Fighters and 4 Infantry

    Non Combat Move - Americans
                2 Fighters moved from C.Morocco to sz37
                1 Carrier moved from sz36 to sz37
                3 Destroyers moved from sz36 to sz37
                1 Carrier and 2 Destroyers moved from sz36 to sz33
                2 Transports moved from sz36 to sz13
                1 Carrier and 1 Destroyer moved from sz5 to sz33
                1 Fighter moved from S.U.S to Canarians
                2 Artillerys, 5 Infantry and 1 Mech.Inf moved from S.U.S to sz3
                2 Artillerys, 1 Destroyer, 5 Infantry, 1 Mech.Inf and 4 Transports moved from sz3 to sz6
                3 Transports moved from sz5 to sz3
                2 AAGuns moved from S.U.S to W.U.S
                2 Artillerys, 5 Infantry, 1 Mech.Inf and 4 Transports moved from sz6 to sz5
                2 Artillerys, 5 Infantry and 1 Mech.Inf moved from sz5 to Canarians

    Place Units - Americans
                1 Armour, 2 Artillerys, 1 Elite, 2 Fighters, 3 Infantry and 1 Mech.Inf placed in S.U.S
                1 Destroyer, 2 Submarines and 1 Transport placed in sz3
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from sz6: 1 Destroyer
                EDIT: Adding units owned by Americans to sz5: 1 Destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total


  • slight edit as I just now noticed the 2 air in Le Havre . . .  :|

    Obviously I’m going to have to do a better job at looking for hidden units like that in the future.

  • Customizer

    man, for some reason i didn’t think those 2 extra american air could make it morocco.
    totally forgot they could land on the carriers…. blarg…

    i can take it back, but them i’m screwed,… good job brain  :|


  • yeah, we’ve both made a couple mistakes with this new map and ruleset.

  • Customizer

    ya, its cool though because we are both making mistakes and the game is still pretty even because of that.

    i actually didn’t know about the ankara touching that sea zone thing until the turn i did it.

    if i had of known a turn earlier, it would have been 10x or 20x better for: i would not have stupidly split my fleet, and i would have landed 14 guys there, against your 2 guys, while still threatening cairo.

    i’ll post germany tomorrow or the next day

    i’ll be gone on friday-saturday.

  • Customizer

    hey seth,

    we have to roll a battle in the forum

    i saved and quit after the first roll, but when i reloaded the game it rolled for you a second time

    the first time you hit, but the second time you missed

    so, to be fair, we should roll the rest of the battle with the first result (your hit)

    savegame is attached,

    the battle is as follows

    I have everything that can reach sz30 hitting sz30
    that is:
    1 Battleship, 1 Bomber, 2 Me262
    1 Cruiser, 5 Destroyers
    6 Submarines
    4 Early Fighters and 10 Tboats
    and 2 Carriers

    You have:
    2 Battleships
    4 Carriers (3 french / 1 uk), 1 Cruiser, 6 Destroyers, 7 Early Fighters
    1 Submarine
    1 Tboat and 5 Transports

    My submarines got 2 automatic hits, so your BB’s are tilted.

    Your submarine rolled a “1”, so my BB is now tilted.

    Now my normal units have a total Power of 64, which means 10 automatic hits, and I rolled a “1” for an 11th hit.

    So, please select 11 casualties, then after that roll your dice in the forum. 
    (Or I can used edit mode to create a new battle in triplea, then roll it in a separate game, and then we take the results.  Please let me know which way you would prefer.)

    You have a total power of 68, which means 11 automatic hits, and you will roll @ 2 to see if you get a 12th hit.

    blah4.tsvg


  • you can go ahead and roll it from here on out. For this round, I will lose tboat, 5trn, 5dd

    For 12th hit
    DDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Actually, I changed my mind. I’ll post my next ool when I see what you roll.

  • Customizer

    ok, I take 9 t-boats and 2 carriers as casualty

    i remain in battle

    next round:

    my 6 subs score 2 hits

    please continue…

    (also, please tell me, how do i roll dice “at” something on this forum)

  • Customizer

    bump?

  • Customizer

    seth?

    my subs get 2 hits.  what is your OOL?


  • I lose ss and ca to your subs. Next you have a combat power of 44 so 7 more hits and roll a dice to see if there’s an eighth hit.

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • So unfortunately, I did get an 8th hit. So 4 cvs & 4 ftrs leaving me with dd, 2bb, and 3ftr. My sub hits on a two.

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    I have 47 as well, so 7 hits and need 5 or less for the 8th one.

    DiceRolls: 1@5; Total Hits: 11@5: (4)


  • You have 9 casualties to choose. As far as rolling dice in this game, simply exchange the semicolons below with colons

    ;aaa 1@2;

    The number before the at symbol signifies how many dice are rolling and the number after the at symbol is what they hit on. You can add multiple dice numbers to a single roll. For example if you have 5 inf, art, and 2 ftrs you could roll them all together thusly.

    ;aaa 4@1 2@2 2@3;

    Using colons it would look something like this

    DiceRolls: 4@1 2@2 2@3; Total Hits: 34@1: (4, 5, 1, 5)2@2: (3, 1)2@3: (2, 4)

    I know you can roll a single dice, say to pick sides or whatever. But I forget the formatting for that one.

    DiceInput ErrorThere was an error in your dice throw: “1” is not correct syntax.


  • Yeah, I tried something and it didn’t work. I always just make the dice a six and go with it.

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